Release Desert Map from editor

Fusion

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Messing around and ended up with this map. if people want to extend the map it can be done, there is lots of space to add around the map
Nothing crazy small village, 2 caves entrance

as always any issues please let me know i will try fix.
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mir2pion

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Huge job and epic size (1500x800), doubt it can be used as a single map.

It could be cut vertically into three maps, 500x800 each across those passages but it would be still smaller if those extra margins would be removed.
TBH I don't think it needs adding more stuff in them.
 
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Fusion

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Huge job and epic size (1500x800), doubt it can be used as a single map.

It could be cut vertically into three maps, 500x800 each across those passages but it would be still smaller if those extra margins would be removed.
TBH I don't think it needs adding more stuff in them.
Why could it not be used as one large map is there restriction on zircon for this?, just wondering as was going to make a large map with different zones, like frost/snow/sand area was thinking 1500x2000, i could see mob placement been a issue tho.
 

mir2pion

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It might be OK because this desert map is not as object heavy like for example sldg.map and similar which is smaller map but it has large city and villages and trees (I think mob spawns come into load only when used in the client). Those maps might be OK in your editor or zircon client but Crystal editor (at least the one I use) is not x64 program and it struggles with those maps, can run out of memory when you edit large maps and need to restart editor... also not easy to make minimap due to memory thing.

Maybe others will have something to say, I don't quite recall the various objections back when Chalace was making huge maps and when I made Crystal editor able to make new maps up to 4000x4000 tiles. It was OK when the map was empty but if it was filled up with tiles (I didn't try), the editor might not even open it, again memory limitation.

Other objections might be that you could burn out populating such huge maps :geek:

Also from the player point of view, not sure if it maters that you can keep going and still be on the same map without reload, if that enhances your game experience.

Otherwise I am like you, also like huge maps, that's why I made the editor able to make new maps 4k square. Maybe if it was mostly filled with water and those non-walkable backlands and there would be islands on it...
 
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tinmymouthpl0x
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Maybe others will have something to say, I don't quite recall the various objections back when Chalace was making huge maps and when I made Crystal editor able to make new maps up to 4000x4000 tiles. It was OK when the map was empty but if it was filled up with tiles (I didn't try), the editor might not even open it, again memory limitation.
Sounds like thats just an issue with crystal map editor not releasing resources - apart from caching images over time it shouldn't really be any different whatever the map size. When it comes down to it a map doesn't hold any image data, just indexes of the images its going to use, and the window doesn't draw anything outside of its view - so as long as the image cache is released over time (exactly like the client does) you should be fine regardless of map size.

Obviously minimap exporting does become an issue as that does put every image in to memory.

Zircon map editor has been used for some quite intensive object/map creation so I'd be very surprised if it ever saw issues of being slow or struggling to load.
 
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mir2pion

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Obviously minimap exporting does become an issue as that does put every image in to memory.

When you zoom out, the editor loads more tiles, so on large maps, you may not be able to zoom out to see the whole map. Don't know what the effect of drawing tiles in smaller size in zoomed out view does, probably scale reducing takes extra resources.
 
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tinmymouthpl0x
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When you zoom out, the editor loads more tiles, so on large maps, you may not be able to zoom out to see the whole map. Don't know what the effect of drawing tiles in smaller size in zoomed out view does, probably scale reducing takes extra resources.
Yeah thats also true. Ive not seen any issues with the zircon map editor though.

Its possibly all your issues are linked to just being a 32 bit app, or crystal map editor having memory issues.
 

mir2pion

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Agree, memory issues are with my editor version. The one on github is now supposedly x64 but I didn't test it, just playing with the idea of importing (copying?) some of its commits to make my editor version x64.