Change / edit / add MOBS

Drantan

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Estoy intentando cambiar / editar / añadir Mobs, modifico HL-Monster, "file".txt (ejemplo: hen.txt) con el nombre del mob (pollo) para editar el drop, y edito el MapQuest.txt para definir el mapa donde ellos salen.
Pero cuando yo entro, el mob no aparece.
Me dejo yo algún archivo sin editar?
Se entiende que cambio todos los "Hen" por "Pollo" en los archivos
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I am trying to Change / edit / add Mobs, I modify HL-Monster, "file". Txt (example: hen.txt) with the name of the mob (pollo) to edit the drop, and I released the MapQuest.txt to define the map where they leave.
But when I go, the mob does not appear.
I let myself without editing a file?
It is understood that change all the "Hen" word by "Pollo" word, in all files
 

Alecs

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MapQuest.txt is a .txt for quests with mobs.

If you want to add mob spanws edit the Mongen.txt and Mon_Def folder.
 
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Drantan

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ok, pero, puedes decirme que son cada cosa?
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ok, but you can tell me are everything?


0 42 290 ForestYeti 35 10 10
NºMap ? ? NameMob ? ? ?

EDIT

I found the answer
right it should be like this m8



open the mon_def folder then open a the file you want with note pad you will see some thing like this



125 100 353 Elephant 200 8 15

125 100 353 AlbinoMonkey 200 8 15

125 100 353 AmazonSpearman 200 8 15

125 100 353 AmazonWarrior 200 8 15



the first number 125 is the map number the seconnd and third is the area for instance you would be on map 125 standing at point 100,353 so this is the empty space you want the mob to sporn at then 200 is the range of the mobs to soporn eg if you put 0 then the mob would sporn on point 100,353 everytime with range 200 it will sporn upto 200 cegments away the next is the number of mobs you want to sporn the last is the time eg every 15 min it will resporn (it will only resporn the mobs which have been killed)



hope this helps you m8
 
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Drantan

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How i add new mobs (images) in HL_Monster? (I know copy/paste)
Where do I define the images of the mobs for the new mob I created (If the new mob is not in HL_Monster)?
 
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