#CALL Incorrect path

daneo1989

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Ok this is what I have got in Q-Function-0 in market-def

[@StdModeFunc14]
#CALL [\Common\Queststaff.txt] @Staff

I have added a document in the Common folder called Queststaff and put this in

[@Staff]
#SAY
Blah blah blah

When I load my M2.Server it says
\Common\Queststaff.txt@Staff
09/11/2006 17:13:33 script error, load fail:

Any suggestions please
 

lifco

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you are doing things the long way round here by the looks mate,

why dont you do something like

[@StdModeFunc14]
#SAY
Blah blah blah


lif
 
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daneo1989

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Well the stuff I want to is gonna take alot alot of space which i may need for something abit more important. Just need to be keepin it tidy and value space
 
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lifco

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right i understand mate, but the qfunction as far as i know cant open llike a npc script can

lif
 
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daneo1989

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ok thats fine m8

been tryin to find a npc command to check that ur in a certain map in a certain coordinate..
i no there is checkpos map# x y for 2.3 but is there any for 1.9 as that doesnt work for me
 
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lifco

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you mean like @Searching ?

what i do is make my own (if the m2 lets me) Commands

have a look tho your Command.ini file, allso pull up the m2server and see the main commands

allso are you on the latest september m2server for ledu or the dm2

anyways mate hope you get it sorted

lif
 
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Toyblade

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Ok this is what I have got in Q-Function-0 in market-def

[@StdModeFunc14]
#CALL [\Common\Queststaff.txt] @Staff

I have added a document in the Common folder called Queststaff and put this in

[@Staff]
#SAY
Blah blah blah

When I load my M2.Server it says
\Common\Queststaff.txt@Staff
09/11/2006 17:13:33 script error, load fail:

Any suggestions please

i had same error and thought it had something todo with the call function command beeing incorrect... but when i took another script from a made npc and put in the textfile it worked. so i figured it had something todo with a badly written npc... so you might want to check that the script its goin todo is working by maybe adding it as a normal npc just to check

im not good in english so hope you understand what i mean
 
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daneo1989

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Basically it works like this...

When I double click FishingRod, it is StdModeFunc14

Under that I want to check that the user is in the correct map on the correct coordinate (coordinate indicated for fishing)

I dont understand the searching thing, but Toy I understand what you are sayin about the #CALL command.
 
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