Now is the time to post of any known issues and bugs. And to list them in a nice easy way to read.
E.g.
Gold - Gold is too easy to obtain on the current Ace server. Lower sale prices of certain items or the drop rate of them items.
Level33 Armours for example, selling at 20k+ each and drop quite frequently. Kill 1 IWT and you get about 4... That's around 100k.
Gems/Orbs - Chance of a gem working is currently too high. Orbs drop too easily.
Suggestion: Make gems fail more often, not so they always destroy items but just the "Gem failed".
Take out Lesser orbs and make normal Orbs much rarer.
Runes - Make them drop less.
I actually loved the lesser orb idea, it added a dynamic to the mid level economy where new players could find items that are actually valuable to higher level players. As opposed to everything under a certain threshold is junk, unless you win a lottery and land +4 stats on something.
Gems are coded differently than on official and its likely because the cap is set at 7 stats whereas everything but armor (and weapon bar refining) was capped at 5 on official. We would see alot more breaks and no effects with it set to 5.
Also armors I think are maybe double what they were on official servers. Wiz and taos can barely pickup armors especially iron as their bag weight is pitiful, so gold on the server is likely primarily from the direct to bag gold drops. People often skipped picking up gold on servers, now everyone gets it automatically.
Edit: The culprits for stats on the server are slots and added stats for gems/orbs being up to +7.
---------- Post Merged at 04:41 PM ---------- Previous Post was at 04:35 PM ----------
People that are concerned with server 'flooding' of high level items have to keep in mind that there are lots of bosses all day long for a small number of players. Not only that, but people want more content and more content means more loot. If there were 1000+ players the loot distribution would take alot longer because of the ratio of bosses/mobs to players.