Balancing

Desolation Mir2 (Med Rate Server)

NickAKAVexus

Golden Oldie
Golden Oldie
Apr 16, 2005
1,427
1
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New york
Hello,

Is there any formula for balancing mobs stats against a certain level?

What exp would be suitable.

I'm wondering because if its all guess work then it doesn't seem to good.

Also whats a rare drop?

1/1000? 1/5000? Please explain if you have any clue on these subjects. Thanks.
 

sirchrist

Dedicated Member
Dedicated Member
Feb 23, 2005
218
1
45
Poole Dorset
NickAKAVexus said:
Hello,

Is there any formula for balancing mobs stats against a certain level?

What exp would be suitable.

I'm wondering because if its all guess work then it doesn't seem to good.

Also whats a rare drop?

1/1000? 1/5000? Please explain if you have any clue on these subjects. Thanks.


This is how i work it, not sure about other ppl.
If you Take the mob stats, ie ac amc dc mc sc etc and work it against the stats on the items the char will be wearing then, if the mobs is higher then they going to hurt the char, but you have to take in acc and agil, to it.. and if lower then they not going hurt as much if any, plus the lvl of the mob, if you set it to max, ie in 1.9 mine are all lvl 32000, so no para of mobs, makes them harder to kill..

I set all my rare drops on 1/2500 to 1/3000, but it depends on how many mobs you spawn and how quick it will be killed, if you put it in a boss that spawns 1 a hr @ 1/1000, then its going to be a while b4 it drops. but if you put in room full of bosses that spawn each 5 mins @1/1000, then theres more chance of them dropping items..
Hope this helps
 
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Slanesh

Golden Oldie
Golden Oldie
Sep 6, 2004
522
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Stoke, England
For rare drops, try something like this:

Code:
Key:

- Itemlevel = I
- MonsterQuantity (per map) = Q
- RareDropRate = D

Formula:

(I * 300) / (75 - Q) = D

So, If you wanted a Woomataurus (which only spawned one at a time on map) to drop a level 50 rare, it'd work out as:

(50 * 300) = 15000
(75 - Q) = 74
(15000 / 74) = 1/202 (which I'd guess sounds pretty reasonable if you ever want people to find the item - noting that this would be a very rare item, unless the boss monster is extremely easily killed)

If you want to make items rarer increase the value 300
If you want to make items more common decrease the value 300
If more than 75 mobs spawn on the map at any given time, try using any value from 1 to 5

Obviously the value 300 would have to be decreased if you were planning on making a very high level server (the example number 300 would be designed for a max level 100 server with quite uncommon drops).

Hope that helps... I'll try to think up something for monster stats...
 
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