Discussion Desolation Mir 2

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Mu online season 21 - grand opening

Mylo

Loyal Member
Loyal Member
Desolation
Game Master
May 24, 2020
98
41
30

Desolation Mir


Join Our Discord: https://discord.gg/AN8MsRKB6Y


LiveDate: Friday 13th December 2024!

6:00 PM GMT​

8:00 PM Cairo and Romania time​

9:00 PM Qatar time​




-Launcher is Ready-​


Download: https://www.mediafire.com/file/yk3j28mi4xxg6uv/Desolation+Launcher.rar/file


*_If you encounter any issues, follow the guide below:_*
Download and Setup:

1- https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-8.0.404-windows-x64-installer
2- https://www.microsoft.com/en-US/download/details.aspx?id=6812
3- Download **SlimDX Runtime .NET 4.0 x64.msi** from Discord

** For anyone experiencing 'Virus' Issues:**

- 1- Open Windows Defender.
- 2- Go to **Virus & Threat Protection**
- 3- Click Manage Settings under **Virus & Threat Protection Settings**
- 4- Scroll to Exclusions and select **Add or Remove Exclusions**
- 5- Click + **Add an Exclusion**, choose Folder, and locate your Mir folder.

- 6- Confirm, and you're all set!

Server Info​


Welcome to Desolation, a Mir2 server designed for players who want a balanced experience with fast-paced progression, challenging PvE, thrilling PvP battles and tons of quality of life (QOL) improvements and new systems.

With over 15 years of Mir experience, I’ve always preferred medium and high-rate servers, so I decided to create a server that blends the both rates. My goal is to deliver a server that captures the excitement of higher rates while maintaining the balanced challenge of medium rates.

I’m planning for a Mid-December launch if everything goes well. This timeline gives me plenty of time to rigorously test every thing and ensure the server will be released as a stable with 0 bugs. I'm not rushing so you can enjoy a seamless, reliable gameplay experience from day one.


Server Files: Modifed Crystal C#

Available Classes: War, Wiz, Tao and Sin

Server Rate: Med-High

LevelCap: 80

Attributes Level: No Limit

New GUI​


Every aspect of the GUI has been completely revamped with new and better dialogs.

I know the GUI might look a bit flashy for some of you, but it’s designed to match the server's vibe.


Stealing Exp System


I’ve always felt that the Stealing Experience System fits perfectly with this servers rate, enhancing the enjoyment on PK etc.. That’s why I implemented this unique system to give players an exciting risk and reward that truly complements the server.

The Stealing Experience System is made specifically for PKERS. This system can be enabled or disabled by typing @AllowSteal while in a safe zone and higher than level 50, This toggle option keeps PVE players protected from unwanted experience loss, while providing PKERS with added stats when the system is active, making PvP more challenging and rewarding.

When enabled, players lose 25% of their experience upon death, but if both players have the system turned on. and win experience stealing is capped at 4 times per day, losing experience isn’t limited and resetting daily.
StealingSystem.jpg


Attributes System​


Attribute System Designed to give players additional stats as they progress beyond level 70, unlocking new customization options for high-level players. Once you reach level 70 or higher, you’ll gain access to the Attribute System. With each level gained you’ll earn 1 Attribute Point to allocate as you choose, allowing you to create a build that suits your playstyle.

Choose from 12 different stats, each carefully balanced and capped to prevent overpowered combinations, ensuring a fair and competitive environment for all players. This system offers flexibility without compromising server balance, so you can enhance your stats while keeping gameplay fair and challenging.

The System also offers a unique free skill for players who reach AB level 250. Each class unlocks its own exclusive skill upon reaching this level, with no attribute points required and as the server progresses the level requirement for these skills will increase to keep pace with player achievements, ensuring there’s always a new goal to strive for.

Also there's a Quick Withdraw and Deposit Points feature by holding CTRL, making it effortless for players to adjust their stats. This allows for swift switching between builds without the frustration of reallocating points one by one, ensuring a smoother and more convenient experience for all players.
1731778822887.png

Socket Items System​


The Socket Items System let you customize your stats and tailor your build to suit your playstyle by adding shard to socketed items. Each item has a random chance to drop with 0 to 3 sockets.

Each item type can equip specific types of shards, adding depth to the customization. For example, StrongAttack shards can only be used on select items, encouraging a balanced use of different shards across your gear. Weapons, armor, and stones can hold any type of shard, while bracelets can have drop rate or experience shards, boots and belts can have health shards, and necklaces and helms can have CritRate, CritDamage, or Reflect stats.

1731780042814.png

ReRoll Items System​


The ReRoll Items System allows players to re-roll their gear to improve stats or increase the sockets for a cost. Each item has its own reroll price, creating a valuable gold sink in the game and ensuring that gold retains its value. So players can invest their gold in better stats or more socket options to suit their builds and playstyles. Rerolling is available with gold ONLY.

The System also includes safeguards to prevent accidental rerolls on items that have already reached 3 sockets. If an item has max sockets the system will stop the reroll process and display a pop-up notification, informing the player that the item has reached its limit. Players will be prompted to confirm before proceeding, ensuring no unintended rerolls occur.

QualityOrb System​


The Quality Orb System enhances gear "Grade," progressing from None to Heroic. Each grade boosts item stats and changes its color to visually reflect the quality level, with grades including None, Common, Rare, Legendary, Mythical, and Heroic.

As item quality improves, more stats become available during gear awakening, making quality upgrades essential for those aiming for top tier powers. Quality Orbs play a crucial role in achieving higher stats and giving your equipment a distinctive, powerful appearance.


a.png

Crafting System​


The Crafting System enables players to use gathered materials and gold to create valuable items, including orbs, shards, and enhanced gear. Unique crafting materials drop in various caves, offering extra incentives for exploration and hunting, adding depth and giving players additional goals and rewards as they level up and seek out resources for crafting powerful upgrades.
Crafting System.jpg


Statues System


The Statues System adds a competitive edge, motivating players to strive for the top rank to earn the rewards. The #1 player in each class receives a unique statue displaying their name and info of player listed inside it. When another player takes the top spot, the statue updates automatically to reflect the new player.

Top-ranked players also earn a unique trophy with enhanced stats, a powerful Statues buff, and a special rank effect on their character, making them stand out. Rewards are automatically sent to the top players within seconds, adding an extra layer of prestige and recognition for those reaching #1 in their class.
TopRankTrophy.jpg 1731781799029.png 1731781816940.png


Catch-Up System


The Catch-Up System is designed to help players gain additional experience based on the level gap between them and the highest-level player. For each level difference, players receive an extra 3% experience boost, allowing them to progress faster and close the gap. This system makes it easier for newcomers, returning players, and even regular players to stay competitive and keep up with higher-level players.

1731781950381.png

SabukWall​


I'm aiming to have just one main wall such as "Sabuk Wall" as the sole battle for guilds to compete over. and it offers a unique buffs and decent improvements awarded to the victorious guild. The battle for Sabuk Wall will take place three days a week, and will be disabled on early days of launch, This approach ensures a fair and balanced competition and allowing all guilds to get ready for the fight.
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LastManStanding Event​


The LastManStanding Event takes place daily, with an announcement made beforehand to give players time to prepare. Once it begins, participants battle it out until only one remains. The last player standing is rewarded with valuable prizes, making this event an exciting daily challenge for all players.

Challenge Rooms​


The Challenge Room has been designed to support casual players in their hunting endeavors. Currently there's 20 different stage are available on the server.
Entry to the Challenge Room requires a specific level. and it's a safe area so players are protected from losing equipped items upon death. And there are 15 Challenge Rooms available in the game ATM.
ChallangeRoom.jpg

Skills Info


All Skill icons for every class have been updated to improved versions that better match the server’s style and provide a more polished, visually appealing experience.

All skill images have been upgraded to high definition visuals, unseen designs that bring a fresh look to every skill.

All skills can now be leveled up to 5 instead of 3, and skills automatically level up as you reach the required levels Up to level 50, no manual leveling needed on early and all basic skills are auto-learned until level 50, allowing you to focus on gameplay without worrying about skill progression. Beyond level 50 unique and advanced skills can be dropped through hunting.

3 new skills have been added for each class, each with a unique ability that aligns with its class powers, providing exciting new ways to engage in both PvE and PvP.

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Skill List For Each Class


Skill list.png

Quests Info​


With over 600 quests available and more to come, the game offers a diverse range of quests for each cave, providing valuable guidance and support for newcomers from the beginning. These quests help players understand their objectives and make the leveling experience more engaging. Additionally repeatable quests are available in all caves, offering continuous rewards as you level, so you’re never left without a quest to pursue. This approach ensures that leveling is both rewarding and immersive, rather than simply grinding without direction.

And the QuestPotion has been introduced to make completing quests a bit easier and reduce the monotony of repeating the same tasks for extended periods. This pot provides a boost and helping players progress through quests more efficiently, so they can enjoy the experience without getting bogged down by long tasks.



New Stats Types​


New Stat Types have been added to enhance gameplay variety and provide more customization options.

All Attack Damage: Increases all damage dealt by x% in both PvE and PvP.

All Attack Reduction: Reduces all damage received by x% in both PvE and PvP.

PvE Damage Increase: Increases all damage dealt against monsters by x%.

PvE Damage Reduction: Reduces all damage received from monsters by x%.

PvP Damage Increase: Increases all damage dealt against other players by x%.

PvP Damage Reduction: Reduces all damage received from other players by x%.

Strong Attack: Increases your DC, MC, or SC minimum and maximum values based on your class by x%.

Player Death Count: Displays the total number of times your character has died.

Player Kill Count: Shows the total number of players you have defeated.

Monster Kill Count: Tracks the number of monsters you have slain.


Items / Glows​


A wide variety of kits has been created for each class up to level 80, along with unique individual items and much more to discover. And the Glow System has been implemented, giving many items their own distinctive glows, adding a polished, smooth visual effect that enhances the look of your gear as you progress. There’s a lot to explore, making each character feel truly look better.





Pets Info​


Taoist pets scale with their master’s stats including SC, AC, and AMC.

As the skill level increases, the pets AI and appearance are upgraded to reflect their enhanced power and utility. Each skill level brings improved forms and smarter AI, making the pets more powerful and effective in assisting their master.


New Bosses and Tons of New AI's

Live Reloads

Almost 99% of ingame systems can now be reloaded live, eliminating the need for frequent reboots for minor adjustments. This allows for quick fixes, additions, and changes to be made seamlessly while the server is active, providing a smooth experience for players without any interruptions.

Quality of Life Additions​


Numerous quality of life improvements have been implemented to enhance the overall gameplay experience. These changes are aimed at making the game more enjoyable and user-friendly, with adjustments that simplify various systems and ensure smoother gameplay. From quicker access to important functions to thoughtful tweaks, these changes create a more seamless and satisfying experience for players.


  • 1-AutoAttack feature allows melee players to press X to automatically initiate attacks, eliminating the need to hold Shift + Left Click with every lure. This addition makes leveling for melees much easier and smoother.

  • 2-ShiftLock now remains active during PK when using Shadow Step, Slashing Burst, or RandomTeleport Scrolls. ensuring they don’t lose their target lock every time they use these abilities.

  • 3-Creature Targeting has been completely removed to prevent aim issues during fights and eliminate potential exploits. This change ensures that players can no longer disrupt ranged classes by standing near or behind creatures, maintaining fair and balanced fight for all classes.

  • 4-DarkBody now remains focused solely on the target it was cast upon by the master, without switching to a new target.

  • 5-Slashing Burst and Shadow Step can now be recast until they successfully work, ensuring that failed attempts no longer trigger their cooldown. And they have been improved to smartly teleport you near your target if the targeted spot is inaccessible, greatly reducing the chances of failure.

  • 6-Meteor Strike and Blizzard will no longer stop hitting monsters or players if the caster takes damage during their cast. This improvement allows Wizards to maintain consistent damage output, resolving a frustrating issue that previously disrupted leveling and combat performance.

  • 7-Mirroring PvE and PvP damage has been reworked to provide greater utility for the master. so now more focused on assisting in PvE by dealing good damage, while in PvP it serves to flinch opponents without overwhelming impact, ensuring balanced gameplay across both scenarios.

  • 8-MagicShield duration is no longer reduced by monster hits and it now features separate damage reduction values for PvP and PvE, offering better balance and tailored effectiveness.

  • 9-Taoists can now apply both Green and Red Poison simultaneously if they have both types in their bag. This change eliminates the need to apply them individually which making poison usage more efficient.
  • 10-Taoists can now apply buffs to all players in their group or guild simultaneously, rather than buffing each player individually. This improvement saves time and enhances support efficiency, making it more convenient for Taoists to assist their allies during group activities.

  • 11-Taoists can now consume amulets and poisons directly from their bag or equipment, rather than being restricted to equipment alone. This change allows Taoists to cast all their skills seamlessly without worrying about equipping amulets or poisons.

  • 12-Taoists now have significantly improved summons

  • Skeleton: Upgraded with CHM and higher damage output.

  • Deva: Enhanced with a small AoE attack.

  • Shinsu: Advanced abilities to adapt to different fight scenarios.

  • Additionally FocusMasterTarget and DefendMaster modes, providing better control and utility in fights. These improvements make Taoists far more versatile and impactful in both PvE and PvP.

  • 13-@EnableBene: This command allows players to enable or disable the use of benedictions. Once you've achieved the desired luck on your weapon to prevent accidentally cursing it.

  • 14-@StartWar: This command lets players start a war directly from their current location, eliminating the need to go place or rely on other guild members to activate it.

  • 15-Creatures no longer pick up player drops or items dropping from your bag.

  • 16-Creatures can now walk through walls, preventing them from getting stuck and ensuring smoother movement and better functionality during gameplay.

  • 17-Group Gold Split: Any gold picked up while in a group whether by players or creatures, is automatically split among all group members within range. This ensures fair and consistent distribution of gold, preventing potential exploits and supporting balanced group gameplay.


  • 18-Group EXP Fix: The group EXP bug that occurred when players were on different maps has been resolved. Now group EXP will only apply to players within range on the same map.

  • 19-Quick Store Feature: Players can now right click items to quickly store them in the Normal Store or Guild Store.
  • 20-Movement and HitRegistration Improvements: Player movement has been refined to ensure smoother walking and more accurate step. Additionally hit registration has been optimized to improve responsiveness and ensure it works seamlessly during gameplay.

  • 21-SafeZone Walkthrough: Players can now walk through other players, monsters, and objects while in a safe zone, ensuring no one gets stuck in crowded areas. This is especially beneficial on launch day, allowing everyone to move freely without interruptions.

  • 22-Door Protect: A new feature has been added to prevent players from blocking doors in caves or disrupting big fights. This system grants a buff that lasts for 5 seconds, allowing players to walk through enemies without taking or dealing damage until the protection expires.
  • 23-SafeZone Boost: While standing in the safezone, players now gain a buff that increases EXP and drop rates. For every 2 minutes spent in the safe zone, 1 minute of this buff is earned, up to a maximum of 8 hours.
  • 24-Random DamageType: A new mechanic has been added to prevent players from taking or dealing damage while using RandomTeleport.
  • 25-TrustMerchant Update: 2 new buttons, CollectAllSolds and CollectExpires, have been added to the TrustMerchant. These allow players to retrieve all sold or expired items at once, eliminating the need to collect them individually and saving time.

  • 26-Sub-Boss and Boss Improvements: Sub-bosses and bosses now have titles displayed under their names and are marked with unique colors on the MiniMap and BigMap, making them easier to identify and locate. Additionally a dedicated health bar has been added to better track their health.




  • 27-Skills Buff Duration Rework: All skill buffs in the game have been reviewed and adjusted. Buffs now start with a 5-minute duration at level 0, increasing by 1 minute per level, reaching a maximum of 10 minutes at the highest level. This change ensures a smoother gameplay experience, reducing the need to frequently recast buffs and preventing frustration from short durations.

  • 28- Alt + Left Click for quick add your item repeatable of the same orb to the max add



  • 29-When the buffs remaining time drops below one minute, the exact number of seconds left will be displayed directly on the buff icon.





Guild System QOL​


  • 1-Guild Alt Feature: Players can now add all their alt characters from the same account to their guild without using up extra guild slots. Guild membership is now counted per account rather than per character, preventing guilds from being cluttered with alt characters.

  • 2-Guild Tax Feature: A guild tax system has been introduced to support guild leaders in maintaining their guild's gold reserves. Leaders can set a tax rate of up to 25%, toggle it on or off, and adjust the percentage as needed. The collected gold is deposited directly into the guild bank, ensuring enough funds are available for buffs and other guild activities.

  • 3-Guild Storage Notifications: Whenever a player donates an item to the guild storage or withdraws an item from it, a notification is sent to all online guild members. This ensures everyone stays informed about contributions and withdrawals, promoting transparency and keeping the guild up to date on who donates or receives items.

  • 4-Guild Buff Notifications: Whenever a player activates a guild buff, a notification is sent to all online guild members. This keeps everyone informed about which buffs are active and who activated them, ensuring better coordination and awareness within the guild.



Donation Info​

**Durations**​

- Quest/Exp Buffs: 1 hour and 2 hours
- Gold and Drop Potions: 3 hours and 6 hours
- Torches: Last 4 to 12 hours, depending on the damage you take
- Buff Potions: 12 hours
- Pick-Up Radius: 1 day
- VIP: 1 week and 1 month options
- Permanent: Mounts, Pets and Pads


GameGold Prices​

- 1- 1,000 GameGold = £10 (0% extra)

- 2- 2,200 GameGold = £20 (+10% extra)

- 3- 3,500 GameGold = £30 (+16.67% extra)

- 4- 6,000 GameGold = £50 (+20% extra)

- 5- 13,000 GameGold = £100 (+30% extra)

How to Donate:​

- 1- **Click on the Donate Button** in the GameShop to be redirected to the donation page.

- 2- **Please remember to include your in-game name in the PayPal notes**
This ensures you receive your GameGold as quickly as possible!

- 3- When sending your payment, select **Friends and Family** as the payment method in PayPal.
In the notes section, please write:
*"PlayerName: I’ve received the GameGold and will not request a refund."*

This ensures your payment is processed smoothly and avoids any refund issues.


This is just the beginning of the Quality of Life changes. Many more improvements and additions have been made, with plenty still to come, ensuring an ever-evolving and enhanced gameplay experience for all players. Stay tuned for more updates!​

 

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Last edited:

MonoxideLenny

Adwaa
Veteran
Jan 23, 2014
375
136
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Looks fantastic best server add and features I have seen on here in a long time best of luck dude
 
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Sanjian

Just a Mir2 Fan
Veteran
Apr 28, 2011
4,028
5
2,200
390
East Sussex
my guess is EE, bon didnt use my god aweful old boss gui bar.

looks interesting though so gooodluck
 

Sanjian

Just a Mir2 Fan
Veteran
Apr 28, 2011
4,028
5
2,200
390
East Sussex
Were do people get these files from......

Asking for a friend.
wrap one of those granny tea towels round your head and ask a few of the well knows file sharing members, they all use the same stuff edited and recut to look different.

or ask Jev, hes got everything that lad :)
 
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Reactions: Help

Jev

Mir 4 Incoming!
VIP
May 16, 2017
5,026
34
3,236
330
Worthing, West Sussex
wrap one of those granny tea towels round your head and ask a few of the well knows file sharing members, they all use the same stuff edited and recut to look different.

or ask Jev, hes got everything that lad :)
I do have a collection of different EE types including the unreleased The Heroes Act V2 that me and @tommo were helping iceman with.

But with that said. I won’t be releasing server/source files for anything other than the open source crystal. No point splitting the community up even further
 
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Help

Loyal Member
Loyal Member
Jun 17, 2018
11
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To clarify, but nothing more:
Mylo and BoomSlang.
His brother.
I believe this game is a modified version of the BoomSlang files.
As a result, games have merely become commodities for sale.

Good luck.
 

Hole

Dedicated Member
Dedicated Member
May 27, 2003
167
97
105
Not my kind of server but looks like some big features, best of luck.
 
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ibby

I'm a massive prick
Dedicated Member
Jan 10, 2017
895
151
85
To clarify, but nothing more:
Mylo and BoomSlang.
His brother.
I believe this game is a modified version of the BoomSlang files.
As a result, games have merely become commodities for sale.


Good luck.
let me guess, goldseller? hhhhhhh
 
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Reactions: Mylo and Morganja

Mylo

Loyal Member
Loyal Member
Desolation
Game Master
May 24, 2020
98
41
30
Looks good, using @Bon files?
Thank you, no.
Post automatically merged:

Looks fantastic best server add and features I have seen on here in a long time best of luck dude
looks good !
Good luck I quite like the gui
Not my kind of server but looks like some big features, best of luck.
Good luck bud
Thank you mates !
Post automatically merged:

my guess is EE, bon didnt use my god aweful old boss gui bar.

looks interesting though so gooodluck
Thought you were using different boss gui bar than this one. Thank you though !

1732072824361.png
Post automatically merged:

Buying the backdoor for this.
one million dollar !
 
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