Casting Speeds...

What to do with cast times


  • Total voters
    85

HolyT

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Jan 2, 2006
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Lol

The aim is to try and balance the game but how will this cast speed work for other classes once Sin are ingame?
So changes been made to the casting speed for all classes, does this mean changes been made to a.speed and monsters attack speed etc too?
Am not saying this cause am a tao myself, i do have all 3 class but mainly play tao, we all know its not easy to solo level on a tao already and having SFB feel like it has a delay on it making it abit harder but having Deva doing even less damage i really dont understand the point in this change cause there is anti magic and MAC in game...
I read else where that this casting speed was a bug, if thats the case what took it so long to be fix, why the team been working on new content etc when a bug like that been with the server from day one..

Not knocking on what you guys have done, you all done a great job but really shouldn't allow your players to get use to a casting speed then changed on them like that.

I personally believe there are spells that casting speed need reducing but not all speed for all class..
And i hear this a hell of a lot "This isn't euro or this spell was wrong on euro" but at the end of the day this isnt like any other server, ruby etc..
I came here to play Acem2 server...

Oh and am still waiting to see the new skills that i saw in the video that got me here in the first place which i do notice not even on web site :(
false advertisement lol
 
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Andeh

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Jun 21, 2003
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You know, I voted to revert back, but now, after reading the thread and realising how bad warriors have it, I've changed my mind and I would prefer to keep the changes the way they are. I play a wizard, and I have noticed the abundance of wizards and taos, and the lack of warriors. If this change helps bring in more warriors, then I welcome it. A balanced server, is better than your class being OP.
 

Kinneas

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May 2, 2007
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It was brought up to the expected standard, and wiz/tao was reduced to the expected standard. If the reduction is too great then level it out a bit but the casting speed pre-update was ridiculous.

And naturally some wiz/tao would vote for TDB being adjusted; it doesnt change the fact that there is simply no way a wiz/tao would vote against on this poll, and they outnumber warriors (a) by definition being 2 classes v 1, and (b) because having been overpowered there is a clear majority.

That point still stands regardless of how anyone "may" have voted on a 'fix TDB or not' poll. Like I said previously, its illogical and fundamentally flawed.

So what would you suggest then? You either accept there will be a bias in seeking feedback like this, or don't seek feedback at all. Which would you prefer?

For what it's worth, I don't think there was any problem with the casting speed, nor did I think it was ridiculous. Maybe it was faster than euro/ruby/whatever but the fact of the matter is it made playing a caster class smooth and enjoyable. Perhaps we've been spoiled by it at this point, but with the casting speed being what it is now, it feels terribly slow and "laggy". A game like this should be fast-paced and reward speed and reflexes. You should not be artificially slowed down by not being able to cast because of some silly global cooldown. The only spell that needed a casting speed reduction was FlameField, simple as.

Despite their constant moaning, Warriors didn't need much to be brought up to speed with other classes either (notice how I said buff warriors and not nerf everyone else?), and had TDB just been fixed on its own, they would have. Instead, the balance has been tipped the other way.
 

seumus

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Aug 18, 2005
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So what would you suggest then? You either accept there will be a bias in seeking feedback like this, or don't seek feedback at all. Which would you prefer?

For what it's worth, I don't think there was any problem with the casting speed, nor did I think it was ridiculous. Maybe it was faster than euro/ruby/whatever but the fact of the matter is it made playing a caster class smooth and enjoyable. Perhaps we've been spoiled by it at this point, but with the casting speed being what it is now, it feels terribly slow and "laggy". A game like this should be fast-paced and reward speed and reflexes. You should not be artificially slowed down by not being able to cast because of some silly global cooldown. The only spell that needed a casting speed reduction was FlameField, simple as.

Despite their constant moaning, Warriors didn't need much to be brought up to speed with other classes either (notice how I said buff warriors and not nerf everyone else?), and had TDB just been fixed on its own, they would have. Instead, the balance has been tipped the other way.

This!
 

ViperNight

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Jul 16, 2012
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we all know its not easy to solo level on a tao already

It has always been hard for a Tao to solo. Mir has always stated tao to be a support class.

I am have a Tao on here soon to be my main char and because I can't level fast solo I team up with a warrior it works great. You should know...leeching off me on USA :P
 

HolyT

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Jan 2, 2006
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It has always been hard for a Tao to solo. Mir has always stated tao to be a support class.

I am have a Tao on here soon to be my main char and because I can't level fast solo I team up with a warrior it works great. You should know...leeching off me on USA :P

Think you got the wrong person, never played USA and not saying they was meant to be easy, i know it isnt easy at all and you got to put the time in to level a tao but my point is there is no need to make it harder than they already are..
 

Reverance

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I've not played much of the other 2 classes.

I feel like a broken record saying it over and over but Playing a Tao on here is what I would consider fun, The gameplay feels smooth I don't feel I'm falling too far behind (Despite leveling still being slow) due to the faster gameplay.

Taos only have a few aggressive spells - Two of these (Shinsu and Skele) can be insta countered by a Wiz, Warriors can counter 3 (Shinsu, Skele and Deva) with ease.

Poison Cloud has a massive cooldown (18/16/14/12) and a short time on the ground which is easily avoidable, This isn't affected too heavily by the Cast speed due to the cooldown in place.

Leaving us with our final Aggressive spell SoulFireball - Our Main spell in terms of leveling, On every server since Euro this has always been my personal downfall for Taos with the spell feeling sluggish and the damage being nothing special. Acem2 seemed to alleviate this issue with the increased cast speed making the use of SFB feel much smoother.

I've avoided mentioning Curse as it I've yet to see it being used much (Dropped 2/3? on the server)


From the POV of a Tao having had a fair few fights with wizards I have always deemed the cast speed on certain spells a bit OP .

Icestorm - Being able to spam this spell somewhat ruined PvP for wars, instead of having to time this spell to stop a warrior the wizard could spam it multiple times - Cast Speed decrease on this seems legitimate

FlameField - Again the Cast speed change was needed due to the damage this spell was doing (Damage calculations have also been reworked to match Euro Lower Base MC)

MeteorStrike - Long Cooldown already so this doesn't affect the spell (Similar to PC)

Flame Disruptor/Vampirism - Both I feel the cast speed reduction will work well on, FD deals a decent amount of damage and was being casted very fast. Vampirism speaks for itself really

MagicShield - A wizards primary method of defense and a spell that can be extremely volatile at time in terms of when it decides it will pop. Having this pop at a bad moment can be the death of a wizard. The moment this drop your immediate reaction is to hit the MS key, nothing worse on a game than a non responsive key.

---------- Post Merged at 10:59 AM ---------- Previous Post was at 10:56 AM ----------

It has always been hard for a Tao to solo. Mir has always stated tao to be a support class.

I am have a Tao on here soon to be my main char and because I can't level fast solo I team up with a warrior it works great. You should know...leeching off me on USA :P


Taos are punished on every server for leveling Solo (Not everyone plays here with a group of friends) all because they are the "support class"
 

FUTURA

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Jun 25, 2003
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So what would you suggest then? You either accept there will be a bias in seeking feedback like this, or don't seek feedback at all. Which would you prefer?

For what it's worth, I don't think there was any problem with the casting speed, nor did I think it was ridiculous. Maybe it was faster than euro/ruby/whatever but the fact of the matter is it made playing a caster class smooth and enjoyable. Perhaps we've been spoiled by it at this point, but with the casting speed being what it is now, it feels terribly slow and "laggy". A game like this should be fast-paced and reward speed and reflexes. You should not be artificially slowed down by not being able to cast because of some silly global cooldown. The only spell that needed a casting speed reduction was FlameField, simple as.

Despite their constant moaning, Warriors didn't need much to be brought up to speed with other classes either (notice how I said buff warriors and not nerf everyone else?), and had TDB just been fixed on its own, they would have. Instead, the balance has been tipped the other way.


I have already stated that I suggest finding a middle ground in terms of fasting speed. It was fast...now it is slow..surely there is a medium?

Also, "constant moaning" is necessary when your class is underpowered, as evidenced by the "constant moaning" we are now witnessing in relation to cast speeds. The moaning seemed more "constant" with warriors as they have been underpowered for longer.

Warriors were not completely underpowered just because of TDB not being fixed, we were underpowered by default due to the OVERPOWERING of wizzes and taos. You mentioned a balance, simply fixing TDB is not bringing balance, its getting the class to where it should be. If wizzes and taos are very underpowered now then increase them a bit to a medium cast speed..as I said originally...
 

seumus

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Aug 18, 2005
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In 95dc unbuffed I was doing great damage on war before patch, I didnt consider them underpowered. I could 2hit a 49 wiz in GDA.

/Seamus
 

Robtock

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May 24, 2013
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So what would you suggest then? You either accept there will be a bias in seeking feedback like this, or don't seek feedback at all. Which would you prefer?

For what it's worth, I don't think there was any problem with the casting speed, nor did I think it was ridiculous. Maybe it was faster than euro/ruby/whatever but the fact of the matter is it made playing a caster class smooth and enjoyable. Perhaps we've been spoiled by it at this point, but with the casting speed being what it is now, it feels terribly slow and "laggy". A game like this should be fast-paced and reward speed and reflexes. You should not be artificially slowed down by not being able to cast because of some silly global cooldown. The only spell that needed a casting speed reduction was FlameField, simple as.

Despite their constant moaning, Warriors didn't need much to be brought up to speed with other classes either (notice how I said buff warriors and not nerf everyone else?), and had TDB just been fixed on its own, they would have. Instead, the balance has been tipped the other way.

Indeed
 

Kinneas

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May 2, 2007
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I have already stated that I suggest finding a middle ground in terms of fasting speed. It was fast...now it is slow..surely there is a medium?

Also, "constant moaning" is necessary when your class is underpowered, as evidenced by the "constant moaning" we are now witnessing in relation to cast speeds. The moaning seemed more "constant" with warriors as they have been underpowered for longer.

Warriors were not completely underpowered just because of TDB not being fixed, we were underpowered by default due to the OVERPOWERING of wizzes and taos. You mentioned a balance, simply fixing TDB is not bringing balance, its getting the class to where it should be. If wizzes and taos are very underpowered now then increase them a bit to a medium cast speed..as I said originally...

I'd like to know why you considered the cast speeds to be overpowered before they were changed. Are we talking about PvE? From what I've seen, Warriors are able to kill mobs and bosses just as easily as Wizards. Some would argue more so, considering how easy it is to cap a.speed here (maybe we should nerf that?).

Or is it PvP? Are you saying it was impossible to kill a Wizard or Tao with their cast speeds as they were? If so I completely disagree. I've seen plenty of Warriors flatten Wizzies and Taos with ease. Casting spells a little faster doesn't mean you can incapacitate a Warrior, it's still game over if they remain in melee range for longer than a couple of seconds (I'm ignoring all this rubbish about Wizards tanking warriors, because rubbish is exactly what it is). The only spell that needed slowing down was FlameField due to the crazy levels of damage it can do. As with other high level powerful spells, there should be a cooldown or moment of vulnerability as a payoff for doing such a powerful attack.
 

Rollcage

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May 11, 2013
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So much noise, bet u regret that update and this post now, just put cast speed back, who cares?, ur gonna have to look into aspeed tho, its gonna eb a reeeal problem when u put assasins ingame
 

knives

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Aug 3, 2004
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I'd like to know why you considered the cast speeds to be overpowered before they were changed. Are we talking about PvE? From what I've seen, Warriors are able to kill mobs and bosses just as easily as Wizards. Some would argue more so, considering how easy it is to cap a.speed here (maybe we should nerf that?).

Or is it PvP? Are you saying it was impossible to kill a Wizard or Tao with their cast speeds as they were? If so I completely disagree. I've seen plenty of Warriors flatten Wizzies and Taos with ease. Casting spells a little faster doesn't mean you can incapacitate a Warrior, it's still game over if they remain in melee range for longer than a couple of seconds (I'm ignoring all this rubbish about Wizards tanking warriors, because rubbish is exactly what it is). The only spell that needed slowing down was FlameField due to the crazy levels of damage it can do. As with other high level powerful spells, there should be a cooldown or moment of vulnerability as a payoff for doing such a powerful attack.


and this is what i have been saying since the change, the fact 1 warrior can solo a lvl 6 em(son0fthedog), while 5/6 wizzie struggled with multiple resses. the fast that vl 44 warr are and more so now are still flooring wizard sin 1/2 hits, auto suns were the only thing that were making wizzies strong.

removing auto suns mad it fairer for warrs, but slowing down all cast spells made it completly unfair. in the time it takes a wizz to cast 2 tb, as warr can get 3/4 TDB hits and a FS. and thats with a base apseed kit of d sword gale rings and gale necklace, couple this with the dc9 aspeed 2 rings/aspeed 5/6 necklaces we are seeing means that any form equality taos/wiz had with the removal of auto suns is gone
 

Reverance

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Since when has Son0fthedog solo'd a level 6 EM...?

Id imagine with enough A-Speed/DC and pots it can't be too hard?.

Edited: Misstyped and put without.
Hope this clears it up for ****tard Rollcage.
 
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Skyline

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Gale kit should never have been allowed to be gemmed, Reunited made that mistake too =(
 

Reverance

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stupidest **** i ever heard, slap urself

Making an assumption based on his kit having a large amount of DC and A-speed along with EM being easy to kill is "the stupidest **** i ever heard" - Feel free to reread what you typed :).

Edit: Noticed I mistyped the original post you quoted.

Kindly go **** yourself :)
 

Rollcage

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Making an assumption based on his kit having a large amount of DC and A-speed along with EM being easy to kill is "the stupidest **** i ever heard" - Feel free to reread what you typed :).

Edit: Noticed I mistyped the original post you quoted.

Kindly go **** yourself :)

no, i meant that u could possibly suggest somone could solo EM, u know how hard it hits? 200+ per hit, thats 1.3+ xl hp per hit, not includng rages that can take up to 600 hp, even with a tao healing him (which wouldnt be solo btw) he couldnt carry enough pots to kill it himself, so please, take ur hand and put it on ur face quickly, do this a few times till u see sense.