Complex design...Need Help

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DarkMortal

LOMCN n00bie
Jul 28, 2003
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Hi all,

Just wanted to ask if it's possible to modify the start point relating to the class? I'll explain below...

Basically in my server once the user creates a character weather its warrior/wizard/taoist, each class will spawn to either one of the houses i created where there are special npcs (don't ask why im doin this plz :P).

Unique idea just wanted to know if there's a way and how if anyone can help ...Originally i made an npc which will read your class and take you to the related house of your class.

And my Second question if anyone can help me out here, and sorry i cannot be able to search the forum cause i have to go right now :P ...ermm who can give me one of those rent pet npc, where you pruchase and you own a pet instatly ...Thanks again peeps adios :jog:
 

brimble2010

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Jul 27, 2003
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u cud make them all start in a small room with an npc and when they click they r teled to the designated town, thats the only way i can think of doing it
 

DarkMortal

LOMCN n00bie
Jul 28, 2003
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62
brimble2010 said:
u cud make them all start in a small room with an npc and when they click they r teled to the designated town, thats the only way i can think of doing it

thanks for reply m8, i have this npc created but i only thought it will be great if my idea can come to live :(
 

brimble2010

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i dont think u can make start points according to class, 1) because u only have 2 startpoints 2) cos there is no command for this
 

Ali3n

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Apr 27, 2004
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brimble2010 said:
i dont think u can make start points according to class, 1) because u only have 2 startpoints 2) cos there is no command for this


Yep, the only way to do it is the way that brimble suggested.
 

TheMonk

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Apr 22, 2003
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R3mix said:
Yep, the only way to do it is the way that brimble suggested.
you could try a map quest. altho im not sure if the mapquest is triggerd when you log in to a map .... if it dont you could have a room with a door (where new chrs go) .... once you go threw the door you land on a small 1X1 black map .. this map could have the map quest that intanatly teleports you to the correct house
 

Ali3n

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TheMonk said:
you could try a map quest. altho im not sure if the mapquest is triggerd when you log in to a map .... if it dont you could have a room with a door (where new chrs go) .... once you go threw the door you land on a small 1X1 black map .. this map could have the map quest that intanatly teleports you to the correct house

Mapquest is only useable when you go thru on to a new map.
Suppose you cud start on a totaly black map, which is 3 by 3, you start in the middle, which ever way you move, it moves you onto the same map, but trigures mapquest, and teles you to the correct room.

its 2:30am im Extremely tired lol
 

Solitude

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Apr 22, 2003
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OK what you do is you put this in Mapinfo.txt:

[0 Mapname ###] CHECKQUEST(npcfilename) NORECALL NORECONNECT(###)

Then you make a text file with the same name as "npcfilename" and put it into the MapQuest_Def folder. Now open that file up and insert this:

[@main]
#IF
checkjob warrior
#ACT
;mapmove code to move to warrior house
break

#IF
checkjob wizard
#ACT
;mapmove code for wizard house
break

#IF
checkjob taoist
#ACT
'mapmove code for taoist
break

Thats just the basic layout, I don't remember the commands because I haven't used mir in a while.
 

Ali3n

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Apr 27, 2004
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Solitude said:
OK what you do is you put this in Mapinfo.txt:

[0 Mapname ###] CHECKQUEST(npcfilename) NORECALL NORECONNECT(###)

Then you make a text file with the same name as "npcfilename" and put it into the MapQuest_Def folder. Now open that file up and insert this:

[@main]
#IF
checkjob warrior
#ACT
;mapmove code to move to warrior house
break

#IF
checkjob wizard
#ACT
;mapmove code for wizard house
break

#IF
checkjob taoist
#ACT
'mapmove code for taoist
break

Thats just the basic layout, I don't remember the commands because I haven't used mir in a while.


That would work, but it would still require you to 'enter' the map, not just spawn on it =/
 

StuzUK

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May 5, 2003
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Is it possible to make the 3x3 map the floor is all doors leading to the same 3x3 map so where ever you walk or land you loop and fall through the door as soon as you land?

If so then you could start there and as soon as you spwan you will land on a door fall thorugh it end up in the same map thus reentering the map and triggering the map quest.
 
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brimble2010

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tha sounds a better idea to mine lol, i was thinkin about saying something about mapquest but wasnt sure how to do it, i might try this myself, it sounds a gd idea!
 

DarkMortal

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Jul 28, 2003
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brimble2010 said:
tha sounds a better idea to mine lol, i was thinkin about saying something about mapquest but wasnt sure how to do it, i might try this myself, it sounds a gd idea!

Thanks :P and many thanks to your replies i'm going to still try but meanwhile test out solitude's code and compare with mine ;)
 

Ali3n

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StuzUK said:
Is it possible to make the 3x3 map the floor is all doors leading to the same 3x3 map so where ever you walk or land you loop and fall through the door as soon as you land?

If so then you could start there and as soon as you spwan you will land on a door fall thorugh it end up in the same map thus reentering the map and triggering the map quest.


Yea you can make a 3x3 map, all leading the same door, but when you spawn, you have to acctually move before mapquest is triggered.
 

DarkMortal

LOMCN n00bie
Jul 28, 2003
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R3mix said:
Yea you can make a 3x3 map, all leading the same door, but when you spawn, you have to acctually move before mapquest is triggered.

I agree but i'm a freak to presentation if you might call don't want players to start in a 3x3 black map (not sure if it can be have walls lolz) but i'm going to stick to the npc i suppose :)
 

Ali3n

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DarkMortal said:
I agree but i'm a freak to presentation if you might call don't want players to start in a 3x3 black map (not sure if it can be have walls lolz) but i'm going to stick to the npc i suppose :)


I am i too, You could try something like. Starting in a small room somewhere, and as soon as you move, you move back to the center co-ords, and the Mapquest window appears, it does its stuff, and your away.
 

Solitude

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No,you wouldn't be required to 'enter' the map because of the noreconnect property, that would push you out of the map and send you to where you want to go (ie, warrior house)
 

brimble2010

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what if u were dropped onto an objec, wud it then push u off the object onto the tile u need for the mapquest? and then it would tele u to the right map :)