Release Bichon Castle Map edited

Fusion

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Had a idea to remove Sabuk war and have it for Bichon castle, so guild will be owners over Bichon wall,

Made some other edits to the map

Added water around the town
Edited/added cave entrance
Added Snow/desert entrance
add docks

Any issues let me know i will try fix them.
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Fusion

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File updated,

Fixed tile error now looking clean around water at city
Move snow entrance to top left of map
changed desert entrance from wall to cliffs
added another 2 entrance/exit from map middle left & bottom left
Fixed attributes issue

Thanks for feedback, again any issues i missed let me know 1737416028034.png
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mir2pion

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Nice (y)

Are those red High wall tags working in Zircon?
Actually don't know if you have yellow Low wall tags in Zircon, maybe these red ones play the role of the yellow no walk tags in Crystal M2
 
Last edited:

Far

tinmymouthpl0x
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Zircon only has red, no high/low wall concept
Post automatically merged:

File updated,

Fixed tile error now looking clean around water at city
Move snow entrance to top left of map
changed desert entrance from wall to cliffs
added another 2 entrance/exit from map middle left & bottom left
Fixed attributes issue

Thanks for feedback, again any issues i missed let me know View attachment 36428
View attachment 36426 View attachment 36430
Map looks really good, I'm assuming its a lot of copy/pastes from other maps? I can't place what the original map you used was, but i can see the old skeleton island town for the dock, and parts of original bichon province
 

Fusion

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Map is bichon castle, I just added the water around the wall and added few extra points of exit and entrance.
Zircon only has red, no high/low wall concept
Post automatically merged:


Map looks really good, I'm assuming its a lot of copy/pastes from other maps? I can't place what the original map you used was, but i can see the old skeleton island town for the dock, and parts of original bichon province
Map is 10.map just edited it.
1737462157654.png 1737462206760.png

The idea i had was to have this as main Hub and branch off into other maps, like a world map but it would require a lot of time to edit current maps, i have seen world map dont know if it was mir 2 but it looked messy gaps all over the place, my idea was as you made the editor we can fill in the gaps now, below image is a rough idea what i was thinking, of course i just put white tiles over the area to try match them up but im sure you get the picture
1737463670451.png
 

mir2pion

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One shortcoming of mir3 map types is the green perimeter of no walk areas behind cliffs. The brown expanse of mir2 maps defines their cliff borders much better, in a more satisfying way to the eye.

On top of that, you get many dividing walls within maps that are not so much different from cliffs bordering maps, so the overall result of mir3 world map would look like one huge map. I suppose it can be viewed as a plus point... I usually play warrior and SB skill makes life on those mir3 maps livable as you get places where you can shoot through those walls.
 

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tinmymouthpl0x
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I disagree, the mir 3 maps look alot more natural with the maze of cliffs. You might not know the exact border and where you can go, but thats part of the fun in exploring the maps.