Balance Issues (Real opinions).

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FaithKING69

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Im sin and its my opinion about pvp

Tao: Most anoin for me its chasing pets. 4 ever slowed cant run away from it... (no moonlight :( )
Wiz: Easy to pk have nothing to add
War: Almost same dmg as assassin and 2x more hp and ac. Not even trying to pvp warrior cos its pointless and waste of time and pots. Always trying cos maybe meet some noob dnt know how 2 use champion.
Sin: In pvp with other sins i look on skill/ delay / items and than run or fight tht all depend on this i will win or lose so sin vs sin is fine for me
Archer: Mostly archers just run away hard from me cos 2 hits them. If i make mistake going down prety fast if trying pvp good archer.

About solo hunting: Sin with tao or another sin its most powerfull class to do hunts cos of dmg and prety use can do all easy/medium boses alone or with small help from another class.
 

ceredween

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why most taos leave or reroll if class is ok?
simple taos ony be asked Play in big Groups
but with 2 ppl they no Need tao on this Server , because sin war get poison, they not even Need tao buff, because they alrady strong enough
so tao mostly ned hunt solo too......
and example go pb Need around 2 min in to kill 1 mob there...
 

BLaPP

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just been testing my deva , and to me it just seems , dumb for lack of a better word , for a rare spell i feel it should be better , but im not exactly sure whats wrong with it as im not normally a tao lol
 
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idontheal

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There are many issues regarding classes that need sorting including spells that are either too powerful or not as powerful as they should be.

Sins-
that hiding spell they have is overpowered in terms its like wearing a constant clear ring and they can carry on hitting mobs whilst hidde, which im sure is not supposed to be the case at all.

Warriors-
Entrapment needs looking at, its certainly not right and im sure other warriors will comment on that now i've posted it.

Toas- According too all other classes Toas are supposed to be a support class only (this is the opinion of people who don't have tao's obviously)
So if this is the case and the way the server is being set out,why put dc on tao items? soul fireball is shocking and the pets are appauling as many have pointed out. On all mir servers ive played taos are able and should be able to deal damage should they wish to defend themselves or level alone. this is not the case on this server unless u want to rely on psn and run round for 3 hrs hoping the person attackig u is dumb enough not to realise they have no hp left. The ammount of people who have dumped taos for other classes shows there is a problem with them. Mkaing their pets tu able was a big mistake as it was the only defence they had and yes im aware it was like this on other servers.

Wizards- not tried one yet but from what ive read on forums, Tu seems to be overpowered in terms of success rate.

Archers- again i havent played one as yet but they seem pretty lame in terms of being able to deal the damage they supposed to have.

Sam regardless of the changes you make there will always be people who will cry about the changes you make, just remember whose server it is and jsut do you best. I'm sure thats all the people who play require from you.

I wont mention cheats because theres little you can do about them it seems :)
 

KingOfKings

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In my opnion tao should be able to PVE damage as well war/sin/archer, Stop their pets chasing players so fast so people without dash have a chance to run away from their pets, In mass pvp its the hit delay that kills people constantly being hit/glitched their move speed is stupid and buff their pets some damage so they can level solo too only fair as sins having poision other classes can go invisable and other classes got pets ect, other classes got buffs u got no other option to buff the damage or the tao population reduces cause eventually solo lvling on tao is to slow cause the pets are not strong enuff for leveling lvl 50+, At that stage alot of people will have luck7 hitting 200 dmg per hit 100x2.
 

Doug

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Each class has a strength and weakness some good pvp some good pve some e,g, archers and wiz better in groups, we just hunted 7 hours least one of each class in group without a repot, if you don't like the role ya class had reroll don't twist for it to change, I can't kill **** pvp I can't kill bosses but I can kill masses of trash for my guild to kill or get to a boss, I'm happy with that, so IMO balance is ok if you see it as balance, and not just trying to balance all class on one trait e,g, pvp or pve. Static shot needs an inbrtween speed from original to now, FC needs same, originally OP both but now stupidly underP, a happy medium is nice, wars can't complain they have toggled slaying end of. Sins are amazing if used right, also imagine sin in average dc gear with all 1-3 slots Hp runes? Be stupidly OP, Taos are fine just let them summon 2 shinsu if wanted, wait tip 1st FF book drops Sam no matter what you will have to nerf it to do less dmg than TS or entire server will be up in arms that a long range character has to get short range and vonerable to cast it and it does damage

---------- Post Merged at 01:53 AM ---------- Previous Post was at 01:49 AM ----------

Actually I correct myself the entire server will be up in arms that xele and mampi have engineered their kits in preparation for annihilating people with FF war or sin
 

ceredween

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im agree idontheal
but when tao is here a supportclass, what w Support?
our skills are given already to other classes, ?
tao cannot be Support class in this verion of mir because other classes hae my skills, we Need a buff when all players luck7
we will struggle in damage in mir3 we was given a one hit pet, because we could not compete with mlle chars with luck 7
you need to think of the future in lvl 60 pets, cant compete vs luck 7 melle chars we cannot be Support classes
to many of our sklls on other classes
 

Ezrolith

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I come from a different perspective than PvP as many others have before me. I'm PvE focused, archers definitely have a problem with PvE killing speed (source: personal experience + rankings average exp per top 100 + change in ALL class xp/per week for top 20 players).

Wiz currently level fastest by far, then sin quite far after, those two guys are highest cause of technique/kit/commitment etc only. Archer & Tao last place by far, very close to each other. I can understand why Wiz complain if they feel powerless without pets due to lower DPS but their mass attacks can result in 50-100% more exp per hour than my class. I think they have to just take comfort in the fact they outlevel everyone else, isn't this how nature intended?

I still find it frustrating that warrior can kill so much quicker than archer, it's more frustrating running and aiming per kill than it is standing and clicking one button :( Can't think of a fix as noone will accept more damage/speed to our class. Although I really think a speed increase to all archer spells including SS is the only thing that may work, but I don't know really know if that would work. Personally I think Warrior is currently killing slightly too quick possibly due to bugged TDB damage when poisoned. I would be interested to see if Samuel is changing warrior TDB poison damage and not FD, as previously mentioned any nerf to FD would probably make it useless. Maybe rework FD completely to cut through defenses...?
 

Guccci

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I come from a different perspective than PvP as many others have before me. I'm PvE focused, archers definitely have a problem with PvE killing speed (source: personal experience + rankings average exp per top 100 + change in ALL class xp/per week for top 20 players).

Wiz currently level fastest by far, then sin quite far after, those two guys are highest cause of technique/kit/commitment etc only. Archer & Tao last place by far, very close to each other. I can understand why Wiz complain if they feel powerless without pets due to lower DPS but their mass attacks can result in 50-100% more exp per hour than my class. I think they have to just take comfort in the fact they outlevel everyone else, isn't this how nature intended?

I still find it frustrating that warrior can kill so much quicker than archer, it's more frustrating running and aiming per kill than it is standing and clicking one button :( Can't think of a fix as noone will accept more damage/speed to our class. Although I really think a speed increase to all archer spells including SS is the only thing that may work, but I don't know really know if that would work. Personally I think Warrior is currently killing slightly too quick possibly due to bugged TDB damage when poisoned. I would be interested to see if Samuel is changing warrior TDB poison damage and not FD, as previously mentioned any nerf to FD would probably make it useless. Maybe rework FD completely to cut through defenses...?

You are not playing an archer correctly if this is your view.
 

Rasheed

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Can anyone give me a "TLDR" version of the current thread status? Cheers

I heard something echoing in Guild chat about a "yellow psn" multiplier nerf, personally in pvp etc it should not stack along side red psn and be a lower multi as it is, for PvE it's fine.

PvE this will hit sins quite hard as most of our damage comes from the yellow, due to mobs derpy ac stats later on, unlike warriors with TDB.
 

JoeDunn

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assassins will become pointless late game 300 hp at level 40 is a joke. yes there meant to be squishy but when were getting 2/3 shot from most higher bosses and even the higher mobs u might as well just make a warrior right now and FD is just a joke when looked at side to side with tdb
 

xXxX

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Whats your base DC@ Lv 40? 7-8?

unless I get luck with FlashDash I'm going to tickle you trying to get the poison but then you just walk away for a few seconds and its back to sqaure one.

lets me honest here flash dash yellow poison on sins hits WAY more than tdb yellow psn
 

K_Jonzy

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The main issues I have seen are as follows
Wizards: people moan about them but they are actually brilliant on this server if anyone is playing o e properly they should have no issue

Taoists: are very good with one small flaw and that is that shinsu isn't at all that great.. Maybe give it a bit more dc/Hp or speed

Assassins: as far as I'm aware these are good.. They are meant for speed and they definately work.. I occasionally see sins taking on full lures not killing mobs 1by1 like taos and archers have to

Archers: definately need something like more natural as or higher Hp.. When I was playing an Archer I gave it up for 2 reasons.. One.. Killing mobs 1by1 made it feel like a tao with its quite slow leveling pace until it gets to static shock and two.. Getting one hitted by people the same level.. Pop is pointless in a Archer with no backup.. If you get struck once then your dead.

And finally..
Warriors: now everyone has one complaint about warriors and that's the cost to level.. The reason being is for some strange reason all warrs do is go to pt.. Psc.. Bdd.. And constant tdb..
I think the main thing to solve the unbalanced classes issue would be to make it so warriors cannot constant tdb.. Say make it tdb cool down 2seconds? Not long at all but then we would see warrs pvping with skill and not shifting..

Also just as a side note I think maybe books shouldn't be dropping off mobs.. No matter how rare.. Most items in game are apparently dropping off mobs which is odd as rare items should come from bosses.. Like.. Ghouls in psc.. Shouldn't be dropping reincarnation
This would sort the economy out a little if maybe drops where looked at a tiny bit

This is only my own opinion before people start going sick
 

xXxX

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ok 3 things..

1) a Good sin can trash a warrior in some situations depending on how they play it, waiting for that yellow then boom warrior gets raped by FD yellow psn combined with the attacked speed and FS yellow rate hits way more than TDB yellow, not to mention once u get stun locked(consta flinch) by sins its very hard to get out of

2)Entrapment now that someone has mentioned it , it reminds me that for 1 entrapment should pretty much work 1/1 or every other cast if your in level range, which is currently dont do and also say you entrap a mob who has another mob (within your entrap level range also) infront of it, it does not entrap that 2nd mob (both mobs together) like it always has done aswell.

3) Fix lionroar drops ffs lol(dont think any wars have this yet lol and its 36 spell) currently mainly drop off moths and dungs and the odd boss which cant be harvested due to the files so moths and dungs need to be changed to drop like normal mobs lol like you done with toxic ghouls.
 
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Tist

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Ppl will say im playing a tao wrong and they should only be played in groups but I like to solo hunt cuz I don't have to rely on anyone or wait around and when I wanna go afk for 5 or rt it doesn't matter.
Solo leveling on a tao is soooo slow, the amount of time I have put in to get 39 is crazy, I could have prob got 42 on any other class and in a group 43.
I have recently quit and its because I don't feel I am getting anywhere, I will never be able to finish the 60mill+ levels and never in 10 years see the new skills.
You are releasing content to keep the hardcore happy but wiping off the bottom half of players. I realise on mir you get out what you put in but solo as a tao you don't and most ppl who started mir over 10 years ago now have a job/family.
Prob get flamed by the hardcore but they are the reasons I and many more have quit the server and I would be more interested in keeping the user count high by helping the casual player than giving the top 100 people a warm feeling with a new map and further reducing the likelihood of new players, that's why big release mmorpg cap the level.
 

Shane/Banshee

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lets me honest here flash dash yellow poison on sins hits WAY more than tdb yellow psn

As explained earlier fd has about 1/3 to 1/4 to land. The amount of dps lost using flash dash rather then double slash means that over a course of a minute it works out 20% more damage.

A warrior does not have this issue and when they are packing speed 4 id imagine it perma tdb poison. At this point id imagine that they will out dps sins.
 

Wallnut

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Been playing wiz since the start, my main gripes are as follows:

1) No surprise.. the mob AI making FW+Lightning no longer viable. Reverting the AI on trash mobs but keeping it on bosses would be great.

2) Taming system, as I've detailed before, it can take up to an hour to tame 5 pets, then another 30-45mins to get them to 7 which only gives you a tiny window to actually make use of them before they start untaming, it's also incredibly frustrating when they then die when you try to retame them.

In an earlier post someone suggested a 'control point' type system where taming a certain pet over and over would accrue points making future taming attempts more and more successful. This is a fantastic idea, or something like this anyway. Anything to make the taming system more user friendly and less of a piss take when your pets die upon retaming.
 

Samuel

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Great comments so far, I am going to update the main post with potential ideas that I have abstracted from the thread so far.

As for comment on moths and dungs, they drop like normal mobs already, no need to harvest.

Sam
 

Shane/Banshee

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When will the dung moth drop like normal mobs be in 1.9? As they dont drop right now. The

---------- Post Merged at 11:43 AM ---------- Previous Post was at 11:43 AM ----------

When will the dung moth drop like normal mobs be in 1.9? As they dont drop right now.
 

thereds77

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Great comments so far, I am going to update the main post with potential ideas that I have abstracted from the thread so far.

As for comment on moths and dungs, they drop like normal mobs already, no need to harvest.

Sam

Dungs, moths don't drop. Unless the drop rate for say a hp pot is 1/9999999999999