DarK Myst Server 1.9 Emu
This is what iv layed out so far, it is a DIY server, only thing needed is a map maker *looks around for one* If nething is missing that should be there please don't hesitate to point it out. Any input on more ideas would be great. Servers are made for people to play.
Once again anybodys ideas won't be ignored. Good ideas will be seriously considerd.
One last thing please don't say this is a copy of bla bla server. It's annoying and frustrating when u work hard on somthing. And get accused on copying.
Server Info:
Start Level: Level 7
Exp: x3-5
Starting Gold: 0 (A short quest will give u 10k as u start, Teleports under lvl20 will be free)
Estimated Remaining Time 1-2 Months
Getting Gold: A system based on mir3 (certain caves drop a fair ammount of gold)
Items/Stats: The item DB has been wiped and re-written... Some of the item stats are from mir3, some from mir2. There will be diffrences tho... such as dss is level 44. Currently the item db ammount stands at 500 ish, items go up to level 50, no sets have been included, I leave it to testing to put these in or not.
Monster DB: Up to date with all euro mobs, 25 new caves so far (147 mobs), Will be aiming to bring that up to 50. All the new mobs have had a lot of care put into the stats, hopefully they will be no caves that stick out in where to lvl at one certain lvl.
Magic DB:Each class will have its own bits and bobs. Some spells i am skeptical of putting in the final version
Tao spells added:
MassPoison EnergyRepel Purification Enhancer(skeptical)
Wizz spells added:
FlameDisrupt FlameField MassThunder(skeptical)
Warr spells added:
ParaBall FootPinRod LionRoar(skeptical)
Pets: Taos get Deva warrs get slaves (not overpowerd as usual) Wizz's will get 2-5 pets e.g. 5 Spider Bats with 500 base hp
Item Drops: Rare, don't want a server overrun with items so everybody has whats best for them at lvl45
Crafting: A lot of people say this ruined a lot of servers (One of them was a fantastic server called RageZone.) Befor anybody makes the mistake and attempts to say this is a attempt at remaking ragezone... Don't bother, u can only find that out by playing the server. Once u do play the server u can quite easily see its not. Back onto the subject...
This feature will probably not be ingame untill iv got everything perfect with the npc. Which yes does take a long time to get right. There will also be a added feature in crafting NPC, which i won't release yet.
so Yes Orbs + Gems will be ingame eventually. More details at a later date
Createing Gems Since these will not break ur item everytime. I have made it the same as euro mir to make. 1 Platinum Pur 13+ 1 Stone 1 Nephrite Pur13+
Teleporting: Altho Euro Mir thought it was a good idea to take chiefs out of the game... I don't, Cheif npcs will be ingame. These will not take u to everywhere on the game, the chief will be all u need untill atleast level 40though. As you probably guesed TownTeleporters are still ingame and seprate to chiefs!
Quest:
Not got very far on these yet... Well not got newhere on them at all. Will update this as it comes.
Shop NPC's:
Jewelry up to level25, Weapons up to level26, Armours Level35(Iron,Pearl,WizzRobe) Helmets 27, Belt+ Boots level15, No stones
Maps: So far the whole server has been DIY, however im useless at making maps, A few maps have been used from releases on mirsection, apart from that this is the downfall and what will keep the server from being released asap. Any help with maps from anybody would be very much appreciated.
Other additions included
Wings
Horses
Houses (Using a new idea on the subject)
Guild territories (Will have a job system, chosen by the Leader of the guild)
Beuty NPC, (Name colour, Hair change,)
Marriage
Game Points (Not the one that adds dc bla bla)
A second SW
Edited XP per level
Auto Patcher if i get a bit of help sorting it
Edited client view
Once again any ideas u have i would love to here
Might be a bit long winded at times but didnt want to miss many details
This is what iv layed out so far, it is a DIY server, only thing needed is a map maker *looks around for one* If nething is missing that should be there please don't hesitate to point it out. Any input on more ideas would be great. Servers are made for people to play.
Once again anybodys ideas won't be ignored. Good ideas will be seriously considerd.
One last thing please don't say this is a copy of bla bla server. It's annoying and frustrating when u work hard on somthing. And get accused on copying.
Server Info:
Start Level: Level 7
Exp: x3-5
Starting Gold: 0 (A short quest will give u 10k as u start, Teleports under lvl20 will be free)
Estimated Remaining Time 1-2 Months
Getting Gold: A system based on mir3 (certain caves drop a fair ammount of gold)
Items/Stats: The item DB has been wiped and re-written... Some of the item stats are from mir3, some from mir2. There will be diffrences tho... such as dss is level 44. Currently the item db ammount stands at 500 ish, items go up to level 50, no sets have been included, I leave it to testing to put these in or not.
Monster DB: Up to date with all euro mobs, 25 new caves so far (147 mobs), Will be aiming to bring that up to 50. All the new mobs have had a lot of care put into the stats, hopefully they will be no caves that stick out in where to lvl at one certain lvl.
Magic DB:Each class will have its own bits and bobs. Some spells i am skeptical of putting in the final version
Tao spells added:
MassPoison EnergyRepel Purification Enhancer(skeptical)
Wizz spells added:
FlameDisrupt FlameField MassThunder(skeptical)
Warr spells added:
ParaBall FootPinRod LionRoar(skeptical)
Pets: Taos get Deva warrs get slaves (not overpowerd as usual) Wizz's will get 2-5 pets e.g. 5 Spider Bats with 500 base hp
Item Drops: Rare, don't want a server overrun with items so everybody has whats best for them at lvl45
Crafting: A lot of people say this ruined a lot of servers (One of them was a fantastic server called RageZone.) Befor anybody makes the mistake and attempts to say this is a attempt at remaking ragezone... Don't bother, u can only find that out by playing the server. Once u do play the server u can quite easily see its not. Back onto the subject...
This feature will probably not be ingame untill iv got everything perfect with the npc. Which yes does take a long time to get right. There will also be a added feature in crafting NPC, which i won't release yet.
so Yes Orbs + Gems will be ingame eventually. More details at a later date
Createing Gems Since these will not break ur item everytime. I have made it the same as euro mir to make. 1 Platinum Pur 13+ 1 Stone 1 Nephrite Pur13+
Teleporting: Altho Euro Mir thought it was a good idea to take chiefs out of the game... I don't, Cheif npcs will be ingame. These will not take u to everywhere on the game, the chief will be all u need untill atleast level 40though. As you probably guesed TownTeleporters are still ingame and seprate to chiefs!
Quest:
Not got very far on these yet... Well not got newhere on them at all. Will update this as it comes.
Shop NPC's:
Jewelry up to level25, Weapons up to level26, Armours Level35(Iron,Pearl,WizzRobe) Helmets 27, Belt+ Boots level15, No stones
Maps: So far the whole server has been DIY, however im useless at making maps, A few maps have been used from releases on mirsection, apart from that this is the downfall and what will keep the server from being released asap. Any help with maps from anybody would be very much appreciated.
Other additions included
Wings
Horses
Houses (Using a new idea on the subject)
Guild territories (Will have a job system, chosen by the Leader of the guild)
Beuty NPC, (Name colour, Hair change,)
Marriage
Game Points (Not the one that adds dc bla bla)
A second SW
Edited XP per level
Auto Patcher if i get a bit of help sorting it
Edited client view
Once again any ideas u have i would love to here
Might be a bit long winded at times but didnt want to miss many details
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