Sorry am a little behind on these, these are the last 2 weeks
Copied across from our discord channel @ : https://discord.gg/kXw9dDm
- (!) Shout range doubled
- Adding reconnect attempt to client when send data fails.
- Fixed Map respawn GUI for adding new entries
- Added Mission X, Y to respawn screen, this will force the mobs to move to that location after being spawned. (Use this lightly)
- Added Teleport Point check to the Map Safe Zone tab. (To make SZ without adding teleport point)
- Fixed hero bag weight issue, should now always be correct.
- Fix for monsters appearing dead until you walk over to them.
- Fix for Shock/Poison getting 'paused' when players are not around - should now expire.
- Fix for players becoming invissible after using ressurection.
- Items with Dura 0 now show as red
- Fixed Hero Item Merging Fixed Hero items ghosting in bag after use
- Tweaks to EvilMir animation timings
- Client Blending Tweaks Added new damage indicators to ease testing - evade, resist and block.
- Defaulting allow inspection to true
- Fix: allow multiple reconnection attempts
- Fix black screen after start game
- Adding auto reconnect
- General Fixes Fixed some more baseitem comparisons to use Guid instead of references
- Fixed Spiritsword/Slaying Accuracy
- Fixed taming level restriction
- Fixed Checkmon npc command
- Fixed Hero Bene Fixes for hero ressurection issue (hopfully)
- Fixed Hero torch issue
- Fixed NPC mail collection
- Fixed Reseted exp going missing (hopfully)
- Fix spiritsword and slaying passive accuracy.
- Fix issue with bounceback when walking+meleeing fast.
- TurnUndead monster level mechanics fixed
- Magic/energy shield damage reduction is now applied after armour
- Fixed view range of RedMoonEvil
- Increased spawns in Red Moon Room
- Fixed gold drops from Yimoogi
- Various fixes to RedMoonSword Quest scripts
- Omas in Premium Dungeon Tier 1 are no longer Undead
- Fixed Monster Level of all types of ZumaArcher monsters (Battlegrounds, ZumaTemple, BlackDragonDungeon)
- Fixed Premium Dungeon Monster Levels (all tiers - in anticipation of TU monster level compare mechanic fix)
- Players can no longer death drop items in the Infinite Bout Challenge maps
- Increased difficulty of Infinite Bout
- Scarecrow boss in Mystery Cave now drops Gold
- Ancient KingHog and Ancient WhiteBoar now radiate light
- Fixed MirKing Cooleye attribute
- Can no longer Random Teleport in the following maps: Bloodpass, Bloodland, Red Moon Valley 5th floor, Ancient Stone Temple 3rd floor, PrajnaTemple 7th floor
- Tweaks to Gem failure rates
- Added Eel to Item Database
- Added Eel to Fishing rewards
- Fixed Dangerous Skeleton Quest
- Tweaks to Mystery Cave Random Added Stats
- Mystery Cave is now Dark
- Can no longer Random Teleport in Mystery Cave
- Adjustments to spawn timers in Mystery Cave
- Evil Mir Palace is now Dark
- Past Bichon Invasions added
- New SafeZones (no teleport version) added in various areas in BichonWall main town
- No death drop on mission mobs
- Guards ignore mission mobs
- Mission location radius reduced
- New SafeZone (no teleport version) added to Prajna Island Storage
- MirStatue directions fixed
- Torches pause in SZ
- Refine now needs atleast one pieces of BIO
- CresentSlash range increase
- Fixed issue where hero would not appear on screen (Hopfully needs testing)
- Attempt at fix for Quest item counters resetting
- Players can now kill heros
- Additional hooked added to client to trigger reconnect.
- Fix for Hero ressrection
- Increasing packet trace to only log over 20ms
- Fix Hero TU
- Monster AI Tweaks:
AncientBoneLord AI = 219
- CrystalWeaver AI = 37 - client frames updated
- FrozenRedZuma client frames updated
- IceGuard updated
- AncientBringer AI created = 220
- Fixed Force Recruit and Dangerous as ever Quests level requirements
- Corrected map move events in Evil Mir Palace and Molten Rock Cavern as per Korean
- New Safe Zone (no teleport version) added to Prajna Island Harbour
- Fixed movespeed of Winged Oma
- Fixed attackspeed of Crossbow Oma
- Fixed movespeed and attackspeed of following monsters: BlueViper, YellowViper, EvilSpider
- Fixed Accuracy and Agility of EvilSpider
- You no longer teleport or respawn at the Safe Zone in WoomyonWoods(S)
- Added KingOfWildBeast to Ancient Route
- Added AncientBringer to Ancient Remains
- Tweak to HellCannibal attacks poison duration
- Fixed accuracy on Shaman Zombies (should no longer miss)
- Tweaks to stats of KingOfWildBeast and AncientBringer
- Real EvilTongs and Real EvilSnake added to Black Dragon Dungeon 1st Floor
- BlackIronGlove added to Item Database
- Added BlackIronGlove to drop files
- MysteryHelmet renamed MysteryCap (all references updated)
- MysteryCap now has unique Random Added Stats
- Removed NoDrug attribute from Contest Ground
- Added Trainers to Academy rooms in Bichon Wall
- Fixed Ancient Wooma Mysterious Stone allowing entry before required level
- Potential fix for Ancient Stone Temple Mysterious Stone's Quest
- Updated Monster Database AIs on: Ancient Bringer & Ancient Bone Lord
- Automatic fishing
- Happy hour 4 times a day (Double finshing rates) This is visible as a buff
- Fix for mobs corpses disappearing sooner than expected
- Fix for hero disappearing after dieing which was causing resurrection to fail
- Fix for patrols
- Fix for refining
- Change to client to limit reconnections to 5 attempts, also it will no longer try to reconnect if it has specifically been disconnected by the server.
- Fix to quest items not tracking (needs verifying)
- Added message to client to notify when trying to summon a dead hero.
- Fixes for Creatures
- Hero/Character name checks
- OK AI tweak - range increase from 7 to 9 and took out target failure on stack
- Reduced item use time - may help with pots ghosting.
- Torches and Mounts are now non-repairable
- Added 24 Hour SkillTorch to Game Shop
- Boar Tooth Quest renamed Boar Teeth Quest
- Potential fix for Boar Teeth Quest
- Fixed drop issues with special Evil Snakes and Evil Tongs in BDD first floor (removed actual real ones)
- 24 hour Experience Scrolls re-introduced to Game Shop
- 50% and 30% Premium Experience Scrolls moved to 30% and 15% respectively
- Weapons can no longer drop with Randomly Added Accuracy
- Fixed Weird Pillar Quest interaction
- Fixed LureSpider poison damage
- Added KingOfWildBeast monster
- Tweaked Ancient Bringer AI/Frames
- Added crit on tele to BG mobs
- Allow levelled monsters to use teleport logic
- Fix for hallucination
- Fix for Hell lord quakes not hitting heros
- Made Fishing pause buffs like SZ
- Changed Creature auto pickup toggle to ctrl + tab
- Fix for quest item reward parsing
- Fix for double slash first hit is now vs AC instead of AMC
- Made luck more difficult to obtain through benes
- Another fix to prevent quest items going missing.
- Outbound network optimizations, now limiting packets processed per player per cycle, also using async stream writer.
- Possible Fix for sticky item tool tips
- Fixed WingedTigerLord AI so it no longer goes idle after player hits and wants away.
- Fix AncientBonelord AI to spawn correct mobs
- Created Crude Stress testing tool
- MirKing adjusted to 3 hour spawn timer
- Fixed various Torches providing Dura Protection and Skill Necklace attributes
- Fight map attribute disabled for all maps except BattleGrounds and ContestGrounds
- Following Mystery Cave monsters radiate light like their real counterparts: Ghoul, EvilTongs, EvilSnake, WoomaGuardian, Woomataurus
- Fixed stats and restrictions on DemonShadow, HelmetOfSorcercy, HelmetofKings and PurifiedMask
- Fixed Success rates of Baits
- Tweaks to Safe Zone sizes and positions in Bichon Wall
- Tweaks to fishing catch rates of high-end Gems
- Increased Bait prices
- Added 2nd NPC to facilitate entry to MysteryCave on Sundays
- Ancient Ruins NPC (Excavationer_Stuart) now accepts Gold entry above level 38
- Ancient Ruins NPC (Excavationer_Stuart) now accepts AncientPass entry at any level
- Premium and Fishing bait stacks limited to 750
- HellBat added to Monster Database
- KingOfWildBeast stats tweaked
- AncientBringer now radiates Light
- Further tweaks to fishing catch rates
- Added missing BladeAvalanche to numerous drop files
- Added AncientPass to Game Shop (1 and 3 days only)
- Fixed level of BigHedgeKekTal
- Fixed various attributes on Ancient Ruins, Ancient Route, Ancient Remains and CastleRuins (no drop player and wrong reconnect maps)
- Fixed broken connection path links between Bug Caves and Serpent Valley Mines
- Added Disabled Character Names list (offensive character names outside of this list may still be ban-able)
- Added descriptions to Mystery Cave items
- No more pacifist Mystery Cave Deers
- Upgraded MysteryCave Scarecrow drop to Euro version
- Fixed a few Guards 1 cell out of position in Border Village and Woomyon Fortress
- Battle Grounds now allows groups of 4 or more players
- Fixed issue in Battle Grounds NPC which would try to Move group leader without the rest of the Party
- Added better description of Battle Grounds requirements
- Fixed LT/HD Lunar Items dropping with too much Max Durability
- Increased DeerHorn and DeerBlood some Gold value at Material Collector (no longer totally redundant)
- Added HP and MP Booster(S) to Ancient Ruins Potion Shop
- All Marbles now stackable up to 10
- WoomaHorn and ZumaRelic now Legendary Rarity
- Screaming Hell maps now always Dark
- Fixed HellKeepers poison lasting too long
- Dura loss is now fixed (was temporarily taking far too much)
- Adjusted Mines Spot Automatic Refresh Rate to 2mins (from 5min - fix for AFK mining)
- Removed Prajna Island Harbour Safe Zone
- KingOfWildBeast renamed QueenOfWildBeast
- KingOfWildBeast added to Monster Database
- KingOfWildBeast replaces QueenOfWildBeast spawns in Ancient Remains
- Tweaks to Weighting of various auxiliary Stats (MR, PR, Freeze, Poison etc.)
- Fixed too many AncientWhiteBoars spawning in Ancient Stone Temple 2nd
- Tweaks to Spawns of all Ancient Caves
- Adjustments to QueenOfWildBeast/KingOfWildBeast damage output
- Fish now give Regenerating Health not Instant Health
- WoomaHeart and DeerBlood can now be consumed for 30mins of stat bonuses (now have some purpose)
- Prajna Island Harbour Safe Zone totally removed
- Built drop file for QueenOfWildBeast (King uses old Queen file)
- Survival, Wizard and Taoist set all upgraded to Mythical Rarity
- MirKings drops adjusted
- Rebuilt drop file for EvilHog
- Adjusted EvilHog stats
- Fixed Small Stones dropping too infrequently in Oma Cave
- Replaced final objective in Ancient Oma Cave Quest with go to text
- Translucent renamed TranslucentCrystal
- TranslucentCrystal added to Fishing rewards
- ArmourBook(ACC) (instead of ArmourBook(DC)) required for crafting GoldDarkArmours
- Added BuyBack facility to TravellingMerchant
The new (beta) launcher is now available on http://www.artificialmir.com/downloads/
Major features:
- Choose client installation location
- Remembers logins / allows logout
- Faster updates
- Can register in launcher
- Set client settings in the launcher
- Look bitchin'
Copied across from our discord channel @ : https://discord.gg/kXw9dDm
- (!) Shout range doubled
- Adding reconnect attempt to client when send data fails.
- Fixed Map respawn GUI for adding new entries
- Added Mission X, Y to respawn screen, this will force the mobs to move to that location after being spawned. (Use this lightly)
- Added Teleport Point check to the Map Safe Zone tab. (To make SZ without adding teleport point)
- Fixed hero bag weight issue, should now always be correct.
- Fix for monsters appearing dead until you walk over to them.
- Fix for Shock/Poison getting 'paused' when players are not around - should now expire.
- Fix for players becoming invissible after using ressurection.
- Items with Dura 0 now show as red
- Fixed Hero Item Merging Fixed Hero items ghosting in bag after use
- Tweaks to EvilMir animation timings
- Client Blending Tweaks Added new damage indicators to ease testing - evade, resist and block.
- Defaulting allow inspection to true
- Fix: allow multiple reconnection attempts
- Fix black screen after start game
- Adding auto reconnect
- General Fixes Fixed some more baseitem comparisons to use Guid instead of references
- Fixed Spiritsword/Slaying Accuracy
- Fixed taming level restriction
- Fixed Checkmon npc command
- Fixed Hero Bene Fixes for hero ressurection issue (hopfully)
- Fixed Hero torch issue
- Fixed NPC mail collection
- Fixed Reseted exp going missing (hopfully)
- Fix spiritsword and slaying passive accuracy.
- Fix issue with bounceback when walking+meleeing fast.
- TurnUndead monster level mechanics fixed
- Magic/energy shield damage reduction is now applied after armour
- Fixed view range of RedMoonEvil
- Increased spawns in Red Moon Room
- Fixed gold drops from Yimoogi
- Various fixes to RedMoonSword Quest scripts
- Omas in Premium Dungeon Tier 1 are no longer Undead
- Fixed Monster Level of all types of ZumaArcher monsters (Battlegrounds, ZumaTemple, BlackDragonDungeon)
- Fixed Premium Dungeon Monster Levels (all tiers - in anticipation of TU monster level compare mechanic fix)
- Players can no longer death drop items in the Infinite Bout Challenge maps
- Increased difficulty of Infinite Bout
- Scarecrow boss in Mystery Cave now drops Gold
- Ancient KingHog and Ancient WhiteBoar now radiate light
- Fixed MirKing Cooleye attribute
- Can no longer Random Teleport in the following maps: Bloodpass, Bloodland, Red Moon Valley 5th floor, Ancient Stone Temple 3rd floor, PrajnaTemple 7th floor
- Tweaks to Gem failure rates
- Added Eel to Item Database
- Added Eel to Fishing rewards
- Fixed Dangerous Skeleton Quest
- Tweaks to Mystery Cave Random Added Stats
- Mystery Cave is now Dark
- Can no longer Random Teleport in Mystery Cave
- Adjustments to spawn timers in Mystery Cave
- Evil Mir Palace is now Dark
- Past Bichon Invasions added
- New SafeZones (no teleport version) added in various areas in BichonWall main town
- No death drop on mission mobs
- Guards ignore mission mobs
- Mission location radius reduced
- New SafeZone (no teleport version) added to Prajna Island Storage
- MirStatue directions fixed
- Torches pause in SZ
- Refine now needs atleast one pieces of BIO
- CresentSlash range increase
- Fixed issue where hero would not appear on screen (Hopfully needs testing)
- Attempt at fix for Quest item counters resetting
- Players can now kill heros
- Additional hooked added to client to trigger reconnect.
- Fix for Hero ressrection
- Increasing packet trace to only log over 20ms
- Fix Hero TU
- Monster AI Tweaks:
AncientBoneLord AI = 219
- CrystalWeaver AI = 37 - client frames updated
- FrozenRedZuma client frames updated
- IceGuard updated
- AncientBringer AI created = 220
- Fixed Force Recruit and Dangerous as ever Quests level requirements
- Corrected map move events in Evil Mir Palace and Molten Rock Cavern as per Korean
- New Safe Zone (no teleport version) added to Prajna Island Harbour
- Fixed movespeed of Winged Oma
- Fixed attackspeed of Crossbow Oma
- Fixed movespeed and attackspeed of following monsters: BlueViper, YellowViper, EvilSpider
- Fixed Accuracy and Agility of EvilSpider
- You no longer teleport or respawn at the Safe Zone in WoomyonWoods(S)
- Added KingOfWildBeast to Ancient Route
- Added AncientBringer to Ancient Remains
- Tweak to HellCannibal attacks poison duration
- Fixed accuracy on Shaman Zombies (should no longer miss)
- Tweaks to stats of KingOfWildBeast and AncientBringer
- Real EvilTongs and Real EvilSnake added to Black Dragon Dungeon 1st Floor
- BlackIronGlove added to Item Database
- Added BlackIronGlove to drop files
- MysteryHelmet renamed MysteryCap (all references updated)
- MysteryCap now has unique Random Added Stats
- Removed NoDrug attribute from Contest Ground
- Added Trainers to Academy rooms in Bichon Wall
- Fixed Ancient Wooma Mysterious Stone allowing entry before required level
- Potential fix for Ancient Stone Temple Mysterious Stone's Quest
- Updated Monster Database AIs on: Ancient Bringer & Ancient Bone Lord
- Automatic fishing
- Happy hour 4 times a day (Double finshing rates) This is visible as a buff
- Fix for mobs corpses disappearing sooner than expected
- Fix for hero disappearing after dieing which was causing resurrection to fail
- Fix for patrols
- Fix for refining
- Change to client to limit reconnections to 5 attempts, also it will no longer try to reconnect if it has specifically been disconnected by the server.
- Fix to quest items not tracking (needs verifying)
- Added message to client to notify when trying to summon a dead hero.
- Fixes for Creatures
- Hero/Character name checks
- OK AI tweak - range increase from 7 to 9 and took out target failure on stack
- Reduced item use time - may help with pots ghosting.
- Torches and Mounts are now non-repairable
- Added 24 Hour SkillTorch to Game Shop
- Boar Tooth Quest renamed Boar Teeth Quest
- Potential fix for Boar Teeth Quest
- Fixed drop issues with special Evil Snakes and Evil Tongs in BDD first floor (removed actual real ones)
- 24 hour Experience Scrolls re-introduced to Game Shop
- 50% and 30% Premium Experience Scrolls moved to 30% and 15% respectively
- Weapons can no longer drop with Randomly Added Accuracy
- Fixed Weird Pillar Quest interaction
- Fixed LureSpider poison damage
- Added KingOfWildBeast monster
- Tweaked Ancient Bringer AI/Frames
- Added crit on tele to BG mobs
- Allow levelled monsters to use teleport logic
- Fix for hallucination
- Fix for Hell lord quakes not hitting heros
- Made Fishing pause buffs like SZ
- Changed Creature auto pickup toggle to ctrl + tab
- Fix for quest item reward parsing
- Fix for double slash first hit is now vs AC instead of AMC
- Made luck more difficult to obtain through benes
- Another fix to prevent quest items going missing.
- Outbound network optimizations, now limiting packets processed per player per cycle, also using async stream writer.
- Possible Fix for sticky item tool tips
- Fixed WingedTigerLord AI so it no longer goes idle after player hits and wants away.
- Fix AncientBonelord AI to spawn correct mobs
- Created Crude Stress testing tool
- MirKing adjusted to 3 hour spawn timer
- Fixed various Torches providing Dura Protection and Skill Necklace attributes
- Fight map attribute disabled for all maps except BattleGrounds and ContestGrounds
- Following Mystery Cave monsters radiate light like their real counterparts: Ghoul, EvilTongs, EvilSnake, WoomaGuardian, Woomataurus
- Fixed stats and restrictions on DemonShadow, HelmetOfSorcercy, HelmetofKings and PurifiedMask
- Fixed Success rates of Baits
- Tweaks to Safe Zone sizes and positions in Bichon Wall
- Tweaks to fishing catch rates of high-end Gems
- Increased Bait prices
- Added 2nd NPC to facilitate entry to MysteryCave on Sundays
- Ancient Ruins NPC (Excavationer_Stuart) now accepts Gold entry above level 38
- Ancient Ruins NPC (Excavationer_Stuart) now accepts AncientPass entry at any level
- Premium and Fishing bait stacks limited to 750
- HellBat added to Monster Database
- KingOfWildBeast stats tweaked
- AncientBringer now radiates Light
- Further tweaks to fishing catch rates
- Added missing BladeAvalanche to numerous drop files
- Added AncientPass to Game Shop (1 and 3 days only)
- Fixed level of BigHedgeKekTal
- Fixed various attributes on Ancient Ruins, Ancient Route, Ancient Remains and CastleRuins (no drop player and wrong reconnect maps)
- Fixed broken connection path links between Bug Caves and Serpent Valley Mines
- Added Disabled Character Names list (offensive character names outside of this list may still be ban-able)
- Added descriptions to Mystery Cave items
- No more pacifist Mystery Cave Deers
- Upgraded MysteryCave Scarecrow drop to Euro version
- Fixed a few Guards 1 cell out of position in Border Village and Woomyon Fortress
- Battle Grounds now allows groups of 4 or more players
- Fixed issue in Battle Grounds NPC which would try to Move group leader without the rest of the Party
- Added better description of Battle Grounds requirements
- Fixed LT/HD Lunar Items dropping with too much Max Durability
- Increased DeerHorn and DeerBlood some Gold value at Material Collector (no longer totally redundant)
- Added HP and MP Booster(S) to Ancient Ruins Potion Shop
- All Marbles now stackable up to 10
- WoomaHorn and ZumaRelic now Legendary Rarity
- Screaming Hell maps now always Dark
- Fixed HellKeepers poison lasting too long
- Dura loss is now fixed (was temporarily taking far too much)
- Adjusted Mines Spot Automatic Refresh Rate to 2mins (from 5min - fix for AFK mining)
- Removed Prajna Island Harbour Safe Zone
- KingOfWildBeast renamed QueenOfWildBeast
- KingOfWildBeast added to Monster Database
- KingOfWildBeast replaces QueenOfWildBeast spawns in Ancient Remains
- Tweaks to Weighting of various auxiliary Stats (MR, PR, Freeze, Poison etc.)
- Fixed too many AncientWhiteBoars spawning in Ancient Stone Temple 2nd
- Tweaks to Spawns of all Ancient Caves
- Adjustments to QueenOfWildBeast/KingOfWildBeast damage output
- Fish now give Regenerating Health not Instant Health
- WoomaHeart and DeerBlood can now be consumed for 30mins of stat bonuses (now have some purpose)
- Prajna Island Harbour Safe Zone totally removed
- Built drop file for QueenOfWildBeast (King uses old Queen file)
- Survival, Wizard and Taoist set all upgraded to Mythical Rarity
- MirKings drops adjusted
- Rebuilt drop file for EvilHog
- Adjusted EvilHog stats
- Fixed Small Stones dropping too infrequently in Oma Cave
- Replaced final objective in Ancient Oma Cave Quest with go to text
- Translucent renamed TranslucentCrystal
- TranslucentCrystal added to Fishing rewards
- ArmourBook(ACC) (instead of ArmourBook(DC)) required for crafting GoldDarkArmours
- Added BuyBack facility to TravellingMerchant
The new (beta) launcher is now available on http://www.artificialmir.com/downloads/
Major features:
- Choose client installation location
- Remembers logins / allows logout
- Faster updates
- Can register in launcher
- Set client settings in the launcher
- Look bitchin'
