- May 24, 2020
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Desolation Mir2 - Server Info
Welcome to Desolation Mir2, a fully evolved experience built for players who want depth, speed, and long term progression without sacrificing balance.
Desolation is designed to combine the best parts of medium rate progression with the excitement and pace of high rate gameplay. The result is a server that feels rewarding at every stage, whether you're grinding, PvPing, or pushing endgame content.
Desolation is designed to combine the best parts of medium rate progression with the excitement and pace of high rate gameplay. The result is a server that feels rewarding at every stage, whether you're grinding, PvPing, or pushing endgame content.
You can now expect:
Significantly expanded progression systems — more ways to build, customize, and strengthen your character
A large amount of new content — keeping gameplay fresh and engaging long term
Reworked and fully implemented Archer/Monk classes, bringing the total to 6 playable classes, each with its own identity and playstyle
A large amount of new content — keeping gameplay fresh and engaging long term
Reworked and fully implemented Archer/Monk classes, bringing the total to 6 playable classes, each with its own identity and playstyle
The focus remains the same:
A balanced, competitive environment with strong PvE, intense PvP, and meaningful progression, all supported by modern QOL improvements.
Development is being handled carefully to ensure the server launches in a stable, polished state with systems that work exactly as intended.
Development is being handled carefully to ensure the server launches in a stable, polished state with systems that work exactly as intended.
Available Classes = Warrior, Wizard, Taoist, Assassin, Archer And Monk
Rate = Custom Medium Rate
Codex System
Looking for a new long term progression system? The Codex has arrived. The Codex gives you a new way to strengthen your character by collecting and submitting items found throughout the world. Completing entries grants permanent stat bonuses and rewards, providing meaningful progression beyond traditional leveling and gear upgrades.How It Works
- Open the Codex and browse available entries.
- Collect the required items for an entry.
- Submit the required items.
- Pay the required gold to finalize the entry.
- Receive permanent bonuses and rewards.
Hundreds of Collectible Goals
Track and complete Codex entries across a wide range of content, encouraging players to hunt monsters, defeat bosses, and gather rare materials.Powerful Permanent Bonuses
Completing entries grants permanent character bonuses, allowing your account to grow stronger over time.Bulk Submission Tools
Submitting progress is simple: Submit All Items- Submits all available required items.
- Completes all ready entries at once.
- Allows you to review and select entries before confirming.
- Displays the total gold cost and rewards beforehand.
Auto Sell Integration
A new Auto Sell option has been added:- Skip Codex Items
Built for Long Term Progression
The Codex is designed to reward consistent gameplay across all stages of the server. Whether you're farming common monsters, hunting bosses, or collecting rare drops, nearly everything you do can contribute toward Codex completion and permanent character growth.
Codex Item Indicator
One of the QOL features added alongside the Codex System is the new **Codex Item Indicator**.Any item that is currently required for Codex progression will display a small quest marker on its icon, making it instantly recognizable while farming, looting, trading, or managing your inventory.
This means you no longer need to constantly open the Codex to check whether an item is needed or not. If an item has the indicator, it's useful for Codex progress. If it doesn't, you can safely assume it isn't currently required.
Combined with the new **Skip Codex Items** Auto Sell option, this makes collecting and managing Codex materials much more convenient and helps prevent accidentally selling items that are needed for future progression.
Hunting Log System
The Hunting Log System is a permanent progression feature that rewards players for repeatedly defeating specific monsters. By building experience against each target, you unlock exclusive bonuses that apply only when fighting that monster type. Completing a Hunting Log entry grants:- +10% Experience
- +10% Drop Rate
- +10% Damage
- Permanent +10 DC/MC/SC for every 50 completed tasks.
- Browse the available monsters through the Hunting Log interface
- Select any entry to view its details and your current progress
- Progress is tracked automatically as you fight and interact with that monster
- Kills are registered automatically when you defeat the target
- Once the requirement is met, rewards are applied instantly
- A system message will notify you upon completion
- Kills – Total number of defeated monsters
- Damage Dealt – Total damage inflicted on that monster
- Damage Taken – Total damage received from that monster
- Deaths – Number of times you were killed by that monster
New Quest System
The quest system has been fully redesigned from the ground up to deliver a more structured, responsive, and player driven experience. Instead of a static quest list, the new system introduces a dynamic quest panel that adapts in real time to your progress, making objectives clearer and navigation significantly faster. New Tracked Quest Feature i've also completely rebuilt the Tracked Quest box. The old one was tiny, stuck in place, and hard limited to 5 quests. The new tracker is movable, handles more quests, and hooks directly into the modern quest dialog, just right‑click a quest to pin/unpin it and keep your key objectives on screen while you play. Core Improvements- Fully modernized 3 tab interface: In Progress, Available, Completed
- Instant search across quests and categories
- Structured category system with sorting and All Quests view
- Live progress tracking with percentage indicators and progress bars directly in the list
- Clean separation between fixed and selectable rewards
- EXP and gold rewards displayed clearly
- Gender based filtering for selectable armour rewards
- Auto Accept (Repeatable Quests)
- Auto Complete Quests
- Hide Completed toggle
- Full UI state memory (tab, category, scroll, selection)
- Accept and finish quests from anywhere, no need to return to NPC !
- Eliminates constant teleporting back to cave entrances just to hand in quests
- Keeps players focused on gameplay and progression, not unnecessary TT loops
- Earn Gold (from valid sources)
- Spend Gold (shop / crafting)
- Gain Normal Levels
- Gain AB Levels
- Pick up items based on drop level tiers
Auto Sell System
Managing junk loot just became much easier. A brand new Auto Sell system has been added to help reduce inventory clutter while hunting. Players can now choose which unwanted items should be automatically sold instantly upon pickup.How it works:
• Open the Auto Sell window using the “Sell/AutoSell” button on bag.• Select the loot you want automatically sold.
• Any checked item will instantly convert into gold when picked up from monster drops.
This system is designed to make long hunting sessions smoother, cleaner, and far less annoying for grinders and farmers.
Achievement Path System
The Achievement Path System is designed to make every grind feel rewarding. Whether you are farming bosses, clearing subs, or simply stacking monster kills, every bit of progress now works toward meaningful rewards.Take on a wide range of repeatable objectives across Boss, Sub, Monster, and Challenge Room content. Track your completion progress through a clean percentage based interface, browse tasks by category, search for specific objectives, and preview all rewards before starting your journey.
Once a task is completed, rewards are automatically delivered through the ingame mail system, allowing you to continue grinding without interruption.
Unlike traditional one time achievements, the Achievement Path System is fully repeatable. This means you can continue completing tasks and earning rewards again and again as you progress through the game.
The system was built to give players more long term goals, more reasons to explore different content, and a constant sense of progression during everyday gameplay.
Introducing Monk Class
The Monk is a brand new martial arts class built around spiritual power, mobility, and battlefield control The Monk offers a completely different combat experience from every other class. The Monk is a highly versatile class that rewards players who master positioning, timing, and resource management, making it a powerful addition to Desolation Mir2 for both PvE and PvP enthusiasts.Core Features
- Uses (SC) as its primary damage stat.
- Excels in close range combat with a mix of powerful melee attacks and spiritual techniques.
- Designed with a balance of offense, defense, mobility, and crowd control.
- Features several unique combat stances and toggle mechanics that reward timing and positioning.
- Capable of both burst damage and sustained AoE farming.
Defensive Capabilities
- Can temporarily become completely immune to damage through a special defensive stance.
- Gains strong self buffs that improve survivability and combat efficiency.
- Built to survive intense encounters while maintaining pressure on enemies.
Battlefield Control
- Specializes in controlling enemy movement and positioning.
- Can disrupt opponents, engage aggressively, or create space when surrounded.
- Offers valuable utility in both solo and group content.
PvE & PvP
- Performs exceptionally well in PvE with strong pack clearing potential and sustained farming.
- In PvP, the Monk shines through mobility, disruption and precise positioning rather than raw brute force.
- Brings a fresh and strategic playstyle that rewards smart decision making.
Discord Activity Rewards
This system is built to give every player a fair way to earn rewards without needing to donate. Simply by playing the game with Discord Rich Presence enabled, you can generate weekly rewards based on your active playtime. You can earn up to 1,000 GG per week, which adds up to significant value over time. Rewards are distributed every Friday, calculated based on the total time you’ve spent ingame while your Discord activity is visible. As long as:- You are inside the Discord server
- Discord is running in the background
- Your ingame activity is being displayed
- @StatusTime
- Tracking is limited to one PC per Discord account
- Running multiple clients or attempting to bypass the system will not grant extra rewards
- Ensure Discord is open while playing
- Go to Settings → Activity Privacy
- “Display current activity as a status message”
- or “Share your detected activities with others”
Bulk Benediction Oil Usage
Applying Benediction Oils is now much faster with the new bulk use system.How it works:
- Shift + Right-click a stack of Benediction Oils.
- Choose how many oils to use (up to 500).
- Set your desired weapon luck level (1–7).
- The process automatically stops as soon as that luck level is reached.
Benefits
Save time by using multiple oils in one action Automatically stops at your chosen luck level to avoid wasting oils Supports up to 500 oils per use No more repetitive clicking or macrosBulk Item Usage
You can now use multiple consumable items in a single action. This works with a variety of items, including:- Boxes
- Potions
- Scrolls
- And other supported consumables
Storyline Quests
Storyline Quests have been reworked to be account wide, meaning once completed, all characters on the same account will benefit from them.Each completed storyline quest permanently increases your DC / MC / SC (Min & Max) by +1. For example, completing 40 storyline quests will grant a total of +40 Min/Max DC/MC/SC across all characters on the account.
There is no need to repeat these quests when rerolling or switching classes, making progression smoother and more rewarding long term.
Stealing Exp System
The Experience Steal System is designed to add an extra layer of risk and reward to PvP, making encounters more meaningful for players who enjoy PK. This feature is optional and can be toggled using the command: @AllowSteal Requirements:- Must be in a Safe Zone
- Must be level 60 or higher
- Players will lose 25% of their experience upon death
- Experience can only be stolen if both players have the system active
- Successful steals are limited to 5 times per day
- There is no limit on experience loss, and all limits reset daily
- Shows whether the Experience Steal System is enabled or disabled
- Allows players to instantly identify who is participating in the system during PvP
Item Locking System
The Item Locking System has been introduced to help protect valuable and unique items from being accidentally dropped, sold, or otherwise lost.Players can lock or unlock any item instantly using the middle mouse button, giving quick and simple control over item safety.
Statue Ranking System
The Statue Ranking System is designed to push competition to the next level, rewarding players who rise above the rest in their class. Each class has its own leaderboard, and the player holding the #1 position is honored with a personalized statue that displays their name and character details.As rankings change, statues are updated in real time to reflect the current top player, keeping the system dynamic and competitive.
Players who secure the top spot also receive exclusive rewards, including a powerful trophy with enhanced attributes, a unique statue based buff, and a distinctive visual effect that highlights their status ingame. Rewards are delivered automatically, giving immediate recognition to those who claim the top rank.
Quality Orb System
The Quality Orb System introduces a gear grading mechanic that enhances item progression from None → Common → Rare → Legendary → Mythical → Heroic. Each upgrade tier improves the item’s overall stats and updates its visual appearance with distinct color changes to reflect its quality level.Higher quality items unlock additional stat potential during the awakening process, making quality upgrades a key part of long term character progression.
Quality Orbs are essential for strengthening equipment and achieving top tier builds, while also giving gear a more distinctive and powerful visual identity.
Socket Items System
The Socket Items System allows players to fully customize their gear and fine tune their builds by inserting shards into socketed items. Each item has a random chance to drop with 0 to 3 sockets, adding value and rarity to gear progression. Different item types support specific shard categories, encouraging diverse and balanced builds across equipment. For example, Strong Attack shards are restricted to certain items, while other shards are distributed across gear types to create meaningful build choices.- Weapons, armor, and stones can accept most shard types
- Bracelets can hold drop rate or experience shards
- Boots and belts can provide health related bonuses
- Necklaces and helms can support crit rate, crit damage
Leveled Monster System
The Leveled Monster System introduces dynamic variations of monsters that spawn with enhanced power and increased rewards. These special versions appear randomly throughout the server and are easily identifiable ingame.- Monsters can spawn with levels ranging from Lv. 0 to Lv. 8, gaining increased stats, experience, and drop rewards
- The higher the level, the stronger the monster and the more valuable the rewards
- Applies to standard monsters, sub bosses, and bosses, each with their own spawn rates
- Leveled monsters receive percentage based boosts to core attributes such as HP, DC, MC, SC, AC, and MAC, along with bonus EXP, gold, and drop rate
- Each level is visually distinguished with unique name colors
ReRoll Items System
The ReRoll Items System allows players to re roll their gear to improve stats or increase socket count at the cost of gold. Each item has its own reroll value, creating a meaningful gold sink while keeping the ingame economy stable and valuable.Players can invest gold to refine their equipment and better align their gear with their preferred builds and playstyles. Rerolling is available using gold only.
To prevent mistakes, the system includes built in safeguards. Items that have already reached the maximum of 3 sockets cannot be further rolled for socket increases. If such an item is selected, the system will block the action and display a notification informing the player that the item has reached its limit. A confirmation prompt is also required before any reroll is applied, ensuring full player control and preventing accidental changes.
Full Skill List for each class
Quality of Life Features
Desolation is packed with countless Quality of Life improvements designed to make your gameplay smoother, faster and more enjoyable without changing the core Mir experience.I haven't listed every QoL feature in this advert because it would quickly turn into a wall of text. You'll naturally discover many of them as you play and realize just how much everyday gameplay has been streamlined.
There are also plenty of additional systems, features, and improvements that haven't been mentioned here. The goal is to keep this advert readable rather than overwhelming it with pages of information. Rest assured, there's far more waiting for you ingame than what's been showcased above.

