Curse pots

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deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
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London, England
I do think Exp Pots/bundles should be tradeable. Would give the economy a bit of a boost tbh as well as allow those who want to trade to their other characters.

I would rather people pay Sam money, to make gold from selling Pots, than they pay some random gold seller which is what is happening currently.

Do you not agree?

+1

But greed has kicked in tbh.
 

peterpan

Dedicated Member
Dedicated Member
Mar 1, 2014
167
2
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Sorry but no I dont want to see anything from game shop tradable. Ever.
How much have you people "lost" because you have exp pots on another char? £100? £10? less? You might change your minds again and go back to that char when the next set of skills arrive or someothing else gets adjusted.
Curse immunity potions arent good for the game. WHo ever is selling them is exploiting. WHoever has stockpiled them is exploiting.
 

itchi

Dedicated Member
Dedicated Member
May 18, 2013
92
1
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I think game shop items should be tradeable as mentioned it would allow people to trade for in-game gold if they are short for cash and would help the economy! Also i dont want to donate on 5 different accounts! I i choose to make another class on another account, i should be able to trade my current game gold/items over to that account if i choose to rather then donating again on that said account! Not every one is made of money and can't afford to do that! it makes it fair for the casual donator and would encourage more people to donate!


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blink

Dedicated Member
Dedicated Member
Jan 1, 2014
142
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Game gold items being trade able screws the game permanently. There was loads of discussion about this at the start and the promises were made. Change it now and server count goes down more
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
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These should also be locked to a character, if they are not then we will fix this.

There are a number of reasons we lock gg items to characters...
1. So we can keep track of who has used what and when. (This can be done without locking, but its a lot more difficult to trace the source).
2. Avoid mass exploits, I recoded many aspects of the gameshop and if one person found an exploit that enabled him to have 100 exp pots, then that one person could be banned and that would be the end of the issue... However, if he gave the 100 pots out to 100 people then again it is a lot harder to trace/fix.
3. The third one is the most important, which is economy, we didn't want people selling gamegold items for ingame cash and potentially enabling people to generate ingame gold through items we sell on the gameshop.

I would like to revisit the gg sales system and open it up to accounts (e.g. gg can be used by all characters under a single account), but this is something that is pretty far down the list of things to do at the moment.

Hope this explains a little method behind the madness.

Sam
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
2,614
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These should now be bound to a player, could someone confirm this for us?

Sam
 
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