Class to Damage Class Ratio

Silencer

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I know it's been discussed before, however, I really do think it's something that needs addressing and could add to the balance of the server.

Making Archers an MC Class.

It would be possible of course to change all Archer specific items to MC and to edit spells to work off MC as opposed to DC.

The hard part I'm guessing is the items that are already ingame which are being used by Archers but happen to be useful to two other classes as well?

Before I begin making suggestions or writing lengthy reasoning's for the change; I would like to clarify with the server team their reasons for not making the change?

Is it too difficult? If so, why?

Do you not want to change it? If so, why?

These are genuine questions so I can better understand my own argument and perhaps have a counter point to some of them.


Thanks in advance
 

Samuel

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I know it's been discussed before, however, I really do think it's something that needs addressing and could add to the balance of the server.

Making Archers an MC Class.

It would be possible of course to change all Archer specific items to MC and to edit spells to work off MC as opposed to DC.

The hard part I'm guessing is the items that are already ingame which are being used by Archers but happen to be useful to two other classes as well?

Before I begin making suggestions or writing lengthy reasoning's for the change; I would like to clarify with the server team their reasons for not making the change?

Is it too difficult? If so, why?

Do you not want to change it? If so, why?

These are genuine questions so I can better understand my own argument and perhaps have a counter point to some of them.


Thanks in advance

So... Don't get me wrong, I now regret not making Archer an MC class, however, in my defense, there hadn't been a new class in like 6 years, I didn't expect them to roll two out withint the space of a year.

If we were to consider converting the archer class to MC, the hardest part would be converting items... People have worked hard for their DC items now, the market has inflated due to the number of classes using dc and short of going through every archer one by one and manually converting the items, its not something that we could do securely/without it being abused...

I would be interested in hearing actual solutions to even converting the items, but I can't think of a way of doing it without it being abused.

To answer your questions... Would I want to convert them? yes... Do I think it is possible? shy of manually converting, not really.

If we were to come up with a solution to converting them, I would still put it to a public vote (like most big decisions) to clarify that the community agree with the change.

Sam
 

Silencer

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This is the response I was hoping to get - I wasn't criticising you mate, there was no way to know, until it had been done.

I just wanted to see, that if a feasible solution for the conversion of items was put forth, that it would be something you would be willing to do?

I may have an idea or two..... that's all. ;)
 

ILovePie:D

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Problem is, you have more DC on items, than you do MC equivilent, due to the way damage is scaled. MC hits harder than DC.

So if you swapped a DC10 ring for MC10, it would hit a lot harder, if traded to a wizard.

OmaSpiritRing equivilent is a NobleRing - DC0-7 / MC0-5.
BoundlessRing equivilent is a ThunderRing - DC0-8 / MC0-6
RuthlessBow equvilent is a BladeOfSorcery - DC47 / MC13

You'd have to make 'archer specific' items, and slowly phase the old items out.

I think the only way you would do it, would be to manually change each archers items over, which would be a ballache.
 

muffinpie

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Hmmm i've been thinking about this, but i share my dc kit across the 3 characters i use so converting the items wouldn't really help as i still need dc for the sin and the warrior, and its not like you could just give all the archers a basic mc kit and expect them to be happy with it either.
 

Samuel

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Problem is, you have more DC on items, than you do MC equivilent, due to the way damage is scaled. MC hits harder than DC.

So if you swapped a DC10 ring for MC10, it would hit a lot harder, if traded to a wizard.

OmaSpiritRing equivilent is a NobleRing - DC0-7 / MC0-5.
BoundlessRing equivilent is a ThunderRing - DC0-8 / MC0-6
RuthlessBow equvilent is a BladeOfSorcery - DC47 / MC13

You'd have to make 'archer specific' items, and slowly phase the old items out.

I think the only way you would do it, would be to manually change each archers items over, which would be a ballache.

So MC/DC/SC are just numbers in code, 100 is still 100 no matter what the stat is... MC only hits harder because it goes down a seperate calculation, so we could make it so they hit the same no problem.

We could introduce Archer class only items, which are eqivilents to the DC ones, but only archers can wear yeah....

We wouldn't (today) be able to automatically trade out added items/give same dura items this is something we would have to code...

The easiest option would be to add an npc, that archers can convert their kit with (if we coded the ability to read added stats/dura and produce items with the same, which wouldn't be totally difficult), but I could see this being abused.

Sam
 

Tyraes

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Just to clarify, if you do make archers use MC will you make them like the Korean archer? I believe they use DC for auto attacks and MC for skills.
 

muffinpie

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To be fair most archers could sell up their dc and easily replace with mc and have money left over...

Ignore this post i share my forum account and the person who uses it knows nothing!
 
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Samuel

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Just to clarify, if you do make archers use MC will you make them like the Korean archer? I believe they use DC for auto attacks and MC for skills.

If we were to convert, I would prefer to keep it clean cut myself, I think have two classes per stat would be a lot cleaner than have one of them use a mix of two.

Sam
 

muffinpie

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Another thing to throw out there is this, what about archers that have spent 6-10m on holy dc stones would they then get that 6-10m back or be given x ammount of holy mc stones as there only fetching around 1-2 mill depending on what day you check the tm?
 

Turrican

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Easiest way would be to make DC items when equipped to archer convert DC into MC instead, then phase it out a month later by removing the conversion. (gives players a chance to run their dura on said items and time to replace their current kit with mc items)

it could even be a buff that persists throughout log out/death rather than a defined period of time, say for 15 in game days of playtime. (this way any old players returning wouldn't be useless)
 
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Samuel

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Another thing to throw out there is this, what about archers that have spent 6-10m on holy dc stones would they then get that 6-10m back or be given x ammount of holy mc stones as there only fetching around 1-2 mill depending on what day you check the tm?

So, if we were to convert archers to MC, it would be a straight conversion... Market prices are continuously changing and removing dc from archers would see a decrease in the value of dc items.

Sam
 

Razarus

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I'm pretty sure 90% of active archers (thats 9 in total) would be happy to just start a fresh kit if it happened the same time as the class being balanced/buffed.

I share my dc kit with my archer so it would be frustrating dropping from 90dc down to 60mc but if reaching 90mc would mean being twice as powerful as 90dc id be happy enough building up to that stage again.

Single char archers could sell the dc and buy the mc.
Dc will not drop in price due to archer demand as there are so very few archers snyway.
 

muffinpie

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I know for a fact id rather not trade my 110+dc for mc i've worked hard on my dc kit and thats why i only play dc classes so i wouldnt have a kit to trade for mc because it would still be used on my warrior and my sin, yes i have a few back up low dura items incase i smash anything with gemming but they are there as a back up for the reason no to trade for mc kit
 

ILovePie:D

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I know for a fact id rather not trade my 110+dc for mc i've worked hard on my dc kit and thats why i only play dc classes so i wouldnt have a kit to trade for mc because it would still be used on my warrior and my sin, yes i have a few back up low dura items incase i smash anything with gemming but they are there as a back up for the reason no to trade for mc kit

There's a downside to everything.

But you can easily build up another kit for the char, MC items drop at the same rate as DC, but atm, a lot of MC goes to waste as there is no need for it. As soon as a class will need it, it becomes a use again.

I think it would be a great idea, if it's changeable to MC - this means 2 classes per stat when the monk comes in.
 

Koriban

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It's a great idea that should have been done from the start, but it's going to be very very difficult to change it now and sadly I think it'd be too much effort personally.
 

muffinpie

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There's a downside to everything.

But you can easily build up another kit for the char, MC items drop at the same rate as DC, but atm, a lot of MC goes to waste as there is no need for it. As soon as a class will need it, it becomes a use again.

I think it would be a great idea, if it's changeable to MC - this means 2 classes per stat when the monk comes in.

I agree with the fact 2 classes using each stat would be good, and yes it would make dc itms drop slightly in price but i shouldn't have to trade a kit i still need for the warrior to get a kit for my archer, and when i've got one of the highest dc's of any archers in game i wont be able to get equivalent mc because like i said i will want to keep all my high dc items for my warrior. so ill have to take a massive damage hit on an already gimped class.
 

Razarus

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r. so ill have to take a massive damage hit on an already gimped class.

Not if the balance and buff happen at the same time.

Aside from archer specific items bin the idea of transferring items into mc.
Give a months notice that it will be changing. This allows every archer to start gemming up some mc items.

DC items will not drop in price. Its not like 100 archers are all going to offload DC9 rings at the same time.

The only items effectively unreplacable are DC belts, boots and helms.
 

HokusPokus

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Honestly sounds like a lot of work to rework 1 class , really feel that limited time would be better spent on new server content / existing bugs (sw) etc . If you want mc items rerole wiz . Just my opinion ofc