- Sep 16, 2011
- 197
- 2
- 44
Hi,
I realise why the exp was improved (10xhp so 10 exp)
But one thing bothers me; their damage.
They hit for NAFF all. Considering its a "group" cave the dmg the mob deal is pathetic. I can solo each mob without using a single pot.
I have seen guilds hunt there with 2/3 AFKers because its so safe, There is no danger at all.
Solution - Add mass hitting from each mob or just make them hit 4x harder.
Its pathetic that people can hunt there with no risk of dying when its the best exp and item drops in game.
OR just put the Ranged mob outside, as well as in the cave.
Ty for reading.
I realise why the exp was improved (10xhp so 10 exp)
But one thing bothers me; their damage.
They hit for NAFF all. Considering its a "group" cave the dmg the mob deal is pathetic. I can solo each mob without using a single pot.
I have seen guilds hunt there with 2/3 AFKers because its so safe, There is no danger at all.
Solution - Add mass hitting from each mob or just make them hit 4x harder.
Its pathetic that people can hunt there with no risk of dying when its the best exp and item drops in game.
OR just put the Ranged mob outside, as well as in the cave.
Ty for reading.
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