boss stones isn't a bad idea, but i would go down the defensive route and maybe give them unrepairable dura instead of break on death, so a 300/300 item that reduces in dura over time (not hits so that its the same for each class) and then breaks..
boss stones isn't a bad idea, but i would go down the defensive route and maybe give them unrepairable dura instead of break on death, so a 300/300 item that reduces in dura over time (not hits so that its the same for each class) and then breaks..
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