bugs

PRIMO

Dedicated Member
Dedicated Member
Jun 18, 2006
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Nottingham
ahh yes i am mounted, so itll b using horse stats, lol primo = dumbass lol too used to mir 3 and tigers where char styats dont change sorry bout that
 

Tyraes

Golden Oldie
Golden Oldie
Apr 16, 2007
722
1
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Aye mounts have their own unique set of stats. I guess will be used for mounted combat in the future as some mounts can attack.
 

PRIMO

Dedicated Member
Dedicated Member
Jun 18, 2006
222
27
55
Nottingham
sounds cool looking forward to that cant wait to get on a long term server on these files
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
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UK
not sure if its been mentioned but i noticed this on Sijo, not so much a bug as an annoyance (something which needs fixing)

when you use auto pot, if your say lvl 10, and have level 15 hp potions in your bag, it will repeatedly try to use the lvl 15 potions over the lower lvl ones, this can result in your death if your not paying attention.

i would suggest some way to set which potions you want the auto pot to use, or some sort of level check.

---------- Post Merged on 09-05-2013 at 05:17 PM ---------- Previous Post was on 05-05-2013 at 04:35 PM ----------

some other issues iv had

1) While leveling my screen went crazy and displayed what looked like the lighting layer of the game.

bug.jpg

this could be resolved by minimizing the client and maximizing once again, the screen otherwise will not remove itself, and as u can see, u cant see anything. other than chat box every so often. this happened 5 times or more in space of 30min.


second / third is more of a query, could be working as intended but thought id bring it up non the less.

2) if you trap hex and mob and apply both poisons the trap will not break. thus the mob just dies from poison in the trap. (working as intended?)

3) when using mass hiding or hiding, you can cast damaging spells / attack mobs / mobs attack you without breaking hiding, only upon moving will hiding remove. iv never known the spell to work like this before? (working as intended?)
 
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Nemo

LOMCN Veteran
Veteran
Jun 10, 2009
547
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UK -Manchester
Yeh, before doing any kind of movement, be it hitting, casting, or walking, would completely break the hide. not just break it against the single mob hit, as far as i'm aware(don't play taos).

I can replicate the lighting issue, pretty much every time I open mail, go to send and choose a recipient, while the recipient drop down is open, the lighting layer will cover everything, until closing the list again.(This has at least worked every time I've tried the mail outside of a sz)

I have also had some weird issues today. I hit and it froze on the last frame of the hit for about 10 seconds every time, others couldnt see me hitting at all(nothing to do with lag or weight or anything like that, logging fixed this)

Also, though Thrusting was turned on, every so often it wasn't doing it, tried turning it on and off multiple times, and it wouldn't work SOME of the time. This then started happening with my HalfMoon also.
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
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309
Both TrapHex and Hiding skills are working as intended.

TrapHex only breaks upon the mob flinching (Poison doesn't cause the mobs to flinch, so it won't break)

Hiding has only ever broken from movement, attack a mob whilst hidden will cause it to see you, but still hiding you from the remainder of the mobs on screen.