Blizzard / Met Strike bugs

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Lilcooldoode

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I havent read the entire thread but the 2 bugs i see (which i will fix) is you should be rooted for the entire duration and the attacks should stop once you have flinched.
 

DeeKayDee

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I get a offical wizzid player quit from korean server in our guild. The reason is: He spend a month to collect gold to buy the highest spell metoertrike. It needs 3-4 sec to rooted casting before the rain start to fall down. It will be cancelled immediately if flinched. He like PVP. But 3-4 sec rooting and casting? no way!!!! you know how fast the sin is in this server. Do not mentioned the longer CD time of meteorstrike than blizzard

Again, sorry Sam, if it fall in line with euro, where is the extra HP for wizzid.

I've never said 3-4 sec rooting and casting :/ .. All i've been saying is once you've cast the spell, if you want the damage to continue - you need to stay rooted (I.e Stand still) .. if you move then the spell will cancel .. I don't know how you are not understanding this. At the moment a Wiz can cast + move and the spell is still active.
 

rainstone

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Wizzid is rooted for the entire duration of Bli/Met, just tested in game. I am in BP save zone.
He can only move or cast other skill if he get flinched.

I havent read the entire thread but the 2 bugs i see (which i will fix) is you should be rooted for the entire duration and the attacks should stop once you have flinched.
 
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DeeKayDee

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I think the confusing we're having is that Blizzard is working fine casting wise, but Met is not.

Both spells need the cancelling when flinched and/or movement sorting though
 

rainstone

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In game name. DeeKayDee? I won't use Blizzard/Meteorstrike if i I PVP you. I think icestorm is enough
 
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Samuel

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I think the confusing we're having is that Blizzard is working fine casting wise, but Met is not.

Both spells need the cancelling when flinched and/or movement sorting though

Am I right in thinking that MeteorStrike and Blizard should be on a shared timer also? (ie you can only use one or the other?) I might be making things up.

Sam
 

Koriban

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Am I right in thinking that MeteorStrike and Blizard should be on a shared timer also? (ie you can only use one or the other?) I might be making things up.

Sam

No you're correct, they've always shared the same timer to prevent multi-casting of either. Blizzard is meant more for AoE slow utility, Met is just pure damage. Choose between the two for different situations :P
 

Razarus

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Hooray it will be fixed.
Cntrouble dont try start a fight with deekay just because your language barrier restricts you from contemplating the discussion in its fullest.

I make simple for you.

Cast - stay rooted - spell continue damage. this ok.

Cast - get flinched - spell continue damage. This not ok.
Should be.
Cast - get flinched - spell stops
 

Nizzles

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both spells have the ability to one shot people from ranged(multiple people) so whats the crack with arrowbarrage? getting sorted to be useful in pve? (its useless for kiting bosses/levelling from range) and pvp you dnt really wanna be stood near your target! food for thought now =p
 

Fleshwerk

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was pvping mordor and lykris in numa earlier this evening, Mordor was able to bliz me, i sd and he could throw bliz as soon as shoulderdash had reached its end. Thats a good 800-1000dmg (on 1 spot) within 5 seconds. thats 140-200DPS, and his mc is roughly 50?

IMO the spell dmg is fine, but the time limit between usage, the time limit between casting blizz+ met needs looked at so they cant be used one after another, at least 7 second interval (flamesword has 10seconds).

ArrowBarrage should be left as it is, It can knock out 5-650hp of a lvl 45 warrior, Maybe abit of agil would cure the problem of food for thought nizzles. Sins adopt the agil method. This allows archer to be betweem ranged and close combat. Cant be knocking that damage out from a range! Be ludacris lol!

Maybe an ADVFlamingSword, level 45 to use tbh, Blue Flame FTW
 

rainstone

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lmao if you can screenshot for such high damage.
It seems everyone pop up to moan about blizzard. hopefull he will not shocked by meteorstrike.

was pvping mordor and lykris in numa earlier this evening, Mordor was able to bliz me, i sd and he could throw bliz as soon as shoulderdash had reached its end. Thats a good 800-1000dmg (on 1 spot) within 5 seconds. thats 140-200DPS, and his mc is roughly 50?

IMO the spell dmg is fine, but the time limit between usage, the time limit between casting blizz+ met needs looked at so they cant be used one after another, at least 7 second interval (flamesword has 10seconds).

ArrowBarrage should be left as it is, It can knock out 5-650hp of a lvl 45 warrior, Maybe abit of agil would cure the problem of food for thought nizzles. Sins adopt the agil method. This allows archer to be betweem ranged and close combat. Cant be knocking that damage out from a range! Be ludacris lol!

Maybe an ADVFlamingSword, level 45 to use tbh, Blue Flame FTW
 
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ILovePie:D

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lmao if you can screenshot for such high damage.
It seems everyone pop up to moan about blizzard. hopefull he will not shocked by meteorstrike.



---------- Post Merged at 12:18 AM ---------- Previous Post was at 12:17 AM ----------

where is this coming from?

Am I the only one fight for wiz rights while shadow step have no CD or 1 sec CD at level 3?

Shadowstep has a 3 second cooldown, and doesn't work 100% of the time at level 3, nor does it cause damage.
 

rainstone

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Does it help you to get to a character by one click and then jump to the next one in 3 sec?
I believe you can kill any archer in 2 sec with your kit:P
And do you know that blizzard has 5-6 sec CD time? and meteostrike is longer?
By the way, I also met a few times the Blizzard or meteorstrike get cancelled because of flinched or paradised or I get killed ( was trying to suicide together with my opponents (3 warriors and 2 sins), but it seems that bli/Met lost its continuing damage when the casting wizzid is dead: it is reasonable :/)

Shadowstep has a 3 second cooldown, and doesn't work 100% of the time at level 3, nor does it cause damage.
 
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ILovePie:D

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Does it help you to get to a character by one click and then jump to the next one in 3 sec?
I believe you can kill any archer in 2 sec with your kit:P
And do you know that blizzard has 5-6 sec CD time? and meteostrike is longer?
By the way, I also met a few times the Blizzard or meteorstrike get cancelled because of flinched or paradised or I get killed ( was trying to suicide together with my opponents (3 warriors and 2 sins), but it seems that bli/Met lost its continuing damage when the casting wizzid is dead: it is reasonable :/)

Kill an archer in 2 secs? I can kill a lure in PB in 2 secs with my kit. I can kill an archer in 2 swings.
 

Koriban

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Does it help you to get to a character by one click and then jump to the next one in 3 sec?

I'd highly suggest bringing this up in a constructive balance thread, where the team would look at it.

It's all well and good saying "well this class can do this..." but if the balance is wrong, like it is currently with wizzy Metstrike/Blizz, then it will get looked at and adjusted.

Have to remember that every class has at least 1 class that it's weak to, perhaps multiple, but every class also has its strengths.
 

rainstone

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I believe every career should have at least one skill or one element to keep them alive.
Trap can help archers. Although it depends how they use it.

I'd highly suggest bringing this up in a constructive balance thread, where the team would look at it.

It's all well and good saying "well this class can do this..." but if the balance is wrong, like it is currently with wizzy Metstrike/Blizz, then it will get looked at and adjusted.

Have to remember that every class has at least 1 class that it's weak to, perhaps multiple, but every class also has its strengths.
 

evilwomann

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Lol at that damage, that's a lie str8 up,

was testing damage yday and with 116mc my max blizz I hit on a stationary target was 158 x3

There is a way to cope with it like Varaka said, but I'm nt shooting myself by telling u all figure it out it ain't hard haha

but for him hitting 1000 damage in 5 secs that's jus complete bs lol
 

ILovePie:D

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Lol at that damage, that's a lie str8 up,

was testing damage yday and with 116mc my max blizz I hit on a stationary target was 158 x3

There is a way to cope with it like Varaka said, but I'm nt shooting myself by telling u all figure it out it ain't hard haha

but for him hitting 1000 damage in 5 secs that's jus complete bs lol

158x3 = 474
Plus an FF? Whats that 400?

Close to 1000 Damage
 

knives

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Lol at that damage, that's a lie str8 up,

was testing damage yday and with 116mc my max blizz I hit on a stationary target was 158 x3

There is a way to cope with it like Varaka said, but I'm nt shooting myself by telling u all figure it out it ain't hard haha

but for him hitting 1000 damage in 5 secs that's jus complete bs lol

hang on a sec joe

what did you do to me from full hp in IZT...? thast over 550 hp

then add in the damage that FF does

the above post is correct you wizzies are doing the serios damage you wanted but where the glass cannon effect?? cause youcover your selfs with bliz/met then drop a FF for good measure resulting in a guarenteed RT basically nothing can get close to you with out needing to rt or swallowing up a bag of sun pots.

also add in that blizz follows you when when you walk out of its range

as is stands there is no glass cannon effect to these spells
 
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Nizzles

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Wizzie Can knock out that damage from range. So why not archers? I use an agil kit. Getting close to melee isn't the problem. I really couldn't give a crap about that in pvp but the way wizzie are at the moment I do no damage from range. Ab hits 150 to 200 max from range. Up close maybe 450 if I'm lucky. The arrows hit at different times from range and it's sunpottable whereas upclose the arrows hit at the same time(if you want you could increase the intervals in which the arrows hit slightly, rAther than a damage nerf) Why does there need to be a damage nerf from a distance? Makes no sense.

The real issue is ab in pve. Ranged class getting up close to mobs to use their high damage/flamesword type finisher. On bosses/subs in orcs especially it's not ideal. Killing ranged mobs in foxes I shouldn't have to get close for an effective arrow barrage.