Current opinions on changes this patch

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Koriban

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Aug 18, 2006
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Deva is currently, a joke. Level 1 deva hits for 50 damage a tick, never misses and can hit me from entire screen range. No melee class is going to ever touch a tao with deva out currently, considering no LionRoars in game yet. This needs... adjusting.

Sins Healthbuff... think it's fine tbh, not too bad.

Archers healthbuff... again, think it's fine tbh.

1.2x damage multiplier for yellow - this should have been made for pvp only imo, but more of a nerf to sins really.

Casting rate looks okay. Needs more testing.

Besides that, things are fine.
 

Surreal

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Deva is currently, a joke. Level 1 deva hits for 50 damage a tick, never misses and can hit me from entire screen range. No melee class is going to ever touch a tao with deva out currently, considering no LionRoars in game yet. This needs... adjusting.

Sins Healthbuff... think it's fine tbh, not too bad.

Archers healthbuff... again, think it's fine tbh.

1.2x damage multiplier for yellow - this should have been made for pvp only imo, but more of a nerf to sins really.

Casting rate looks okay. Needs more testing.

Besides that, things are fine.

Can't really comment on Deva as I havn't been attacked by one yet but there is at least one person with Lion Roar (seen someone afk levelling it in Mizu) and I'm sure there's another book floating around :)
 

Guccci

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There are atleast 2LR ingame I know of, Zzyz and Over both have it
 

Chaiyns

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As of so far unless it's placebo, cast rate on tao seems the same or slower than before (either that or I'm suffering atrocious lag)
 

Jest

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As of so far unless it's placebo, cast rate on tao seems the same or slower than before (either that or I'm suffering atrocious lag)

I've had a fair bit of lag tonight. Unusual for me on Chronicles.
 

DeathSentence

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Nov 14, 2013
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i agree with deva and thats coming from a tao.

correct me if am wrong but all pets should be hitting a damage based on the taos SC so with sams current idea in mind skeles hit hardest. eg

skelly hits base damage dependent on skill lvl+ 30% of player sc
Deva hits base damage dependent on skill lvl+20% of players sc
shin hints base damage dependent on skill lvl +10% of player sc.
(Bare in mind the % is just for example)

rather then have some lvl 38 tao running around with lvl 0 deva slapping everyone for 30-40 damage

just an idea but correct me if i am wrong :)
 

davey_boyy

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Ridiculously Huge changes to HP particularly archers Sins not so much as their melee class and they needed a bit more hp, but iv been told 40+ archers have been given an extra 70-80hp?? that is unbelievable amount of extra hp they already outdamage the other ranged classes taos and wiz now they get Even more hp, Wizz yet again get fking shafted doing 80-100 max and having hugely lower hp than archers casting rate cant say iv barely noticed a difference in that either., Change HP pots they are ****ed and OP on this server they actually regen ridiculously fast faster than euro if ur saying u want to keep it official a wiz cant actually physically kill any other class now simple hp potting will out regen the damage its becoming pointless to pvp on wiz now..
 

Ezrolith

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Jul 28, 2013
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Ridiculously Huge changes to HP particularly archers Sins not so much as their melee class and they needed a bit more hp, but iv been told 40+ archers have been given an extra 70-80hp?? that is unbelievable amount of extra hp they already outdamage the other ranged classes taos and wiz now they get Even more hp, Wizz yet again get fking shafted doing 80-100 max and having hugely lower hp than archers casting rate cant say iv barely noticed a difference in that either., Change HP pots they are ****ed and OP on this server they actually regen ridiculously fast faster than euro if ur saying u want to keep it official a wiz cant actually physically kill any other class now simple hp potting will out regen the damage its becoming pointless to pvp on wiz now..

Are you, like, a crazy person?
 

Samuel

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Feb 8, 2011
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Deva is currently, a joke. Level 1 deva hits for 50 damage a tick, never misses and can hit me from entire screen range. No melee class is going to ever touch a tao with deva out currently, considering no LionRoars in game yet. This needs... adjusting.

Sins Healthbuff... think it's fine tbh, not too bad.

Archers healthbuff... again, think it's fine tbh.

1.2x damage multiplier for yellow - this should have been made for pvp only imo, but more of a nerf to sins really.

Casting rate looks okay. Needs more testing.

Besides that, things are fine.

Stun damage was never intended to be 1.5x... Euro was 1.2 (regardless of what people think it was, we have access to the official code on this one and it was 1.2...).

Deva attacks a full screen yes, so should mirroring, mirroring never misses, so I didn't think deva should either... As for the damage, its a hard one to scale... Maybe it needs some adjustments when attacking players, but versus mobs (specially the higher end ones) it doesn't do all that much damage.

Be interested to know how well a tiger necklace works against deva.
 

xXxX

Golden Oldie
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Mar 9, 2005
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gotta agree deva dmg is crazy now up to 53 dmg a bolt at lvl 1 in pvp with red psn, imagine with green,lvl 7 shin and sfb lol? or even worse a lvl 7 deva lol

Should of just upped its range n thats it , damage didnt need touching, it always did its job which is flinching targets was never ment to outright kill people.
 
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Chriz

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Urgh deva seems a bit op..might reroll a tao, my wiz doesnt even hit 50 with tbolt in pvp and thats if i can even land a bolt lol
 

Doug

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Feb 2, 2014
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Taos can kill someone now omg nerf them! :p good patch can't notice diff on wiz casting but happy all round
 

itchi

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May 18, 2013
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Stun damage was never intended to be 1.5x... Euro was 1.2 (regardless of what people think it was, we have access to the official code on this one and it was 1.2...).

Deva attacks a full screen yes, so should mirroring, mirroring never misses, so I didn't think deva should either... As for the damage, its a hard one to scale... Maybe it needs some adjustments when attacking players, but versus mobs (specially the higher end ones) it doesn't do all that much damage.

Be interested to know how well a tiger necklace works against deva.

I think here lies the problem! Deva and clone should miss you! Whats the point in having ac/amc or any defence gear if your getting hit by a clone/deva 100% of the time?

Its the same with ranged mobs on here too they hit 100% and have ridicules range too boot!




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Jacko

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Honestly i think deva change aint that bad. Okay it does quite some damage but in dungeon you can still work around it and it now actually makes it possible for tao to kill people by their own instead of getting steamrolled by the hp buffed archers
 

MOJOS

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Mar 9, 2014
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Honestly i think deva change aint that bad. Okay it does quite some damage but in dungeon you can still work around it and it now actually makes it possible for tao to kill people by their own instead of getting steamrolled by the hp buffed archers

+1 to this.
 

isen

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Oct 1, 2013
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Can't comment on other classes, but wiz casting times seem smoother since the patch. I can atleast stop casting to raise shield without feeling im leaving myself exposed to extra attacks now.
Its the same with ranged mobs on here too they hit 100% and have ridicules range too boot!
I don't mind that they dont miss, our def is probably too low for that atm( but may need looking into later if mobs still 100% hit), but their attack range is annoyingly high, zumaarchers can shoot me from off my screen still.
 

WildGirl

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May 26, 2013
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You just stated that Deva lvl 1 does 50 dmg, it's like I say any lvl 32 warrior hits 300 dmg with every tdb they cast.

Pets have a min and a max damage. My lvl 2 Deva dies 25 dmg average and like Samuel said on high level monsters pets do low to no damage.

My idea was simple, give pets penetrating defence stats and no higher then 30 dmg.