Thought I would comment (as I coded it :P).
From what I remember of Curse it was always a bit of a game changer (much like FF for Wizards)...
I am pretty certain that I copied the rates from the phili source (rates being: chance of slow, time of slow, debuff rates and area of effect), the flinching afterwards is obviously a bug and I am inclined to ask LCD to look at this as he would be able to fix this far faster than me at the moment... I will ask him to double check the rates to be sure, but, I am inclinced to keep it official as it was always a "great goal" for taoists, taos have to be in the grind to get to that level and are rewarded with being the hardest pvp'ers.
Sam
Hi Sam,
Its great to see you having more input on the forum again.
It may be worthwhile thinking outside of the "official" box regarding absolutely everything going forward.
I suggest this only because not everything has been "official" to this point so anything that was implemented on an "offical" balancing aspect may not apply here.
Just a small example would be that the pets have master commands, combined with a spammable aoe slow there will now be perma slow perma flinch problems.
I really dont want my post to come across as knowing better because i do not, i do however believe that making this server "your own" from this point forward and forgetting about official and euro would be most advisable.
You have already won the euro clone wars, this server has been a great euro replica, with the struggle for low level items right up to the skills being almost unatainable, the exploration of the new layouts to maps giving it that first time feel and of course the early server sebuk wars.
Now you have outgrown euro and official. this is now your very own stand alone game, I believe you would be wise to use your imagination and develop this further as the next gen mir it should be.
There is still an awfull lot that has never been done before on any server that this game could provide and support.