Catalyst (Heroes)+

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Mu online season 21 - grand opening

DiabloVodkaShot

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UPDATE:
screenies will follow soon.

Custom Made Questing Help/Guiding (system): Reason being that the system is very basic at the moment but should be advance and truely be able to be called a system once near beta.
 

XxMasonxX

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Jun 2, 2011
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UPDATE:

we are looking to go into BETA sometime this week, just gotta add a few more touches to be ready for BETA.

Please note that there will be a wipe after BETA -- *still undecided*
and testers will be online to TEST systems implemented -- *dont think logging on lvl'in as quick as u can to get higher then eveveryone else will be good cuz it wont count for anything *to me thats not a tester :)

will keep everyone updated on a BETA date. DVS will keep you all informed on custom updates.

Mason
 

JohnBarny

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Ya Mums
I must admit this looks good, dont know how I overlooked this advert. Good luck only downfall in my eyes is level cap.
 

XxMasonxX

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I must admit this looks good, dont know how I overlooked this advert. Good luck only downfall in my eyes is level cap.

its very easy to see theres a lvl cap but overall there isnt a cap at all m8y, once u hit lvl160 there are quests that unlocks lvl 161-165 -- then if u wanna go higher then 165 do another quest to unlock lvl's 166-170 -- and more to unlock lvl 171 - 175 etc etc etc.

so ye there may be a lvl cap but its revokable at players decision

Mason
 

Blimey

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Hero Village
I want that npc with the floating book! Best of luck with server guys, sounds like it could do well.
 

DiabloVodkaShot

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Thanks for the support, hopefully like mason has said it will be up this week just polishing npc's and quests up to scratch :) All features are running smoothly for us but will test there strength in beta
 

Shank

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isnt about features though its mainly to do with items/caves layout this is where people fail
 

DiabloVodkaShot

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our layout / structure is whaat we have focused on, the features just aid this. We are making sure there is enough ingame to let the game run smoothly so for atleast 2 months without people getting bored.

---------- Post added at 02:47 PM ---------- Previous post was at 11:24 AM ----------

Latest Update:
Guild Quests now in
Group Challenges now in
Guild Challenges now in
Guild Wars now in
FFA's now in
Maps sorted
Hero Kits done
Normal Kits done
Balanced out and ready we hope :) from what we have tested
50% Of quests complete.
 

XxMasonxX

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Jun 2, 2011
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UPDATE:

had a lil set bck with the quest system -- working on it to see how we can work it out.
will update lomcn on the profress of this.

Mason
 

DiabloVodkaShot

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Sorry I am away on holiday at the moment so I'm back on saturday and hoping if the team have achieved the work left then we should be good to go however I would rather take my time and achieve something great and something enjoyable to play however we do apologise greatly for the false etas something always sets us back new bugs etc but that's a good thing I guess
 

DiabloVodkaShot

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waiting for the team to come on just got back showered etc looking to bash a few things in waiting for coder etc to pop on should be around 8 pm now it depends on how it all rolls out with whats done as i have been away illl keep you updated but the earliest will be 11PM
The latest will be Monday Midnight.

Ill give you an update around 9ish of the outcome.
 

XxMasonxX

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is this server open bate ? where the IP

Server is NOT open yet so no IP is available.

Although with a bit of luck Beta will be monday night latest, we feel features / caves/ items /mobs in is enough to test the features that have been added.

DVS is uploading files needed for testing -- i will be releasing client at later date when server 100% for live.

Sorry for making peeps wait and mostly for the eta's i hate not meeting requirements set by myself >.<, but a bug is a bug and needed to be sorted.

Hopefully see a few peeps on in beta and the rest online :)

Mason

UPDATE:
decided not to use a quest system I'm just putting quests in ere and there for ppl to do if they so choose - quest made so far are time consuming (killcount)

Exp I hope is sorted and balanced been tested, DVS did items so i configured exp round the items so leveling aint to fast or too slow.

What do ppl think about killcount and item find quest's? do you like alot or only a few?
 
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