stop the crys for **** sake warriors are a lot stronger than they have ever been. you are such a bad salty scrub who cant hit ****, you relay on beckon to try 1 hit lower lvls with BS and even then u miss half of them. get over yourself u are the only one crying like a child yet again
I use beckon when players just run endlessly........what do you expect? It's like me saying don't use tao pets, don't use magic shield...I will happily have a friendly 1v1, no beckon, with any warriors.
I attack nearly every person I see not in my guild, sometimes it's not the best thing to do but that's how I play. I don't trash talk afterwards which 90% of players do as you can see from your responses
This actually made me Lol'd he done that to me twice in the big fight by Mines the other day, missed me twice Excala had to finish me both times.
You realise beckon can be very inaccurate with its pulls? It doesn't line up correctly sometimes when beckoning at slight angles so sometimes when you pre-empt bladestorm with the hope of following up with a flamesword to actually kill someone, you miss..
To hit 18 Damage with BladeStorm with 18 DC, Level 0 Skill you'd need to have 0 elements, and attack a target with AC25~25.. Values to compare
BladeStorm Level 0 would have dealt 18 Damage, Level 3 would have dealt 36 Damage.
FlameSword Level 0 would have dealt 3 Damage, Level 3 would have dealt 21 Damage.
DragonRise Level 0 would have dealt 0 Damage, Level 3 would have dealt 14 Damage.
Since its DC * Multiplier - AC:
DC100 Hit * Level 3 Skill - 25 AC:
BladeStorm = 100 * 340% = 340 - 25 = 315 Damage
FlameSword = 100 * 260% = 260 - 25 = 235 Damage
DragonRise = 100 * 220% = 220 - 25 = 195 Damage.
Warriors can get about 400 + DC End game (1,360 Damage, without critical and you can double charge).
This is all from a pvp perspective, pve is perfectly fine:
Already agreed the multiplier is fine, it's the rng nature of all warrior skills (all other damage class skills may be similar? I don't know) but it has never been like this which is why it's a bitter pill to swallow for all previous Mir 3 warrior players.
The tank argument is nonsense in pvp, with Sins being able to take on multiple groups (especially melee) with their natural agility and 1-2 hit ability (take on the casters quickly). Add to that....Taos can Puri 100% at a fast rate 2-3 levels higher/lower than them making defiance (tank class right?) void.
Getting max luck is not a counter argument as that applies to ALL class skills and requires 400-700 benes.
Thread isn't going anywhere, can be closed/deleted/whatever. Thank you for your response Jamie.