Blizzard / Met Strike bugs

Mu online season 21 - grand opening

evilwomann

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Dandee ATM if I cast blizz I can't do nothing till it has finished (this is correct)

like i I said the only bug is the spell still doing damage after bein flinched,

saying that even if it did work correctly and I blizz myself I would still hit whoever twice before they could flinch me due to the multiple hits the spell does haha, so if u actually think about it (not including ss sins) it would still be pretty much the same for any1 else lol,

but ur yeah it is bugged jus like the sword Oma's being limited to 1 ><
 

rainstone

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Sword Oma can be finished by meterstrike plus blizzard:P
Dandee ATM if I cast blizz I can't do nothing till it has finished (this is correct)

like i I said the only bug is the spell still doing damage after bein flinched,

saying that even if it did work correctly and I blizz myself I would still hit whoever twice before they could flinch me due to the multiple hits the spell does haha, so if u actually think about it (not including ss sins) it would still be pretty much the same for any1 else lol,

but ur yeah it is bugged jus like the sword Oma's being limited to 1 ><
 

DeeKayDee

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Dandee ATM if I cast blizz I can't do nothing till it has finished (this is correct)

Nah this is wrong mate, Blizz and Met work in the same way - you can't have one that grounds you and one that doesn't


Currently Blizz cast time is bugged, it shouldn't render you useless for 5 secs (confirmed by vara earlier) .. it should work the same as Met does in the sense you can move almost straight away (minus initial cast time) .. Then if you choose to do another action, it cancels
 

rainstone

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I feel you are describing your personal idea about this spell. better create your own sever to test your thought. Mate, I am out of this discussion.

Nah this is wrong mate, Blizz and Met work in the same way - you can't have one that grounds you and one that doesn't


Currently Blizz cast time is bugged, it shouldn't render you useless for 5 secs (confirmed by vara earlier) .. it should work the same as Met does in the sense you can move almost straight away (minus initial cast time) .. Then if you choose to do another action, it cancels
 

evilwomann

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I've seen Waleran use it and I'm pretty sure it's the same, if he is not flinched then he will stand there like a numpty with his hand in the air lol
 

rainstone

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It is rooted when casting. Confirmed by CNtroublemaker. what is the numpty? by the way.
Just googled numpty... means numps...okok
I've seen Waleran use it and I'm pretty sure it's the same, if he is not flinched then he will stand there like a numpty with his hand in the air lol
 

HarryH

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Both root you to the spot, only meteor strike should be cancelled when flinched.

If you make it so that movement is enabled, but the spell is cancelled as soon as you move. Then you are not changing the situation, only making it easier for wizards to avoid melee classes.

As I see it, there are 3 problems:

1) Meteor strike can be cast even when you are flinched.
2) The time between finishing blizzard/meteor strike and casting a new spell such as flamefield, is a shorter time span than between two regular spells, due to the delay on how long these spells take to cast, so essentially the damage comes in two blows very rapidly.
3) As with most spells, when you cast blizzard/meteor strike on a moving target, the spell is not cast upon the square that the player was in when the button was pressed, it moves with the player for a short time until the spell begins to proc.
 
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ILovePie:D

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The wiz should be rooted until the spell damage is finished.

At the moment, the wiz casts (small delay before it rains down) then the wizard can move, or cast FF while the spell is still raining down - in effect being able to FF and Blizz at the same time.

The timer on the rooted wiz needs increasing so that it's inline with the spell damage.

And then also, the spell should cancel, if the player is flinched / RT's away or moves.
 

DeeKayDee

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I feel you are describing your personal idea about this spell. better create your own sever to test your thought. Mate, I am out of this discussion.

No, far from it .. I am describing what the official servers had, do you think I'm just making this up for the sake of argument ?

It is rooted when casting. Confirmed by CNtroublemaker.

Yes, rooted when cast just like every other spell, which is like 1 second .. after that, you are free either 1. Move and cancel spell or 2. continue to be stood still and finishing channelling the entire spell.

Both root you to the spot, only meteor strike should be cancelled when flinched..

I stand corrected, this is true - only Met should cancel on flinch .. bliz cancels on movement only


If you make it so that movement is enabled, but the spell is cancelled as soon as you move. Then you are not changing the situation, only making it easier for wizards to avoid melee classes.

The casting speed still stands. They won't be able to move straight away, just like if a wiz uses frostcrunch.. it takes a second for them to move again
 
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Corbu

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I have 2 clients open every time and the cast and hit on the client that i have my wizz it is fater than the client i have mi sin.
So the problem is that the cast and the hit u see is 2-3 sec later than the 1 the wizz see and that is wy u see him cast ff so fast after Blizz/MT.
 

Samuel

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Added this to our bug tracker, we will do some investigation and make adjustments to fall in line with euro.

Sam
 

Corbu

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If u do things 2 fall in line with EURO make BDA 4 all clases not only 4 warr.I had BDA on my wizz on euro.
 

rainstone

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I get a offical wizzid player quit from korean server in our guild. The reason is: He spend a month to collect gold to buy the highest spell metoertrike. It needs 3-4 sec to rooted casting before the rain start to fall down. It will be cancelled immediately if flinched. He like PVP. But 3-4 sec rooting and casting? no way!!!! you know how fast the sin is in this server. Do not mentioned the longer CD time of meteorstrike than blizzard

Again, sorry Sam, if it fall in line with euro, where is the extra HP for wizzid.
No, far from it .. I am describing what the official servers had, do you think I'm just making this up for the sake of argument ?
 
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evilwomann

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What are you guys on about if you cast blizz/ met without being flinched u stand there for like 5 secs not doing nothing,

Cant see where your getting your info from? Casting blizz/met and moving str8 away after? No that does no that

there is only 1 bug with this spell as I've said before!! Casting FF after bein flinched is not a bug

met / blizz still doin damage after flinch is the bug......<<<<<<....... Lol
 

Samuel

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What are you guys on about if you cast blizz/ met without being flinched u stand there for like 5 secs not doing nothing,

Cant see where your getting your info from? Casting blizz/met and moving str8 away after? No that does no that

there is only 1 bug with this spell as I've said before!! Casting FF after bein flinched is not a bug

met / blizz still doin damage after flinch is the bug......<<<<<<....... Lol

This is the only bug we can see with it...

Sam
 

rainstone

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I do not care who you are and how offical you are.

How long you have played in this server? have you experienced being mocked as a level machine only as a wizzid for monthes?

This server is developing its own culture. BDA is removed because they thought it is overpowered. it is not in line with euro.

But As a 49 level skill, I have to say it should be powerful in any case.

It should not be changed just because someone moaning about it.

Get your level to 49 and then we could talk.

I am sorry if I am rude. But I spend more than half year here and have seen how the server is developing.

Anyone have any question, you can PM me, but do not destroy my interest in this server. I love it.

CNtroublemaker

No, far from it .. I am describing what the official servers had, do you think I'm just making this up for the sake of argument ?



Yes, rooted when cast just like every other spell, which is like 1 second .. after that, you are free either 1. Move and cancel spell or 2. continue to be stood still and finishing channelling the entire spell.



I stand corrected, this is true - only Met should cancel on flinch .. bliz cancels on movement only




The casting speed still stands. They won't be able to move straight away, just like if a wiz uses frostcrunch.. it takes a second for them to move again
 
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ILovePie:D

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I do not care who you are and how offical you are.

How long you have played in this server? have you experienced being mocked as a level machine only as a wizzid for monthes?

This server is developing its own culture. BDA is removed because they thought it is overpowered. it is not in line with euro.

But As a 49 level skill, I have to say it should be powerful in any case.

It should not be changed just because someone moaning about it.

Get your level to 49 and then we could talk.

I am sorry if I am rude. But I spend more than half year here and have seen how the server is developing.

Anyone have any question, you can PM me, but do not destroy my interest in this server. I love it.

CNtroublemaker

No one is complaining about the strength of Blizzard or Met strike they should be powerful.

The problem is that the wiz can cast FF, while the spell is still active. Thus causing FF and Blizz damage at the same time. And on top of this, the spell still is active after the player is flinched.
 

Koriban

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on Official/Korean/Shanda servers, I'm fairly certain I remember that you actually could not move AT ALL (not even to cancel the spell yourself via movement) when casting met or blizz, because they were so powerful that was the drawback. If you were hit during any of it, it would immediately cancel.

Basically it was all down to timing and positioning of the player. If you were a good wizz, you'd cast it in an ideal location for yourself so you would not get owned by melee's. On here however it seems you can just constantly spam it/other spells without any fear of death, because you can just cast and move away instantly while the damage/spell stays on.

TL;DR It does need to go back to official imo. The spell was broken in terms of AoE damage, but the price was no movement for 2 seconds of your character. If you are hit at all during the initial casting animation, the spell was cancelled.
 

rainstone

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Not exactly.
wizid can not cast FF when casting Bli or Met. can not move by his own wish.
He can move or cast other spell ONLY when finish his casting or if you flinch him and there is a chance (NOT 100%) to let him out of casting.
It is your risk to attack a high level wizzid.
But if wizzids get 400+ flamesword, no chance to stand up, because of low HP.


if you talking about position, sin can fly everywhere on the screen. I complain about it, yes, may be it should be restricted within 5*5 range or 7*7.

No one is complaining about the strength of Blizzard or Met strike they should be powerful.

The problem is that the wiz can cast FF, while the spell is still active. Thus causing FF and Blizz damage at the same time. And on top of this, the spell still is active after the player is flinched.
 
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