Cast speed

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Tist

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I don't currently have any problems with cast rate playing a lvl38 tao. One tao shouldn't be able to service 10 melee players. Guild hunts with 2 taos with set jobs have always been fine. On the pets side, shinsu at level 5 barely even hits psc mobs so I still use skeles. Maybe reduce their hp/defence a bit and up their attack.
 

Adv

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Global cooldown is pretty annoying. Not so much in group fights (so long as your not being focused) but when in smaller groups or solo, casting to fight back usualy ends badly as your stuck on the spot waiting to be allowed to move again for a duration after your cast has finished.

x
 

NightScare

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The whole targeting/combat system on this game is totally ruined.

For a set of files that boasts " the least bugs" It's abit of a joke.

Even melee pvp is frustrating, what with running up to people and its a total lottery if your charecter swings or not.
 

jez

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He's probably going on how it feels to try to play taos here and how it feels is like wading through mud. You see someone needs a heal/hide mob poisoning off them but by the time you are allowed to cast whichever rescue you chose they are dead. You cannot target people in busy places successfully which makes everything take even longer. You cant spam heal because it takes too long between casts. You cant swap from heal to puri(assuming you have been able to target the player who needs it) without a delay which feels like forever.
I gave up.

+1
ive always played a tao and compared to anywhere else, even acem2, things aint right here. people posting saying they found em unplayable and switched classes should tell you something. i hear a lot of complaints in game from tao about this, i just wish more were vocal and would post here

We all want this server to succeed, these are the small niggling issues that mount up and start to piss ppl off.

the comparison to euro is because i played a tao for the life of the server, the things bayya mentions were never an issue there.
its just not as smooth and fluid as it should be jumping from one skill cast to another.
 

Toddwhite

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I quit because the whole casting thing feels clunky, I can't put my finger on it, it just feels wrong.
 

longkushi

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in this server wars and sins are just ridiculously strong in pvp, wizz used to do alot damage on boss hunting, but here is crap. T-bolt is fairly slow and hit EM only 10 damage while archers making 100 damage that make wizz totally useless
 

Jacko

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Cast speed on Chronicles is faster than Ruby which is the closest comparison your going to get to euro, how your comparing the cast rate to a server you have not played in over 6 years I do not know.

Dunno what the issue is with Tao pets...
Skele higher damage lower defence
Shins higher defence lower damage
Deva medium and ranged...

Seems perfectly logical.

Sam

okey then flamefield should do the same damage as fireball cause it can hit 24 enemies and tdb should hit as hard as a normal auto attack cause they're both melee lets also force back slaying which also does the same damage as a normal attack cause it has to be "balanced"

Well, assassins hit hard maybemake them hit 50% of warrior damage cause they attack twice as fast.

archer need do same damage as wizard cause unfair for wizzard when spirit shot does more then lightning bolt they even get free mana when wiz don't

this is your logic .
Let's think about it properly now.

In mir2 euro skeletons were low level pets and never were that good to begin with they did their job and could help you kill monsters but they weren't any special.

At level 35 you'd finally get summon shinsu they did 3x the damage of skeletons moved faster were tankier they were an upgrade on every single front and tao started to be able to solo bosses easier then most classes.

level 38 from this moment tao's rised and shined as it'd only get better for them They gained summon holy deva.
Deva would always do around 20 damage hugged you and kited monsters / players whilst hitting them.
i think deva even pierced amc but not 100% shure abut that part but they always did 20ish dmg.

now Chronicles

a pet that should be worthless and is gained at level 19 is the best pet they have and the pets oly get worse the further up you go.
i mean how is a taosupposed to level at all without poisoncloud oh wait they have to leech a group. I guess nobody can play games on their own cause that's not how you envision a mmorpg. Well i got news for you not everyone want to be stuck to someone else to be able to play a game and making them kill underleveled monsters is just purely cruel.

if you ask me

reduce skeleton's damage by 30%

give shinsu's the damage of how skeleton's are right now with a little more .

buff deva up it ain't a knockback bot......

yes tao's will be aloot stronger in pvp but weren't they king of 1v1 pvp in the first place and if you want to be as close as official as possible i suggest you start tweaking them.
 

Raider

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As the best tao/wiz in game I feel both classes are perfectly fine and have no issue playing either.

/Xeletheego
 

Koriban

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As much as I dislike feeding Xele's ego,

He's right.

However, Alpha wizzard, OriginalMampi, far surpasses him in mental agility.

Jellibeanz is a close contender.
 
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Jacko

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As the best tao/wiz in game I feel both classes are perfectly fine and have no issue playing either.

/Xeletheego
As for wizzard it's all about whos has the least to do in real life and you're not even highest level.
what are you even good at?running around hitting tbolt?
As for tao tao's are"fine" but they were supposed to be aloot stronger just saying that
as sams reasoning behind pet balance is just pure bollox wizzies get 5 ranged pets that do 40 damage each hit .
tao ranged pet 5 dmg wow let's all roll tao cause they're op
 

NightScare

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As for wizzard it's all about whos has the least to do in real life and you're not even highest level.
what are you even good at?running around hitting tbolt?
As for tao tao's are"fine" but they were supposed to be aloot stronger just saying that
as sams reasoning behind pet balance is just pure bollox wizzies get 5 ranged pets that do 40 damage each hit .
tao ranged pet 5 dmg wow let's all roll tao cause they're op



You dont have to be the highest level, or even the best kit ingame to be the best PVP'er.....

Thats y we play this game.
 

Xiler

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As for wizzard it's all about whos has the least to do in real life and you're not even highest level.
what are you even good at?running around hitting tbolt?
As for tao tao's are"fine" but they were supposed to be aloot stronger just saying that
as sams reasoning behind pet balance is just pure bollox wizzies get 5 ranged pets that do 40 damage each hit .
tao ranged pet 5 dmg wow let's all roll tao cause they're op

If you look at the level rankings wiz/war/tao/sin all seem pretty even. This tells you that people are pretty happy to play those classes and feel that they are balanced enough to keep levelling and not re-roll.

If anything I would say its archers that really need looked at, the difference in rankings is huge compared to all the other classes.
 

Stoney

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The issue is with the Global Cooldown, I know for a fact I used to be able to alternate TS and TU on Euro I did it for years.
 

Jacko

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You dont have to be the highest level, or even the best kit ingame to be the best PVP'er.....

Thats y we play this game.

wizzies do not requires a single bit of skill in pvp unless aiming your mouse is classified and skill and running away 2 steps then ff when a warrior walks at you. the pvp on a wizz is just as boring as it is on an archer
 

Raider

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wizzies do not requires a single bit of skill in pvp unless aiming your mouse is classified and skill and running away 2 steps then ff when a warrior walks at you. the pvp on a wizz is just as boring as it is on an archer
Wiz & Tao require the most skill in mir, I would say archers too since they are ranged but they lack any real tools to do cool stuff.
 

Jacko

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Wiz & Tao require the most skill in mir, I would say archers too since they are ranged but they lack any real tools to do cool stuff.
running around pressing f1,2 or 3 in pvp and don't get close to the enemy?
and ranged vs ranged is a battle of gear
 

Scampi

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And deers drop FF


are you saying fd damage is fine as it is?

or more likely - you just have no clue and have never used or tested?

'sowg from hens' is a pretty funny statement too tho :)

---------- Post Merged at 05:24 PM ---------- Previous Post was at 05:22 PM ----------

wizzies do not requires a single bit of skill in pvp unless aiming your mouse is classified and skill and running away 2 steps then ff when a warrior walks at you. the pvp on a wizz is just as boring as it is on an archer

the things you mentioned require skill.
perhaps not masses of it - but some skill regardless.

if you want to test your ability to learn and skill limitations - why play mir? play a musical instrument for example - something which genuinely requires SKILL.
 

Tist

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running around pressing f1,2 or 3 in pvp and don't get close to the enemy?
and ranged vs ranged is a battle of gear
Not everything is about pvp, pve is much more demanding for a tao/wiz than other classes.