Boss Spawn Shouts

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Kamikaze

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Jan 21, 2005
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What happened to the good old method of setting up a hunt somewhere and if the boss was there at the end, happy days??

Personally I feel you should only get the boss shouts if you are hunting in the specific cave when the boss spawns but not globally, I see bosses spawn and instantly people stop leveling and then big kill groups being mobilised, no time for the smaller players to try a KR in hope of finding a boss waiting for you.

What are people’s thoughts on the in game boss spawn messages?
 

UnluckyXIII

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Jan 5, 2018
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The idea behind the global shout is to cause PvP over bosses, if the shout was local (inside cave only) this wouldn’t happen. I have mixed feelings about it tbh, I like the idea of stumbling across a boss on a random jaunt to a KR but the global shout also means that people who don’t get a lot of game time know that boss “x” has spawned and can decide if they are going to go for it or not.

If any change was to be made I’d like to see more bosses clash with each others spawns so people have to decide between which one they are going to go for rather than mopping up them all as they spawn one-by-one.

Another option would be a BDD type dungeon to satisfy those who enjoy boss hunting.

XIII
 

Kamikaze

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Server is PVE though, until they turn off carebear mode it’s pointless. Could make it so smaller bosses aren’t shouted for BoneLord, WT, EC, BoarKing for example so people can chance them. The shout worked on all other versions of Mir 3 because people hunted in different areas and everyone in the cave that saw messages mobilised a group and you had 2 to 5 guilds all rocking up for that boss. Market is flooded with items already, feels to high rate right now
 

Sorry

Audrey
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Apr 13, 2011
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Server is PVE though, until they turn off carebear mode it’s pointless. Could make it so smaller bosses aren’t shouted for BoneLord, WT, EC, BoarKing for example so people can chance them. The shout worked on all other versions of Mir 3 because people hunted in different areas and everyone in the cave that saw messages mobilised a group and you had 2 to 5 guilds all rocking up for that boss. Market is flooded with items already, feels to high rate right now


I was thinking the same thing... should let Shouth only for Lair Boss , the one in Ship and frost Tiger, the rest should have random spawn timer so people can't just save the timer and go camp the sh** out of every boss
 

DarkSacred

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May 13, 2014
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+1 for limiting boss shouts to within the cave, as it stands soon as a boss shout goes out one of the big guilds has 10 people there killing it.

Would be nice to return to it being a reward for the guild who have been hunting there rather than announcing it to the entire server.

Only bosses that should get a global shout are world bosses IMO (Ship, Lair and Tiger)
 

Kamikaze

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Wouldn’t even count lair or ship as world bosses, only real world boss is tiger. It’s just getting boring now. PvP is pointless other than for a boss. Grieving is a plenty as they have no risk of loss. Bosses are instant farmed as soon as they spawn. What’s the point in playing now really?
 

ipwnu

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Apr 3, 2015
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Played 7 days worth of mir pot and not killed one proper boss or had one proper fight that wasn’t sabuk.

All current system does is make it so biggest guilds can hoover up every boss.
At least remove bosses that can be 2 manned.

I wouldn’t mind fighting for a top end boss but why should I have to fight hells for instance for a bloody uma boss
 

Busted

LOMCN n00bie
Jan 19, 2018
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Tbh this shout method is only good for top guilds boss is ready go kill. Smaller guild dont have a chance to get better items and progress old way go hunt and theres a chance of boss kill best way.
 

Drakay

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Jun 16, 2014
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Global shout for bosses is unfair for any guild that isn’t SD or THC..

Only two guilds killing/competing for bosses tbh.

I believe the whole reason behind this was to create more PVP, which has worked as there is a fight for every boss which is fun :D

p.s I do use the global shout to my advantage and I am part of SD :P
 
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blah1233

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Apr 30, 2009
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You forgot to mention Chinese with SD and it’s also pointless to turn up 3-5 vs 1 group or more.
 

Busted

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Jan 19, 2018
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It should be changed to top 2-3 bosses that shout, and changes as more higher bosses added.
so this at least gives other guilds a chance off killing a boss and players may not need to be in top guilds to get a boss kill.
Jamie should take a look at this as it stands it needs changes
 

Mythra

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Aug 6, 2015
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The shout system is fine as it is... jamie just has to instance certain bosses (no queen, FD, tiger or lair) so everyone has a shot at them but I certainly wouldn't change the shout system.
 

holo

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Aug 27, 2014
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Server is PVE though, until they turn off carebear mode it’s pointless. Could make it so smaller bosses aren’t shouted for BoneLord, WT, EC, BoarKing for example so people can chance them. The shout worked on all other versions of Mir 3 because people hunted in different areas and everyone in the cave that saw messages mobilised a group and you had 2 to 5 guilds all rocking up for that boss. Market is flooded with items already, feels to high rate right now

This is literally the least carebear server I think I've ever played. People are PKing each other all the time because they can remove red with pots. People actually fight back on here too as there is no risk to losing items. Most servers people would just RT or TT if attacked. There is a massive amount of conflict on here. Granted it could be more if guilds were capped at ~20-30 to force the player base into more factions instead of two main ones and the rest as irrelevant.

As for 2-5 guilds turning up, that'll never happen with THC and SD the size they currently are. Any other guild might as well not even bother boss hunting during prime time. Which is sort of a shame imo. I'd like shouts to be based on player levels tbh. Low levels see subboss spawns, mid levels see WT/BK/EC/BL etc, and high levels see their relevant bosses.
 

DarkSacred

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May 13, 2014
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The shout system is fine as it is... jamie just has to instance certain bosses (no queen, FD, tiger or lair) so everyone has a shot at them but I certainly wouldn't change the shout system.


You would rather have private instances of bosses like Chronicles did which ultimately lead to the downfall and end of the server than the removal of the global shout, restricting it instead to the cave? Wow, just wow.



What if they shout was flagged up in the dungeon upon spawn, 30 minutes after spawn, 1h after spawn then globally at the 1h 30m mark if its still alive? That way it gives anyone already in the dungeon a chance to get to and fight the boss if not it still makes the rest of the server aware?
 

Westie

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Jan 18, 2018
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Agree with this, finally got to kill my first the other boss the other night, carved stone tomb, but just cos i was willing to sit in KR for over an hour. Within minutes of it spawning and the global shout loads of people ran in.
Only chance lower guilds have right now is camp out and hope to kill it before other guilds get there.
 
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Mythra

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Aug 6, 2015
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You would rather have private instances of bosses like Chronicles did which ultimately lead to the downfall and end of the server than the removal of the global shout, restricting it instead to the cave? Wow, just wow.



What if they shout was flagged up in the dungeon upon spawn, 30 minutes after spawn, 1h after spawn then globally at the 1h 30m mark if its still alive? That way it gives anyone already in the dungeon a chance to get to and fight the boss if not it still makes the rest of the server aware?


^ Stupid alert.
 

KillerMan

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Oct 12, 2009
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In my opinion the shouting system is rather stupid. If you want a boss you have to time it properly or have one member of your guild awaiting in KR. That’s only way to truly make it fair tbh.

It also gives other small guilds a chance to compete for the boss.
 

Mythra

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The shout system allows those who can't play 24/7 to participate in guild hunts for whatever boss spawned without wasting hours waiting for a boss that might not even spawn in his play time or will be killed by a stronger group, it's also thanks to the shout system that guild fights happen now that no one really cares about banyo and like it or not, PvP is a big part of this game.

The reason I suggested instanced bosses (except the high-end ones) is so that smaller guilds can kill them too as long as they reach the KR, this way they won't be bullied by bigher guilds and they can grow up to contest for the best bosses atm.


@DarkSacred, please don't quote me ever again.
 

TrustMerchant

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Jan 29, 2018
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Could do some sort of compromise. If boss has been alive for X minutes (say 60) then it global shouts. This gives people willing to check / people hunting there a window to kill it before the rest of the server is alerted.