(Crazy)Suggestion: cast speed

Mu online season 21 - grand opening

Chaiyns

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Jan 6, 2013
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So there's been a lot on the forums regarding ranged classes in PvE, specifically archers and wizzies doing sub-par damage (Tao's are slow too but that's always been the case), however a lot of balking goes on about archers and taos in PvP, how can we affect one while minimizing the impact on the other?

A cast speed stat affixed to new jewelry perhaps, this speed would of course have to affect the windup time between casts rather than the cast animations themselves as to affect PvP minimally, as well as require a loss of primary stats (as per the gale set) for using them. Now, as ranged characters are rarely standing in one spot chain casting against melee players (unless they have a death wish), the only instance this would have big affects on PvP is in giant group PvP where a caster might be able to do this, or ranged against ranged, in which case the stat would be equally available and therefore not affecting the current balance much.

For wizzies and archers this allows them more damage in PvE where there seems to be big gripes, and would perhaps give Taos some more breathing room for all the inane buff spamming we have to do (I'm looking at you UE).

This could have alternate affects as well, for example: lowering time between damage ticks for Tao poison or Wizzy FW damage, maybe increasing pet movement speed a bit for them, or perhaps at a real high number give AB an extra tick?

It'd be a pretty fun dynamic to have in game imo.

Alternate ideas/Thoughts? (Please keep salt out, if you disagree please keep it constructive and _TRY_ not to argue amongst yourselves, it's just theorycrafting after all!)
 

HarryH

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Apr 25, 2014
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It would have to come at a significant cost in terms of DC/MC/SC as is the case for gale items, Smash set is on par with lvl 26 items
 

The NightAngel

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Feb 8, 2014
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Would be nice to have a set of items IE smash set but something for archers.
Same for sins.
I find it frustrating that the other 3 class ported with their sets and nothing was created for sins/archer. Yeah they can both use the part strong set otherwise thats it. So little thought by the team.

A set for cast speed would be good but it would need to be class specific as all class use cast speed, dont particularily want to see BA being cast at speed 8. Tdb is bad enough.

The other potential issue is that a single player could start to stun lock alone if they had enough speed. Solo tstorming.. Cant actually decide if thats good or bad.. Would be alot of fun not having to rely on someone.

Overall i like the idea but it would need some serious thought behind it. Balancing the low +cast speed that the majority would have vs the high +speed that 1 or 2 would have would be problematic unless its a cap of like +2 thats achievable by all.
 

d1craig

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Aug 12, 2010
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This sounds very good. The only problem is it adds so much more to the balancing of the server. Adds so many more problems.

Also so I think this is something that would need a lot of testing and that's just not something we seem to be able to do. Yes we do testing but not enough I beleive.

This is would also mean reducing the effect of sc mc dc for ranged classes. I beleive warriors and sins have the correct multipliers on their offensive stat atm, they are not too powerful unless they have something ridiculous like luck 7 or spd 8. Wizards and archers (not sure about Taos never see enough of them) have got problems with how spells use there stats IMO. In my eyes that's where all the problems seem to be coming from.
 

lancelot1

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Sep 26, 2007
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Same for sins.
I find it frustrating that the other 3 class ported with their sets and nothing was created for sins/archer. Yeah they can both use the part strong set otherwise thats it. So little thought by the team.

A set for cast speed would be good but it would need to be class specific as all class use cast speed, dont particularily want to see BA being cast at speed 8. Tdb is bad enough.

The other potential issue is that a single player could start to stun lock alone if they had enough speed. Solo tstorming.. Cant actually decide if thats good or bad.. Would be alot of fun not having to rely on someone.

Overall i like the idea but it would need some serious thought behind it. Balancing the low +cast speed that the majority would have vs the high +speed that 1 or 2 would have would be problematic unless its a cap of like +2 thats achievable by all.
Cap it at enough so that stunlock doesn't work (3-4, depending on values?).

A nightmare to test on all mobs, to be sure, but that's what the (hopefully decent enough) player-base is, to report when it's OP.

It would be very nice if, as a Tao, I could almost stun-lock mobs in PB with Shin and Deva. Tao solo leveling, yay.