BETA Archer Update

Mu online season 21 - grand opening

Wittin

Ex-Δdministrator
VIP
May 7, 2003
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Late Saturday night we released the single largest update yet to the game yet, it features full Archer class and hero support based on the official implementation, this includes a total remodelling of the base skillset and class scaling, a complete set of items for the class, akin in depth to the other 4 classes and more. As well we have continued to roll out fixes and additions to the rest of the game in parallel, full changelogs are attached below. Please feel free to follow us over on discord for the very latest updates and information on our forthcoming release! https://discord.gg/kXw9dDm

- Fix: Archers auto/passive attack bug
- Fix: Archer poison shot was lasting far to long, adjusted scaling
- Fix: Added gem success sparkle
- Change: Reworked Gem and Orb Success / Failure and Break mechanics
- Change: Allow hero to be summoned in combat.
- Added 2100x900 (2100) as a resolution option for ultra wide displays.
- Fix: Backstep was not checking if the player had left safezone, this is now resolved.
- Fix: Tao hero will now try to buff/heal etc even when there are no monsters about. Also should now buff friendlies.
- Fix: Map light alignment
- Fix: tweaks to the items that a hero can use from their bag, can no longer use Gems, transforms or any scroll items exccept bene/wgo/rep oil.
- Fix: Ultimate Enhancer buff for heroes now gives the correct stats based on hero class.
- Fixes for levelled monsters - cant tame/TU, scaling tweak, extended drop files.
- Fix: rankings not showing online state
- Fix: Prevent heroes from using EXP Potions from their bag. Hero EXP buffs should be fixed by tweaks to the network stack - split in/outbound into separate threads, rejigged some logic - the 'ghost connection' issue should now be resolved, patched to potential null references caught when stress testing.
- Fix - VSync option is re-enabled
- Fixed Movement Speed of Zuma's in Black Dragon Dungeon
- Added Mapmove Events in preparation for Guild Territories
- Enabled Fishing in Central Ponds in Bichon Wall
- Enabled Fishing in Guild Territory Ponds
- Potions now allowed in Bichon Contest Room
- Fixed EvilMir Cooleye Attribute
- Red/Blue/PurpleFoxCollars now classified as 'Rare' instead of 'Legendary'
- Reworked EvilMir's drop file
- Fixed BattleGrounds NPC script failing
- Fixed Images used to MysteriousBox (now also upgrades to golden version in final 2 levels)
- Max stats from Gems / Orbs now set to 10
- Fix: Hero passive/auto attack now uses DC instead of MC, Accuracy can increase chance of hit. Other Balancing adjustments also applied.
- Initial draft of Archer Hero implemented
- Fix: Heroes Magic shield was not applying correctly.
- Fix: Heroes could be told to manually cast when de-summoned.
- Fix: Heroes manual cast was not range checked.
- Fix: Heroes manual cast was not cast time checked.
- Fix: Heroes looking for friendly targets will now only find group members and their heroes
- Fix: TS stun with 2 wiz should work better now, no longer TS casts to be alternate timings for stun to be effective, closer to official behaviour.
- Added Elementalshot/barrier for Archer Hero
- Fix: Issue with tao hero not casting
- ElementalShield now costs 33 mana at level 0 and increases by 4 per level
- Adjusted all Archer skills level scaling and skill points to Official values
- Adjusted cooldowns of all Archer skills to Official values
- Added descriptions to the books of Focus, StraightShot and DoubleShot (including whether they can be taught to heroes)
- Added descriptions to the books of SummonVampire, SummonSnakes and SummonToad (including whether they can be taught to heroes)
- Added descriptions to the books of ExplosiveTrap, ElementalShot, BackStep and NapalmShot (including whether they can be taught to heroes)
- Adjusted stats of VampireSpider
- Crafting Ingredients for level level 44 Armours can now also be obtained in Ancient Ruins
- Fishing Baits can now be stacked to 100,000
- Hell Fire Kings Room is no longer a no drop zone
- When player initializes make sure the trade inventory is empty returns any trade items back to the players.
- Archer Hero - Added Elementalshot/barrier and orb system.
- Added new DelayedAction type to allow an embedded callback.
- Fix: Allow heroes to be revived through Taos reincarnation skill
- Added check to prevent heroes from being sealed while holding items.
- Reworded the seal dialogue for more clarity.
- Added correct texts for failed hero release scroll
- Added gem count to the item tool tip in the form of +X to the teir line.
- Fix: Allow heroes to use benes
- Fix: Group item pickups are now always announced if the item is rare or better or if its added.
- Group pickups item stats are now linked in the chat.
- Also applied a potential fix for the item tooltip bug where it gets stuck.
- Fix: for root/weavers going invisible.
- Automatic Dupe checking/prevention.
- Tweaks to Creatures logic
- Tweaks to EM
- Added Archer Skill Level information to all MirGuide NPCs
- Added available Archer Skills for Heroes to Legendary Hero NPC
- Fixed levels on Frozen Zuma monsters
- Added TurquioiseFoxRing/Bracelet/Collar and GreatTurquoiseFoxRing/Brace/Collar to Item Database
- GoldBelt is now classifed as Rare
- Added Sapphire Set and Sapphire Set (H) to Item Database
- Fixed NephriteBracelet(H) being craftable without the Bracelet
- Added Crafting Recipes for Sapphire Set and Sapphire Set (H)
- Fixed missing NephriteNecklace recipe from Crafts Ladies
- Added Sapphire Set and Sapphire Set (H) recipes to all Crafts Ladies
- Rebuilt all monster book drop files to include Archer skills for correct levels at equivalent rarities
- Premium_Guard Scroll now checks for Pet Name rather than Pet Count (and no longer requires slaying of existing pets)
- Crystal Armours now give perpetual Light effect
- ArmourCastTool is now classifed as Rare
- Introduced BlackTiger to Premium Dungeon drop files
- Concentration now costs 16 mana at level 0 and increases by 2 per level
- VampireShot now costs 13 mana at level 0 and increases by 1 per level
- StraightShot no longer costs mana at all levels
- ElementalShot now costs 23 mana at level 0 and increases by 3 per level
- Fixed misleading level requirements and missing level check at Infinite Bount Challenge NPCs
- PoisonShot now costs 7 mana at level 0 and increases by 2 per level
- Adjusted damage scaling of StraightShot, ElementalShot and NapalmShot
- SummonSnakes now costs 36 mana at level 0 and increases by 4 per level
- SummonVampire now costs 25 mana at level 0 and increases by 3 per level
- Removed duplicated Rare Medicine Quest at Penal Village
- Heroes should now correctly de-level when release fails
- Improved Hero Released Scroll unlock success rate
- Fix: Adjustments to Archer skills Added Damage indicator key toggle: CTRL + X
- Fix: Can summon hero in combat
- Fix: Removed huge light source from fired arrows
- Fix: Archers now walk towards the target if its out of range and it has been clicked.
- Fix: Adjustment to the Archer damage calulations to take into account DC, MC and OrbPower.
- Fix: resolved issue which allowed Bleeding debuff to stack.
- Fix: Tweak to EM body damage calulation to prevent it being abused by mass high damage AOE.
- Fix: Dead mob corpses should clear faster now
- Fix: Issue where skills requiring line of sight would miss due to small blocking objects (low walls). (SFB/FB/Arrows etc)
- Added Archer Runes
- Changed PoisonShot skill to passive toggle
- Fixed: Poisons are now cleared on revive/trownrevive.
- Tweaks to Archer skills for player+hero
- Fix: VampireSpider bleed
- Fix: Frosttiger - bleed now applies on melee hit instead of ranged and also does some damage. Fixed the ranged purple/blue freezing rates.
- Fix: Hero Release scroll tooltip corrected.
- Fix: Tao hero buff range for its master (was unlimited)
- Fix: Hero FW drawing aggro to player instead of hero.
- Fix: Poison cloud poision
- Fix: Torch/fire placements on cetain maps
- Fix: Heroes Shield/Barrier was applying twice and before AC was applied.
- Chestnut Request Quest now gives additional gold to the value of the Gold Chestnuts collected
- Adjusted Attack Speed of Snake Totem to match official
- Added the following Archer Necklaces to Item Database: BlueTopazNecklace, IvoryNecklace, JadeiteBead, StoneIronMeteorite
- Added the following Archer Bracelets to Item Database: RangerBloodGlove, AegisBracelet, TailWheel, FormlessWheel, StarWheel
- Added the following Archer Rings to Item Database: BlueDragonRing, VineRing, PrincesRing, RepairRing, WildDestinyRing, FengShuiRing
- Various additional level 50+ Items introduced to high-level Boss drop files
- Fixed door to Lunar Cave 2F to Lunar Temple Pass 1F
- Mongchon Deletegate NPC removed
- All Quests previously started / finished at the MongchonDelegate are moved to the Mongchon MirGuide
- Added RepairRing, WildDestinyRing and FengShuiRing to drop files across the game
- All Skill Books are now colour coded according to class requirements
- Added BlueDragonRing, VineRing and PrincesRing to drop files across the game
- Added TailWheel, FormlessWheel, and StarWheel to drop files across the game
- Added RangerBloodGlove and AegisBracelet to drop files across the game
- Added BlueTopazNecklace, IvoryNecklace, JadeiteBead and StoneIronMeteorite to drop files across the game
- Fixed image for JadeNecklace
- Added missing JadeNecklace to various drop files
- Added Archer Accessories to relevant merchant NPCs
- Added ElementalRune(S)/(M)/(L)/(Sp)/(Bat) to Item Database
- Added ElementalRunes to all Peddler NPCs
- Added descriptions to the books of Meditation, ElementalShield, and Concentration (including whether they can be taught to heroes)
- Added the following Archer Items to Item Database: TourmalineNecklace, WindMarchPendant, MelodyBracelet, BlackWindWheel, LoyaltyRing & ChiRainRing
- Fixed Gold values of level 35+ Accessories
- Added TourmalineNecklace, WindMarchPendant, MelodyBracelet, BlackWindWheel, LoyaltyRing & ChiRainRing to drop files across the game
- Fixed Stats on ScaledArmour(M)/(F)
- Adjusted damage scaling of ExplosiveTrap and DelayedExplosion
- ScaledArmour(M)/(F) renamed to ScaledDarkArmour(M)/(F)
- Added Crafting Recipes for ScaledDarkArmour(M)/(F)
- Added ScaledDarkArmour(M)/(F) recipes to all Crafts Ladies
- Added ScaledDarkArmour(M)/(F) to drop files across the game
- Re-enabled monster drops of Archer Weapons, Armours and Books
- Archer character creation enabled