Challenge Script

twigletuk

Golden Oldie
Golden Oldie
Oct 17, 2005
589
8
155
Crewe Cheshire
Have anyone got an Challenge Script spare??? its a one were i tele in then a mob/boss spawns wen u get in there thn you kill that thn anover spawns... and so on till the end thn u get a ChallengeToken..

If you have a Script like that Please could you post for me?

\TY
\DarkLord
 

twigletuk

Golden Oldie
Golden Oldie
Oct 17, 2005
589
8
155
Crewe Cheshire
Yes thats part of it.. it spawns wen uy get in there but... Doesnt spawn The Next 1..

[@Go]
#IF
CheckVar Global EvoCount = 0
#ACT
CLEARMAPMON Challenge
Param1 Challenge
Param2 14
Param3 13
Mongen SabukTroll 1 0
TIMERECALL 60
MAPMOVE Challenge 7 6
BREAK
#IF
CheckVar Global EvoCount = 1
#ACT
CLEARMAPMON Challenge
Param1 Challenge
Param2 14 << Dnt Really get that Bit
Param3 13
Mongen SabukTroll1 1 0
TIMERECALL 60
MAPMOVE Challenge 7 6
BREAK

Its just an Repat =/ Any Clues to Fix this?=]
____________________________________
And Could u help me find LMS Script that would
Be helpFull

Thnx For Helping=]

\DarkLord
 
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Gezza

Golden Oldie
Golden Oldie
Sep 23, 2008
2,202
65
135
uk
You can do it without using variables
Qfuntion
Code:
[@onkillmob([COLOR=Red]ChallengeBoss[/COLOR])]
#IF
#ACT
MONGENEX T140 20 16 [COLOR=Red]ChallengeBoss1[/COLOR] 1 1
BREAK

[@onkillmob([COLOR=Red]ChallengeBoss1[/COLOR])]
#IF
#ACT
MONGENEX T140 20 16[COLOR=Red] ChallengeBoss2[/COLOR] 1 1
BREAK

[@onkillmob([COLOR=Red]ChallengeBoss2[/COLOR])]
#IF
#ACT
ADDNAMELIST ..\Npc_def\Challenge\complete.txt
SENDMSG 6 "Congratulations come back for your reward"
BREAK
Npc
Code:
[@main] 
Fancy a challenge? pick one from below.\
================================================\
<First/@1>  Challenge.\
<Exit/@exit>

[@1]
Here you have to defeat my pet monster, if you\
defeat him he will evolve into something stronger.\
================================================\
<Acepect/@1.1> Challenege\
<Decline/@exit> Challenege\

[@1.1]
#IF
CHECKNAMELIST Challenge/finish.txt
#say 
you have already done this challenge.
#ELSEACT
GOTO @1.2

[@1.2]
#IF
CHECKLEVEL 20
#ACT
GOTO @1.3
#ELSESAY
Not higher enough level

[@1.3]
#IF
checkhum T140 0
#ACT
CLEARMAPMON T140
MAPMOVE T140 12 16
GIVE TownTeleport 1
ADDNAMELIST Challenge/start.txt
MONGENEX T140 20 16 [COLOR=Red]ChallengeBoss[/COLOR] 1 1
#ELSESAY 
Someone is already trying a challenge. Come back later.

[@1.4]
#IF
#ACT
DELNAMELIST Challenge/complete.txt
DELNAMELIST Challenge/start.txt
ADDNAMELIST Challenge/finish.txt
Give PowerRing 1

Dunno if it works but it should do, and maybe not best way but it simple, you obviably need to make ChallengeBoss, 1, and 2 in the monster table. Or change the names. Your also need to make a folder called Challenge in the Npc_def folder etc.
 
Last edited:
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Bon

Legend
Legendary
Jul 29, 2004
6,741
342
330
Kent, UK
i wouldnt use that script lol no need for variables


Param1 Challenge <--- map
Param2 14 --- coords
Param3 13 ---- coords
Mongen SabukTroll1 1 0 ----- amount + spread
 
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twigletuk

Golden Oldie
Golden Oldie
Oct 17, 2005
589
8
155
Crewe Cheshire
You got an Script were u teleport into challenge room thn a Boss Spawns straight Away thn wen u killed that one the next 1 spawns.. till the Last Boss and he drops ChallengeToken... and you can spend thm Tokens on Challenge Kit... Thats the kind of Script id like m8...

Thnx

\DarkLord
 
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Zen2

LOMCN Veteran
Veteran
Jul 26, 2007
1,818
18
125
Make it yourself? You have basicly been handed everything on a plate that you need to produce such a simple script.
 
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Gezza

Golden Oldie
Golden Oldie
Sep 23, 2008
2,202
65
135
uk
the script i wrote will tele you to a map and spawn a mob then when u kill that 1 it will spawn another then another,the drops u will have to do. you can edit it as you need etc
 
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Praktica

Dedicated Member
Dedicated Member
Jun 16, 2009
240
1
45
England
And if you want the last NPC to drop a token, then just make the last boss what spawns
ChallengeBoss5 or something

Stick a ChallengeToken in it 1/1 and ur sorted

Also dont forget to only let 1 person on the map at a time

#IF
CHECKMAPHUMANCOUNT (MapName) < 1
 
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