I'll be looking to add to this thread over the coming weeks as suggestions are made either as replies or as separate threads.
Suggestions marked in red have been added.
Drop any suggestions you have below
Benediction Oils/Strength Oils/WarGodOils
If possible have these drop from more bosses.
As it stands these drop from low level subs and a few early game bosses, after that they seem to dry up a bit so it would be great to have a few more floating about in the drop files.
Commission Merchant
Allow the option to search for specific stats
Alternatively the ability to search for added items and exclude normal items
Bag Drops
As far as I was led to believe this was removed in order to test the changes to Karma.
It's been a few weeks now and it hasn't caused too much in the way of issues.
Possibly consider re-adding these in an upcoming patch?
Boss Shouts/Spawns
As it stands almost every single boss is killed by THC or SD, The moment a shout pops up you immediately see the groups run towards KRs.
The common suggestion has been to remove all but open world boss shouts (Tiger currently) and force players to actually check for the spawns.
Potentially lower the variance on the random spawn or lower the spawn rate slightly on certain bosses.
Future Content Difficulty
The content needs to be harder beyond lair everything is just way to easy, no wonder people are getting bored so fast, most caves currently you can just ignore mobs and steam roll any boss in under 10 minutes of its global shout.
Additionally having bosses/mobs with different aggro mechanics or even scripted style boss fights could further improve the server
Bosses Turn Undead Pets
I believe this mentioned early on during the server that high end bosses would turn undead Tao Pets, is this something that will change?
Server Wide Bosses/Invasions
Additional bosses spawned by Server wide triggers
After x amount of bosses killed (Single type or total) have a server wide boss shout for Province Lords/Single Super Boss/Town Invasions.
Multiple Province bosses could potential provide a mass amount of pvp from smaller guilds over bosses they have a chance of getting.
Client Improvement
Windowed Fullscreen mode
Boss Health Pools
Increase the Health pools of the following bosses to be more inline with Banyo
Queen of Dawn
Frost Lord Hwa
Frost Kitty/Tiger
Resurrection Cooldown/Penalty
As is stand there is very little in the way of punishment when dying - More often than not it can be beneficial to die instead of trying to regen via pots
The suggestions I've seen so far:
Increase the Cooldown of Single Target Resurrection
Have a period of time where a player cannot be ressed again after being ressed. (Either a flat rate or increasing by number of resses in x time)
Part Bag
Already on the way I believe, thought I might as well add it just in case.
Item Part Sales
Currently sales of Item Parts do not show the actual item sold when receiving the in-game mail
Special Repair Costs
More noticeable for Melee classes - The costs of repairing gear for Melee (Both weapon and Accessories) has started spiralling to massive levels.
1.3m for the 3 piece HP set for example.
The cost of repair also doesn't same to take into account of the current durability.
Desert Dungeon/Numa Bosses
Both dungeons are currently missing a boss.
Guild Items
I know you touched upon this in Alpha - Items that can be loaned out to players by the guild storage for a short period of time and are then automatically taken back into Guild Storage.
Possibly an option for Guild leaders to "recall" the item at any time.
Abyss Tao Pets
Abyss should work on Tao pets as it does on Players/Mobs
Suggestions marked in red have been added.
Drop any suggestions you have below
Benediction Oils/Strength Oils/WarGodOils
If possible have these drop from more bosses.
As it stands these drop from low level subs and a few early game bosses, after that they seem to dry up a bit so it would be great to have a few more floating about in the drop files.
Commission Merchant
Allow the option to search for specific stats
Alternatively the ability to search for added items and exclude normal items
Bag Drops
As far as I was led to believe this was removed in order to test the changes to Karma.
It's been a few weeks now and it hasn't caused too much in the way of issues.
Possibly consider re-adding these in an upcoming patch?
Boss Shouts/Spawns
As it stands almost every single boss is killed by THC or SD, The moment a shout pops up you immediately see the groups run towards KRs.
The common suggestion has been to remove all but open world boss shouts (Tiger currently) and force players to actually check for the spawns.
Potentially lower the variance on the random spawn or lower the spawn rate slightly on certain bosses.
Future Content Difficulty
The content needs to be harder beyond lair everything is just way to easy, no wonder people are getting bored so fast, most caves currently you can just ignore mobs and steam roll any boss in under 10 minutes of its global shout.
Additionally having bosses/mobs with different aggro mechanics or even scripted style boss fights could further improve the server
Bosses Turn Undead Pets
I believe this mentioned early on during the server that high end bosses would turn undead Tao Pets, is this something that will change?
Server Wide Bosses/Invasions
Additional bosses spawned by Server wide triggers
After x amount of bosses killed (Single type or total) have a server wide boss shout for Province Lords/Single Super Boss/Town Invasions.
Multiple Province bosses could potential provide a mass amount of pvp from smaller guilds over bosses they have a chance of getting.
Client Improvement
Windowed Fullscreen mode
Boss Health Pools
Increase the Health pools of the following bosses to be more inline with Banyo
Queen of Dawn
Frost Lord Hwa
Frost Kitty/Tiger
Resurrection Cooldown/Penalty
As is stand there is very little in the way of punishment when dying - More often than not it can be beneficial to die instead of trying to regen via pots
The suggestions I've seen so far:
Increase the Cooldown of Single Target Resurrection
Have a period of time where a player cannot be ressed again after being ressed. (Either a flat rate or increasing by number of resses in x time)
Part Bag
Already on the way I believe, thought I might as well add it just in case.
Item Part Sales
Currently sales of Item Parts do not show the actual item sold when receiving the in-game mail
Special Repair Costs
More noticeable for Melee classes - The costs of repairing gear for Melee (Both weapon and Accessories) has started spiralling to massive levels.
1.3m for the 3 piece HP set for example.
The cost of repair also doesn't same to take into account of the current durability.
Desert Dungeon/Numa Bosses
Both dungeons are currently missing a boss.
Guild Items
I know you touched upon this in Alpha - Items that can be loaned out to players by the guild storage for a short period of time and are then automatically taken back into Guild Storage.
Possibly an option for Guild leaders to "recall" the item at any time.
Abyss Tao Pets
Abyss should work on Tao pets as it does on Players/Mobs
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