This may just be early morning ramblings but here my current suggestions for server in its present state.
*Vapourise needs to become SC based.
*AC/AMC needs balancing e.g Warrs should have more ac than amc, taos mixture of both, wiz more amc than ac. (E.g set a stat max for a kit say 500, split that between AC/AMC so that Warr gets 350ac 150amc, tao gets 250ac 250amc, wiz gets 150ac 350amc)
*Wiz new skill either Flamefield (may not be necessary as we can kill ppl ne ways) or WindThrust(Thrusting) seems as only thing that can kill me at the moment is a warr's para n thrust.
*To balance wiz having a warr skill maybe make Paraball do some decent ranged damage.
*I've not seen rebirth kits yet so I dont know current stats but maybe add pvp stats to them as thats where then fun is @ that stage in the game. e.g Warr Kit have 30% M.Evasion split over entire Rebirth set, Taos have 15% M.Evasion 15% P.Evasion over entire Rebirth set, Wiz have 30% P.Evasion split over entire kit (im assuming P.Evasion will evade para?) this should be a balanced solution to making rebirth worth while.
*If above is introduced Rebirth sets need to be locked to each class unsure how this could be done but typically done via weight limits. (Due to rebirth players having a new pet, Wiz/Tao no longer need Warr kit for clone/slave).
Hope some of this rambling is usefull any comments muchly appreciated.
/CC
*Vapourise needs to become SC based.
this is being looked into same as it was on crusade one not sure if this can be done but as i have said several times its being looked into.
*AC/AMC needs balancing e.g Warrs should have more ac than amc, taos mixture of both, wiz more amc than ac. (E.g set a stat max for a kit say 500, split that between AC/AMC so that Warr gets 350ac 150amc, tao gets 250ac 250amc, wiz gets 150ac 350amc)
this is also being looked into and is going to take some time.
*Wiz new skill either Flamefield (may not be necessary as we can kill ppl ne ways) or WindThrust(Thrusting) seems as only thing that can kill me at the moment is a warr's para n thrust.
have thought about wizz have new skills and at present there is not one
reason for this is becasue wizz can out lvl anyclass at present so introduceing say flamefeild on mass attack at high damage would kill the server quicker so soz wizz.
*To balance wiz having a warr skill maybe make Paraball do some decent ranged damage.
well we have already introduced a tao an war skill to try and ballance out lvling etc.
*I've not seen rebirth kits yet so I dont know current stats but maybe add pvp stats to them as thats where then fun is @ that stage in the game. e.g Warr Kit have 30% M.Evasion split over entire Rebirth set, Taos have 15% M.Evasion 15% P.Evasion over entire Rebirth set, Wiz have 30% P.Evasion split over entire kit (im assuming P.Evasion will evade para?) this should be a balanced solution to making rebirth worth while.
*If above is introduced Rebirth sets need to be locked to each class unsure how this could be done but typically done via weight limits. (Due to rebirth players having a new pet, Wiz/Tao no longer need Warr kit for clone/slave).
you might have something here will wait to see what koni thinks about it,
other than that all suggestion are welcome as i have always said but most we are awear of but just havent got around to sorting them out or we are currently working on a coupple of projects at a time which are very anouying.