Changes that I feel need to happen so that the servers more balanced.
Wizards: Fix these, done http://www.lomcn.org/forum/showthread.php?89073-Wizzard-bugs
Warriors: Shoulder-Dash needs a cooldown. Needs to not be spamm-able to avoid danger. Has highest healthpool, should have to deal with damage. (Can't damage a warrior whilst they're shoulder-dashing)
Remove x1.2 damage from yellow poison, put back the original intended purpose of yellow poison: Unable to cast spells whilst yellowed. Lower yellow duration time on TDB.
Assassins: ShadowStep needs to have a bigger cooldown. 3 Seconds is not enough. Try doubling it, if not more.
Replace assassins FlashDash (yellow poison) and replace with a damage buff of x1.2 damage to the target for 5 seconds. Should not be making people unable to cast spells, but should be getting off big damage. They're called assassins.
Taoists: Honestly? completely fine as they are. Only thing I'd perhaps maybe change is add a very slight cooldown to Curse. Just a 2second cooldown to stop "curse-spam" being the only thing tao's do in a fight.
Archers: Change PowerShot so that it pushes the target back (no matter what level they are) and also pushes the user back too.
Change decoy so that it instantly swaps places when cast. No second cast required. Gives archers a way out, keep cooldown on it.
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My 2 cents on what should happen for classes to be balanced.
Wizards: Fix these, done http://www.lomcn.org/forum/showthread.php?89073-Wizzard-bugs
Warriors: Shoulder-Dash needs a cooldown. Needs to not be spamm-able to avoid danger. Has highest healthpool, should have to deal with damage. (Can't damage a warrior whilst they're shoulder-dashing)
Remove x1.2 damage from yellow poison, put back the original intended purpose of yellow poison: Unable to cast spells whilst yellowed. Lower yellow duration time on TDB.
Assassins: ShadowStep needs to have a bigger cooldown. 3 Seconds is not enough. Try doubling it, if not more.
Replace assassins FlashDash (yellow poison) and replace with a damage buff of x1.2 damage to the target for 5 seconds. Should not be making people unable to cast spells, but should be getting off big damage. They're called assassins.
Taoists: Honestly? completely fine as they are. Only thing I'd perhaps maybe change is add a very slight cooldown to Curse. Just a 2second cooldown to stop "curse-spam" being the only thing tao's do in a fight.
Archers: Change PowerShot so that it pushes the target back (no matter what level they are) and also pushes the user back too.
Change decoy so that it instantly swaps places when cast. No second cast required. Gives archers a way out, keep cooldown on it.
--
My 2 cents on what should happen for classes to be balanced.
