CrimeCraft (CB)

Mu online season 21 - grand opening

Sawell

Golden Oldie
Golden Oldie
Dec 29, 2003
1,079
17
175
Looks good, but I'd like to know their strategy for dealing with easily made aimbots when the game launches. It's the reason most attempts at some kind of MMOFPS fall on their ass. You can't really make a 'skill based' MMO, as the skill element will just be replicated mechanically and taken advantage of. The problem with MMOFPS is that the client has to be told where the enemy is, and the moment that packet is sent to the client there's piss all the server can do about it, so the client just aims for the head, shoots and levels up faster than everyone else. D'oh!
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
Looks good, but I'd like to know their strategy for dealing with easily made aimbots when the game launches. It's the reason most attempts at some kind of MMOFPS fall on their ass. You can't really make a 'skill based' MMO, as the skill element will just be replicated mechanically and taken advantage of. The problem with MMOFPS is that the client has to be told where the enemy is, and the moment that packet is sent to the client there's piss all the server can do about it, so the client just aims for the head, shoots and levels up faster than everyone else. D'oh!

It's not like CA,CS,COD were your on a little map to kill everyone on, it's more along the lines of... Grand theft auto, your in a massive town, go to shops and buy weapons,new clothes, get your stats up etc... but it's ftp so yer the most likely will be stupid hacks.