Cave viability

Ironstorm

LOMCN Member
Apr 17, 2017
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Hi Jamie,

At the moment there is only one cave that is worth grinding over and over for XP / Items - as you know this is red cave. I'd like to see a few more XP / Item caves around and I'm sure the majority of the population of the server would - perhaps a rework of yims e.g. up the spawn rates and perhaps the xp slightly per mob? Allow them to drop 47 items- at least then you've got two options, you can go charm / gem hunting or item hunting, at the moment the majority of the server is sat in RC and it isn't good for the growth of the server bud.

Ps a brand new cave would also be welcome , one similar to yims/rc!
 

SinGod

Dedicated Member
Dedicated Member
Loyal Member
Sep 29, 2010
802
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Belgium
Or 2 new caves, 1 with better exp and 1 with better drops..
 

Haunter87

Loyal Member
Loyal Member
Oct 22, 2015
104
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43
There is a lack of variety in the game and even with the addition of OmaKingSpirit that only really applies to two guilds as it's unlikely any one bar CORE or TGW will kill it.

It also doesn't give you the options to level in multiple places. It's weird that you have the best cave variety in terms of levelling from 30 to 40 but once you've hit 40 it's pretty much a dead end unless you spend countless hunts in Red Cave. An even then the mobs drop better than 60% of the bosses in game.
 

Haunter87

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Loyal Member
Oct 22, 2015
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Can't say I've tried it but I hear the Archers are rough and everything is invisible lol. So you've got to be a decent level and have a half decent group (not many of them around)