I'm always a little behind on posting things, however here our guild territory update and changelogs, hope to see you all at launch!!
- Fix: Archer base accuracy changed to 8
- Fix: Issue with pets/mobs stalling movement after teleporting
- Fix: Delayed explosion disappearing on death instead of exploding
- Fix: Moonlight animation not showing to other players when the player hides.
- Fix: Force archer to aim for PVP when using shift lock (need to hover locked target)
- Performance Tweak - skip monster animation logic if not yet needed.
- Fix: Plague now hits player for damage as well as MP. Also adjusted proc rates so that they scale correctly with magic level.
- Fixed MoonLight - now become visible to players when close, group members can always see you in stealth.
- Added MoonMist Sin Skill.
- Fixed various Typo's on TM UI
- Fix: Adjusted which buffs can pause in SZ/Fishing; fixes a number of issues.
- Added Guild Territory support
- Added mob mission commands for NPC/GM for invasions
- Extended decorations to work and persist outside GT maps where allowed.
- Fix Mentor/Relationship buffs
- Fix: Counts check
- Fix: Invisible hugger
- Added Support for 150+ Monsters
- Added Key Binding interface
- Added and corrected a lot of missing effect animations for monster
- Fixed issues preventing some merchant NPCs from displaying their dialogues
- Fixed StrongWoodenBow was acting as a melee weapon
- ElementalShot now costs 1 mana at level 0 and increases by 1 per level
- Fixed incorrect Skill Lists in Book Stores
- Fixed stats on CursedMaleficBow
- Fixed mana cost and cooldown time of EnergyShield
- Milestone announcements will no longer trigger for GameMasters
- Fixed issue with level up script chain preventing refreshing player effects on level up
- Added descriptions for Archer Skills to all MirGuide NPCs
- PantheraTiger removed from Game Shop
- BlackTiger can now be sold and traded
- Added Green, Gold and Silver Key logic to PremiumDungeon Tier 4 & 5 NPCs
- WanderingMonk and GuardianMonk now use group teleport
- Fixed monster AI for HellBolt
- Fixed stats on PurpleFoxRing
- Added Account Security reminders
- Fixed various Past Bichon maps allowing recall
- Converted original Guild Territory NPCs
- Added Guild Territory NPCs into Guild Territory Instances
- DreamDevourer no longer gives off light
- MongchonLord and SerpentLord now use correct appearances
- Changed level announcers beyond level 40 to trigger every 5 levels and added announcers up to level 80
- Guild notice board can now be edited
- Relationship days are now properly counted
- Critical Attack stat is now correctly updated on client side
- Guild Storage now functions
- Added basic SabukWall Conquests
- Fixed cooldown time of HealingCircle
- Guild Territory Decorations are no longer sellable
- Added FlowerBunch to Item Database
- Added FlowerVendor NPC to Bichon Wall
- Rebuilt drop files for FlamingMutant, FlyingStatue and StoningStatue
- Fixed a couple of missing GT Decoration items
- Added 30 day non-sellable variety of all Guild Territory Decorations for use in the Game Shop
- Fixed several issues with new inventory system
- Fixed issue gaining pot items
- Fixed TM updating player gold incorrectly, requiring relog
- Fixed combine items action (Gems)
- Added various 'green' messages (top-right) for item actions
- Fixed inventory desync after trading
- Added failsafe for returning items when cancelling refining
- Fixed new characters unable to start game
- Fixed new characters not receiving starter items
- Fixed Mentor/Relationship buffs
- Fixed invisible Hugger
- Fixed Hero Sealing always failing
- EM damage from body has been reduced
- Fishing with a full inventory now notifies player what item they lost
- Added Hero item un/equip and item used messages
Launcher updated to 2.0.2.0
- Fixed issue with file extraction on some computers
- Fixed issue with several buttons appearing when they shouldn't
- Changed rate units from kB to Mb
- Added a rough "time remaining" estimation
- Added checks to avoid downloading game files to the Launcher's root folder
- Added better error logging
- Added update button for when a launcher update is pending, but the user has asked to do it "Later"
- "Remember me" option now actually remembers login (for 10 days)
Launcher updated to 2.0.2.1
- Fixes issue with windows 7/8 users crashing (please run the installer from: http://patch.artificialmir.com/ArtificialMirInstaller.exe)
Note: some users my be unable to complete the launcher update from within the launcher itself. Please re-run the installer (see above). Your game files will not be deleted.
- Added AncientFlameSummoner AI
- Added missing Archer skill StoneTrap
- Fixed a bug where you cannot immediately pick up an item a player drops
- Added Line Messages to automatic broadcast
- Added option to toggle name view for monsters
- Added paralysis to StoningStatue big attack
- Adjusted StoneTrap timings
- Added logic so that if you cast DelayedExplosion on a target that already has it, it will land on a mob next to it instead (that doesn't have the debuff already)
- Added FlamingMutant AI
- Added missing game mechanic (slower flich at lower levels 1-30)
- Added FlyingStatue AI
- Tweak to TDB to fix proc rates on higher level mobs
- Fix Heroe's FrostCrunch not applying debuff
- Red poison changed from cutting AC to a percentage base damage increase to match official mechanics
- PVP damage from certain spells that use the magic struck type defence was ignoring AMC, now corrected to take into acount AMC and MR.
- Added following Cat's AIs: Jar1, Jar2, FightingCat, FireCat, CatWidow, StainHammerCat, BlackHammerCat, StrayCat, CatShaman, SeedingsGeneral, RestlessJar and GeneralJinmYo
- Fixed damage, move speed and attack speed of MasterKenji
- Fixed move speed and attack speed of TrollKing and FlameQueen
- Built monster stats for AncientFlameSummoner
- Various fixes to Quest dialogues
- Fixes critical damage calculation from BurstSword
- Various fixes to system scripts to prevent lag outs
- Added Red Key Mechanics to Premium John NPCs (tiers 1 - 4)
- Adjusted stats of CharmedSnake
- Tweaked cooldown of Flash Dash skill
- Added spawns for Lunar bosses
- Changes to Flashdash to make it closer to official behaviour
- Delayed explosion effect not timing out
- FrostTiger no longer passive when tamed
- Tao hero will now heal/buff pets of the owner or group memebers.
- Archers Attack Speed scaling is now working as expected
- Only Assassins can go past Attack Speed 16 (up to 20)
- Fixed Guild territories unable to Purchase/Pay Rent etc
- Fixed Guild Territory Decoration expiring early issue
- Added Luna Item Disasembly function
- CharmedSnake AI changed to use green poision
- GT Deco's wont disappear on fail to drop
- Removed PoisionShot Rune requirement
- Archers Doubleshot moved to DC based skill
- Allow SwiftFeet to be cast while in MoonLight without breaking the buff
- DarkBody will only target the initial target
- Fixed Key binding text
- Added Cooldown timers on skill bar
- Under the hood performance improvements
- Built drop files for AncientFlameSummoner
- Added RedKey to Premium Dungeon drop files
- Added skill description for StoneTrap to all Mir Guide NPCs
- Fixed VampireShot doing too much damage beyond level 0
- Built monster stats for Jar1, Jar2, FightingCat, FireCat and CatWiddow
- Made 30 day Guild Territory Decorations available in the GameShop
- Added Duration to the tooltips of all GT Decorations
- Built monster stats for StainHammerCat, BlackHammerCat, StrayCat and CatShaman
- Built monster stats for SeedingsGeneral, RestlessJar and GeneralJinmYo
- Built monster spawns for Seokcho Mines
- Tweaks monster spawns of Ancient Prajna Cave
- Built monster spawns for Woomyon Valley
- Fix: Archer base accuracy changed to 8
- Fix: Issue with pets/mobs stalling movement after teleporting
- Fix: Delayed explosion disappearing on death instead of exploding
- Fix: Moonlight animation not showing to other players when the player hides.
- Fix: Force archer to aim for PVP when using shift lock (need to hover locked target)
- Performance Tweak - skip monster animation logic if not yet needed.
- Fix: Plague now hits player for damage as well as MP. Also adjusted proc rates so that they scale correctly with magic level.
- Fixed MoonLight - now become visible to players when close, group members can always see you in stealth.
- Added MoonMist Sin Skill.
- Fixed various Typo's on TM UI
- Fix: Adjusted which buffs can pause in SZ/Fishing; fixes a number of issues.
- Added Guild Territory support
- Added mob mission commands for NPC/GM for invasions
- Extended decorations to work and persist outside GT maps where allowed.
- Fix Mentor/Relationship buffs
- Fix: Counts check
- Fix: Invisible hugger
- Added Support for 150+ Monsters
- Added Key Binding interface
- Added and corrected a lot of missing effect animations for monster
- Fixed issues preventing some merchant NPCs from displaying their dialogues
- Fixed StrongWoodenBow was acting as a melee weapon
- ElementalShot now costs 1 mana at level 0 and increases by 1 per level
- Fixed incorrect Skill Lists in Book Stores
- Fixed stats on CursedMaleficBow
- Fixed mana cost and cooldown time of EnergyShield
- Milestone announcements will no longer trigger for GameMasters
- Fixed issue with level up script chain preventing refreshing player effects on level up
- Added descriptions for Archer Skills to all MirGuide NPCs
- PantheraTiger removed from Game Shop
- BlackTiger can now be sold and traded
- Added Green, Gold and Silver Key logic to PremiumDungeon Tier 4 & 5 NPCs
- WanderingMonk and GuardianMonk now use group teleport
- Fixed monster AI for HellBolt
- Fixed stats on PurpleFoxRing
- Added Account Security reminders
- Fixed various Past Bichon maps allowing recall
- Converted original Guild Territory NPCs
- Added Guild Territory NPCs into Guild Territory Instances
- DreamDevourer no longer gives off light
- MongchonLord and SerpentLord now use correct appearances
- Changed level announcers beyond level 40 to trigger every 5 levels and added announcers up to level 80
- Guild notice board can now be edited
- Relationship days are now properly counted
- Critical Attack stat is now correctly updated on client side
- Guild Storage now functions
- Added basic SabukWall Conquests
- Fixed cooldown time of HealingCircle
- Guild Territory Decorations are no longer sellable
- Added FlowerBunch to Item Database
- Added FlowerVendor NPC to Bichon Wall
- Rebuilt drop files for FlamingMutant, FlyingStatue and StoningStatue
- Fixed a couple of missing GT Decoration items
- Added 30 day non-sellable variety of all Guild Territory Decorations for use in the Game Shop
- Fixed several issues with new inventory system
- Fixed issue gaining pot items
- Fixed TM updating player gold incorrectly, requiring relog
- Fixed combine items action (Gems)
- Added various 'green' messages (top-right) for item actions
- Fixed inventory desync after trading
- Added failsafe for returning items when cancelling refining
- Fixed new characters unable to start game
- Fixed new characters not receiving starter items
- Fixed Mentor/Relationship buffs
- Fixed invisible Hugger
- Fixed Hero Sealing always failing
- EM damage from body has been reduced
- Fishing with a full inventory now notifies player what item they lost
- Added Hero item un/equip and item used messages
Launcher updated to 2.0.2.0
- Fixed issue with file extraction on some computers
- Fixed issue with several buttons appearing when they shouldn't
- Changed rate units from kB to Mb
- Added a rough "time remaining" estimation
- Added checks to avoid downloading game files to the Launcher's root folder
- Added better error logging
- Added update button for when a launcher update is pending, but the user has asked to do it "Later"
- "Remember me" option now actually remembers login (for 10 days)
Launcher updated to 2.0.2.1
- Fixes issue with windows 7/8 users crashing (please run the installer from: http://patch.artificialmir.com/ArtificialMirInstaller.exe)
Note: some users my be unable to complete the launcher update from within the launcher itself. Please re-run the installer (see above). Your game files will not be deleted.
- Added AncientFlameSummoner AI
- Added missing Archer skill StoneTrap
- Fixed a bug where you cannot immediately pick up an item a player drops
- Added Line Messages to automatic broadcast
- Added option to toggle name view for monsters
- Added paralysis to StoningStatue big attack
- Adjusted StoneTrap timings
- Added logic so that if you cast DelayedExplosion on a target that already has it, it will land on a mob next to it instead (that doesn't have the debuff already)
- Added FlamingMutant AI
- Added missing game mechanic (slower flich at lower levels 1-30)
- Added FlyingStatue AI
- Tweak to TDB to fix proc rates on higher level mobs
- Fix Heroe's FrostCrunch not applying debuff
- Red poison changed from cutting AC to a percentage base damage increase to match official mechanics
- PVP damage from certain spells that use the magic struck type defence was ignoring AMC, now corrected to take into acount AMC and MR.
- Added following Cat's AIs: Jar1, Jar2, FightingCat, FireCat, CatWidow, StainHammerCat, BlackHammerCat, StrayCat, CatShaman, SeedingsGeneral, RestlessJar and GeneralJinmYo
- Fixed damage, move speed and attack speed of MasterKenji
- Fixed move speed and attack speed of TrollKing and FlameQueen
- Built monster stats for AncientFlameSummoner
- Various fixes to Quest dialogues
- Fixes critical damage calculation from BurstSword
- Various fixes to system scripts to prevent lag outs
- Added Red Key Mechanics to Premium John NPCs (tiers 1 - 4)
- Adjusted stats of CharmedSnake
- Tweaked cooldown of Flash Dash skill
- Added spawns for Lunar bosses
- Changes to Flashdash to make it closer to official behaviour
- Delayed explosion effect not timing out
- FrostTiger no longer passive when tamed
- Tao hero will now heal/buff pets of the owner or group memebers.
- Archers Attack Speed scaling is now working as expected
- Only Assassins can go past Attack Speed 16 (up to 20)
- Fixed Guild territories unable to Purchase/Pay Rent etc
- Fixed Guild Territory Decoration expiring early issue
- Added Luna Item Disasembly function
- CharmedSnake AI changed to use green poision
- GT Deco's wont disappear on fail to drop
- Removed PoisionShot Rune requirement
- Archers Doubleshot moved to DC based skill
- Allow SwiftFeet to be cast while in MoonLight without breaking the buff
- DarkBody will only target the initial target
- Fixed Key binding text
- Added Cooldown timers on skill bar
- Under the hood performance improvements
- Built drop files for AncientFlameSummoner
- Added RedKey to Premium Dungeon drop files
- Added skill description for StoneTrap to all Mir Guide NPCs
- Fixed VampireShot doing too much damage beyond level 0
- Built monster stats for Jar1, Jar2, FightingCat, FireCat and CatWiddow
- Made 30 day Guild Territory Decorations available in the GameShop
- Added Duration to the tooltips of all GT Decorations
- Built monster stats for StainHammerCat, BlackHammerCat, StrayCat and CatShaman
- Built monster stats for SeedingsGeneral, RestlessJar and GeneralJinmYo
- Built monster spawns for Seokcho Mines
- Tweaks monster spawns of Ancient Prajna Cave
- Built monster spawns for Woomyon Valley
