BETA Week 8 Updates

Wittin

Ex-Δdministrator
VIP
May 7, 2003
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Copied across from our discord channel @ : https://discord.gg/kXw9dDm


- Added Start of Texture Atlas / Quad draws, toggled by Settings.UseAtlas disabled by default.
- Client has received various optimizations for performance and synchronisation with the server, this should hopefully help eliminate ghosts.
- Added Experimental threading to client, disabled by default
- Torches/Chocolates drop full dura
- Body luck now affects Benes
- Fixed Hero passive skills not giving the correct base accuracy for Fatal sword and Spirit sword
- Fixed Dura Loss / Repair updates to client for Heroes (Also fixes RepairOil/WGO)
- Fixed issue with heroes autopot thinking it had ran out if there was a single pot in the bag
- Fixed draw order of object names so that they cant been seen through darkness unless hovered
- Fix hero halfmoon / thrusting logic
- Fix for slow AI/timers falling out of sync after long uptime.
- YinCrystal, EvilCrystal and TaoCrystal are all now CraftingMaterial item type
- SoulBits are now Weight 0
- SoulBits are now stackable up to 10,000
- Removed No Drop (Players) on all Returnee Items (still destroyed on drop)
- To Bichon Quest can now be Finished
- Added Assassin section with all skills, levels and descriptions to all MirGuide NPCs
- Fixed Stats on HardSteelSword (quest item)
- Fixed Durability on SteelSword
- Fixed ValeBat AI (now chance to paralyse on attack and harvestable)
- Added VillainMerchant NPC Script
- Fixed Various NPCs in Hell checking wrong PK Point values
- Added FireHellPass to Item Database
- Updated NPC scripts for WanderingMonk and GuardianMonk
- Added '1 Purity' requirement to all Recipes which include Mined Ores prior to Gem Crafting patch (stops misleading message about requiring maximum durability ore during crafting process)
- HedgeKekTal and BigHedgeKekTal now use normal range finding AI (no longer approach their target)