Would make FD useless, since you have to stop double slashing to use FD, if its nerfed aswell it would not be worth casting. You would do more dps without trying to use it.
+1
Would make FD useless, since you have to stop double slashing to use FD, if its nerfed aswell it would not be worth casting. You would do more dps without trying to use it.
If we warriors get nerfed you Sins should too
If we warriors get nerfed you Sins should too
Warrior had a bug. Its being fixed. Not a nerf.
if fd is ment to do 20% then fd wont be worth using.
with luck 7 using fd only actually works out 20% more damage over a minute. And thats at 50% bonus damage from the skill.
so simple terms a sin using fd = 20% more damage. Not 50%. Due to spamming fd and not ds.
---------- Post Merged at 09:30 PM ---------- Previous Post was at 09:30 PM ----------
Warrior had a bug. Its being fixed. Not a nerf.
if fd is ment to do 20% then fd wont be worth using.
with luck 7 using fd only actually works out 20% more damage over a minute. And thats at 50% bonus damage from the skill.
so simple terms a sin using fd = 20% more damage. Not 50%. Due to spamming fd and not ds.
So this thread has sprung from the amount of daily reports we get of people complaining about balance issues and I really wanted to get some REAL feedback in terms of opinions of actual players for each class on where/how they can/should be improved...
[SNIP]
Imo you should redesign FlashDash to do what it did officially which fits the name better also ;p if not rename it accordingly.
Warriors = fine imo just need the tdb bug fixed and if any work could be done on making the shift pvp any better would be great.
Wizards = fine also but i do agree mob ai would be better reverted back.
Taoist = Pets need some slight adjustments.
Assassin = I was a bit let down by there hp but could pk people a lot higher level than me. (at lower level i tested)
Archers = I think a slight hp buff may be the solution as there ranged damage is so great, or maybe give rapidfire and deathly aim no cool down ;p
On the whole at present with the current skills in game and items your not too far from having it balanced so good job on that.
All I can tell you is that you are wrong about lk7 and tao skills. The catch is atm the odds u get the useful skill are so slim u might as wel give up the dream of having it.i
i c also the luck on wep make all classe stronger (l7 make them x... lvl faster) on tao that wont effect anythng...
what is than the sense lvl a tao if we stay at end same low as a tao what have all his pets....
look how much taos already gived up
You see it only from pvp point of view. Wanna know how many "carebears" were among those 200+ that stopped playing ?koriban;930851 Taoists - the most balanced class on here by far. They give SO MUCH utility in fights it's scary. The buffs you've made to green/red poison make them amazing for fights said:infinitely[/B]. They have a very decent sized healthpool. I can safely say in a 1v1 scenario I will never beat Xele on my warrior when he's playing Supermeds. If you're going to change anything with tao's, the only change I'd make is to deva, and that it should simply have a slightly larger detect range. Besides that - they are absolutely fine. You've buffed this class massively compared to Euro.
I can only comment on my class Assassin.
Alot of my compairsons will towards a warrior since they are the only other melee class.
Level 46 I have 380 HP.
A warrior With level 3 FlameSword and 60 DC (very easy to get 60 DC) CAN 2 hit me, this is the warrior on his own and no other influences (No red poison).
You see it only from pvp point of view. Wanna know how many "carebears" were among those 200+ that stopped playing ?
So far my thoughts are as follows for classes from a strictly PVP based opinion:
If you would like my opinions on PvE for each class, I will happily do so but honestly - PvP Power which in turn becomes PvE power is the problem here, not PvE.
Please don't give false information. Firstly, in standard shop kit + Gaxe, a warrior has DC50 at best. In order to hit DC60 on a warrior you need a either a Jmace (currently not easy to obtain), or boundless/OSR rings aswell as DC on your helmet belt and boots (also not easy to obtain). In my current kit I have DC60 with a gaxe and I'm sure I'm one of the best kitted warriors ingame
Please don't give false information. Firstly, in standard shop kit + Gaxe, a warrior has DC50 at best. In order to hit DC60 on a warrior you need a either a Jmace (currently not easy to obtain), or boundless/OSR rings aswell as DC on your helmet belt and boots (also not easy to obtain). In my current kit I have DC60 with a gaxe and I'm sure I'm one of the best kitted warriors ingame.
Secondly, We even tested this with you in full DC kit (so pretty much almost no AC what so ever) and with DC10-60 Luck+2, I would 100% need to hit a YELLOW tdb on you (MAX DC) followed by a Flamesword (MAX DC) to 2hit you. We tried 30 times. 6 out of those 30 times, my first TDB was yellow, so I could attempt to flamesword you and not once out of those 6times did I 2hit you. I came very, very close, but did not 2hit you.
Otherwise, as we tested, it takes me an average of 4hits (4tdb's) to kill you without you potting. I strongly welcome Samuel to come ingame and show him our results if he doesn't believe either one of us. I do not know about you, but I frankly think that's fine considering the damage output you do/can do. When In full Agility kit, If I miss ONE of my attacks on you, in a toe-to-toe situation I lose due to your superior a.speed/damage.
The problem is you're expecting your class to be like a warrior, and thus compare it to a warrior. You're missing your most fundamental spell (SwiftFeet) which gives you the MirBoots effect, which in turn means any ranged class is screwed against you. You are also, strangely, slow in-game now despite being at the speed cap several weeks ago. Being slow-ingame has a large importance on winning melee fights.
Your class excels against ranged classes, casters, when you've got swiftfeet. Until then I honestly feel you're half a class, but I do not ever expect you to beat a same skilled warrior in a fight as an assassin.
...
Whats your base DC@ Lv 40? 7-8?
Natural 7-8
GreatAxe 0-27
DeathGauntlet 1-2
DeathGauntlet 1-2
DragonRing 0-5
DragonRing 0-5
DCStone(m) 1-1 - standard dc stone
ClawNecklace 0-5
SteelArmour 0-0 - No warrior wears a medium armour
DC 10-55 by my calculations
Excluding any add items this kit is very easy to get (I never said shop kit, but apart from the stone and Dragon rings it is).
If your argument that Warrior vs Assassin is balanced because assassin get SwiftFeet.. Why ? You already said this is for a ranged character so this should be a non factor (Lets ignore Rage at this point in time shall we?).
I have Luck+7 which has an amazing power spike.. If was to use a Luck+2 DoubleBlades vs you (equal kit) You would trash me hands down I would literally have no chance to kill you if you actually didn't want to die, If you had Luck+7 FateSWORD vs me with Luck+7 FateBlades you would still trash me because unless I get luck with FlashDash I'm going to tickle you trying to get the poison but then you just walk away for a few seconds and its back to sqaure one.
real issues in pvp are very simple.
TDB FD poison is wrong. dealing 1.5 times damage on a player absolutly mental
what this enables is a warrior with 55-60 dc (shop kit) to 2 hit everyone ingame apart from another warrior and this is without the aid of a tao poison or ue.
this is where the real issue is. it was never a problem on euro because it used to stop spells working rather then 1.5x damage (was only 1.2 there and mobs only).
imo just this fix alone will bring back alot of balance.
only other thing that really bothers me is that playing a level 46 sin i struggle in orcs jinchon or anywhere that hits me for 25% of my hp in 1 hit. im a toe to toe mele class not a wiz tao or archer that stands back and deals damage. ive never played a sin before that is this bad at end game challanges
Seems really low for a Level 46 :/
43 warr has 762 out of perspective.
I'm thinking that perhaps because assassins are a melee class, they may need a very slight health buff. Only slight, but it would be justified.
