@mir2pion well AC / DC is really too simple a way of looking at roles, if you load a Warrior with AC+AMC how does that make him a tank? it makes him tanky but being a tank for others, no, he's still a Warrior and he's much weaker but if the enemy are stupid enough to focus him or they're just out of targets then he'll stay, that's not too useful.
The Barbarian+Knight example I've drawn up clearly shows role capability, a Knight can pull targets to him every few seconds, he's able to AoE cc enemies in reach of Blade Avalanche providing peel to backline squishies.
Something not mentioned but this Knight concept would not be "super tanky", he is allowed to have much greater AMC than a warrior/barbarian to ignore Wizard area controls and point and click hard hitting flinch but a Knight, even through shield stats, would not be given extra AC, otherwise there would be no real weakness to this class and it would just stay put and CC and pull all day.
Archers and Sins would come into play in being a threat to his life.
You stated that Sins should be the ones with the greatest Attack speed but I'm going to state right now, Assassins in Mir have been a **** concept, they need to be deadly and seize on opportunites, not just this faster moving+attack speed but lower HP version of the Warrior. I just want to state though I would want a version of Asssassin (or sub class) that benefits from great attack speed but it shouldn't be only to them, Warrior players should have fun too with this "fun stat" in Mir.
An Assassin's strength in Mir should be this :
- Be a huge threat to any target, regardless of how much HP or AC, % HP damage dealing and a good bleed proc that works against targets with low max HP AND with every auto attack lower AC or a mechanic which procs bleed or gives a mechanic of "opportunity"
- They should be very mobile, for plays and for this reason....
Assassin's should be weak to :
- Single target abilities, they should be extremely difficult to catch with point and click abilities due to their movement speed and dashing but when caught out they should be punished heavily and most of the time be forced to use an emergency skill on a longish cd, dash, or die.
Atm, everyone has Assassin wrong, it's just literally a "Warrior subclass"
@LightBringer @LOMValkyrie @Sanjian @Hercules @Jamie and maybe chronicles goons (although I think they did a fairly good job at seperating Warrior and Sin).
!!