Class discussion and opinions!

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
My personal opinions (take it with a grain of salt) on the classes based on streaming and classified info's, bare in mind this is up to lvl 25 tops.

Early game:

Wizzie - Don't kill bosses without a tao period, is purely a grind fest until Tstorm and terrible at PvP until MagicShield/decent MC. Most likely going to be the most balanced class imo. Dies fast, does good AoE damage late game sorta thing. Great class for just grinding through levels with another wizz ofc and power-lvling. The king of levelling. Risk vs Reward class.

Warrior - Same old. Early game grind fest until TDB/Flamesword. Very slow levelling but late game will 99% be the strongest DPS class due to natural Tankiness and power through skills. amazing at boss killing due to tankiness and damage.Very safe class.

Assassin - Very nice early game, can kill mobs faster than warriors and has an easier time in the mid game. Probably the best class for DPSing bosses due to great "average" DC hits. Worse at Burst-PKing a wizzy or a tao unlike a warrior due to the lucky TDB high end hit. I'm guessing late game they do absurd damage but die quicker than a wizz due to low hp and no magicshield ofc. Risk vs Reward class.

Taoist - Must have class in every boss group, especially on a low rate. This class is always the support class, you're always taken along on hunts because you're needed. Godlike 1v1 pvp as always due to pets but in group fights are always the primary focus of warr/sins obviously. Can probably end up soloing bosses, or duoing bosses with a warrior/sin (the standard combo) and overall are just always useful. Safe class.

Archer - As of now, their damage is a joke but this is said to be getting buffed. Assuming it gets buffed, then their early game is mediocre. They supposedly can kill bosses over walls with an ability, so not too shabby there. Can also just kite and kill the bosses. My only concerns with this class late game (imo they suck up until this point), is that in the world of Mir (aka PVP because that's all Mir is, fighting over bosses / SW for 90% of people here) they're either going to flop horribly due to similar tankiness as a wizz but with no shield - OR be horribly overpowered AKA the damage/a.speed of a late game warrior but from ranged.

Or be a mix of both! I'm guessing super risk vs reward class. If they die really quickly but can do late game damage comparable to that of a warrior or sin, then every other class is in trouble. I'm going to guess that wizzies are the "counters" to them as they have "similar" ranged DPS but a shield to soak up the DC damage. Very interesting class though, look forward to seeing how it progresses.

What will make this server either a big hit or a flop is how they manage speed cheats / ingame speed in general. Speed is the most important factor out of any of this. The only way to kill someone who's siginifcantly faster than you in-game, is to use frostcrunch/curse slows. Otherwise it's pretty much impossible, besides perhaps a guild full of wizzies (so much AoE you can't out run it lol)
-----

Thoughts? What class you guys looking to play / think will be the best to play? :P Games going to be fun nonetheless.
 
Last edited:
  • Like
Reactions: SmavidDavid

^G0trex

Golden Oldie
Golden Oldie
Nov 7, 2003
1,946
28
135
Bham
Well lucky for you, you'll be used (and abused!) for your poisons and buffs :P

I doubt i will be reaching a high enough level to be abused lol but I'd concider free xp in swaps for buffs and poisons lol
 

swift

Dedicated Member
Dedicated Member
Apr 16, 2003
41
0
83
From what I have seen so far I believe sins may be very very strong.
Archer needs to find a place between doing more single target dps and not being op, I lvl'd one to 11 and my god i found it painful.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
From what I have seen so far I believe sins may be very very strong.
Archer needs to find a place between doing more single target dps and not being op, I lvl'd one to 11 and my god i found it painful.

Don't be too fooled by sins early game strength. They effectively get their "TDB" spell really really early, so their early game is great. They don't really spike up as much as when a warrior gets TDB, though and because their DC is average (10-10) instead of spike (0-20) they can't "burst" things down like a warrior does (example is killing a wizzy in 1 shot with shield up)

They're a good class from what I've seen so far though. I'm wondering if they get the spell that allows them to "warp" to a mob/person in a straight line if adjacent to it. This was on 4heroes. Not sure if it was a unique spell they created but it made the sin class so much more enjoyable. Nobody wants a repulsion spell on a class that'll never be the highest level :P
 

<SOSO>

LOMCN Veteran
Veteran
Jun 8, 2012
1,041
41
135
Don't be too fooled by sins early game strength. They effectively get their "TDB" spell really really early, so their early game is great. They don't really spike up as much as when a warrior gets TDB, though and because their DC is average (10-10) instead of spike (0-20) they can't "burst" things down like a warrior does (example is killing a wizzy in 1 shot with shield up)

They're a good class from what I've seen so far though. I'm wondering if they get the spell that allows them to "warp" to a mob/person in a straight line if adjacent to it. This was on 4heroes. Not sure if it was a unique spell they created but it made the sin class so much more enjoyable. Nobody wants a repulsion spell on a class that'll never be the highest level :P

Depends, if sins got sneak , backstab , hemorhage @ late game they will kill any target in seconds when they pop out from the back.
But that will be o/p so I guess it wont have those skills.
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
Depends, if sins got sneak , backstab , hemorhage @ late game they will kill any target in seconds when they pop out from the back.
But that will be o/p so I guess it wont have those skills.

We'll it should do they are official skills, were as the teleport skill on 4heros was not. The assassin is all about stealth and high out put DPS from stealth! Like a burst and if you don't kill with your burst you run :P

All official skills are here and should be in this server.

http://www.mir2resource.info/skills/assassin.php
 
Last edited:

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Doesn't matter how bad an archer might be, i'll be playing one regardless.

Mainly cause I want a change and I expect most warrior players to either stay warrior or go assassin
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
Only problem am scared of is economy being affected by classes.

Effectively having 3 classes scaling on dc will make a power ring worth tons more then a violet or titan ring
which even gets worse the higher level you go.
you'll see some items selling for tons while wizzard equilavent items will go for only a little of the price that was paid for the DC item
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
Only problem am scared of is economy being affected by classes.

Effectively having 3 classes scaling on dc will make a power ring worth tons more then a violet or titan ring
which even gets worse the higher level you go.
you'll see some items selling for tons while wizzard equilavent items will go for only a little of the price that was paid for the DC item

you could have class specific stuff, like rings/brace/nec only usable by sins and same with arch.
 

reecew

LOMCN Veteran
Veteran
Feb 23, 2010
1,798
6
125
Newcastle
items are more sell-able with only dc/sc/mc added no need for them to be made for each class if they use same stat
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
items are more sell-able with only dc/sc/mc added no need for them to be made for each class if they use same stat

That wont change to how it is now, you added 2 more classes that use dc so prices will become overinflated.The market will be the same for normal dc stuff as its always been.
Dc kit burns down wayy faster than mc/sc, that makes the market for it.
 

<SOSO>

LOMCN Veteran
Veteran
Jun 8, 2012
1,041
41
135
Only problem am scared of is economy being affected by classes.

Effectively having 3 classes scaling on dc will make a power ring worth tons more then a violet or titan ring
which even gets worse the higher level you go.
you'll see some items selling for tons while wizzard equilavent items will go for only a little of the price that was paid for the DC item

Or maybe up the droprate of dc type items abit so it suit all 3 classes..
Is archer dc dependent? Maybe make it work on 2 stats..like dc if u wanna go pure dmg on normal hits, or mc/sc to focus on skill power/buffs (if they have any lol) but v low dmg when u attack normal..