details for the mechanics behind ingame tasks.

Mu online season 21 - grand opening

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
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Is it possible one of the dev team could shed some light on a few of the ingame feature's such as.

refining.
Max stats +20? If so is it Achivable
max mixed stats (added speed slow etc count towards max dc mc dc)?

Lucking
does this still work off the max minus the min dc scale like euro? If not how have you done it.

have you tested making luck 7. Some peoples main objective/challenge is to gain max luck, providing it's a challenge to achieve not like V1

Have you modified the old refining codes. In the sense you only needed 2 items to refine with, would more then 2 items increase the chance.

gemming
if you create gem does the purity of the ore matter. Was always a myth on euro, would be nice to know what you have planned.
if the item is +3 dc and you then go for +1ac will this be calculated as 4th stat or 1st again?

Pk and pk points
how long do you stay red for if you had 300 points? 3 kills. 200 points returns you to yellow.

curse rate from pking?

I dont expect an instant reply but it would be great to know what to expect from the new codes that you have done.

this also could raise some bugs if you have not tested these out yet.
 
Last edited:

Jest

LOMCN Veteran
Veteran
Oct 29, 2005
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One thing Id like to see is a body luck revamp. The system was designed around old exp and body lk 5 is too achievable and sustainable.
 

Shane/Banshee

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That was one thing I forgot. +5 body luck gained 5% for refining. Gem creation it had no effect but using a gem would be effected
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
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Some may take this as care-bear, but I think pk should cause curse on weapon every time.

Reason being that if you want to PK someone for a chance at items they have equipped, then you would be happy doing so even if you did curse you weapon.

May also get people making curse+10 weapons again :P

---------- Post Merged at 10:36 AM ---------- Previous Post was at 10:34 AM ----------

Forgot to add... You should add a level check on pk too, mainly for griefers in town fights who run a low level into firewall from a wizard to make them red.
 

Shane/Banshee

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To much griefing will happen if that came in. I preferred mir 3 if you were red you could curse. That was the only time
 

Windlepoons

Dedicated Member
Dedicated Member
Jan 4, 2014
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Seriously mir2 refining was piss poor! never liked it never will! mir3 refining is the way forward. it gave you something to work too lvling your weapon and the fact it either didnt work or it did, not to just have it ****ing destroyed after all the time n effort you put into it...
just a suggestion have mentioned it before but got no reply :(
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
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184
Problem with not cursing for pk is basically that pking has nothing bad to it then. Aslong as benediction oils are not easy to get like on ace, if they are then like I said, pking will have nothing bad going for it at all, aslong as your white then you may aswell pk someone just incase for body drops.
 

Merc_Draven

LOMCN Veteran
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Sep 19, 2013
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Cursed weapons when they are -10 curse should be like +10 luck **only when a player is Red** - when the player is yellow then the -10 cursed weapon is useless and of course the cursed weapon would only have the effect of luck 10 on human players only.

I belive with this system, PK'ers would play a larger role in the world of MIR, and would be a greater threat... YES they would be pretty OP...They can not enter cities, they can not buy pots -- but you drop a red player... most of the kit is dropped and he/she is in mongchon twiddling the thumbs lol.
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
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Seriously mir2 refining was piss poor! never liked it never will! mir3 refining is the way forward. it gave you something to work too lvling your weapon and the fact it either didnt work or it did, not to just have it ****ing destroyed after all the time n effort you put into it...
just a suggestion have mentioned it before but got no reply :(

Mir 3 refining was just luck. People used to use level 50 books as it didnt seem to make a difference. However master refine is the way forward. Fragments chance to -2 smash or +5 imo is more entertaining.
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
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Seriously mir2 refining was piss poor! never liked it never will! mir3 refining is the way forward. it gave you something to work too lvling your weapon and the fact it either didnt work or it did, not to just have it ****ing destroyed after all the time n effort you put into it...
just a suggestion have mentioned it before but got no reply :(

I'm the same. I never refined my weapons on Mir2. Afterall why would you risk a SSW lol, I didn't have spares lying about like some people.

Mir3 I was more than happy to do my refining as I knew it wouldn't blow to pieces.

Perhaps the Mir3 refining could be implemented?
 
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DavidShaw

LOMCN Member
Untrusted Member
Veteran
Nov 3, 2007
377
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Cursed weapons when they are -10 curse should be like +10 luck **only when a player is Red** - when the player is yellow then the -10 cursed weapon is useless and of course the cursed weapon would only have the effect of luck 10 on human players only.

I belive with this system, PK'ers would play a larger role in the world of MIR, and would be a greater threat... YES they would be pretty OP...They can not enter cities, they can not buy pots -- but you drop a red player... most of the kit is dropped and he/she is in mongchon twiddling the thumbs lol.

You sir, are a genius. "The parallel state" or "Tails" as i like to call it :p
 

Windlepoons

Dedicated Member
Dedicated Member
Jan 4, 2014
65
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I'm the same. I never refined my weapons on Mir2. Afterall why would you risk a SSW lol, I didn't have spares lying about like some people.

Mir3 I was more than happy to do my refining as I knew it wouldn't blow to pieces.

Perhaps the Mir3 refining could be implemented?

+1 that man ^_^
 

FTM

Dedicated Member
Dedicated Member
Aug 19, 2013
182
5
45
Cursed weapons when they are -10 curse should be like +10 luck **only when a player is Red** - when the player is yellow then the -10 cursed weapon is useless and of course the cursed weapon would only have the effect of luck 10 on human players only.

I belive with this system, PK'ers would play a larger role in the world of MIR, and would be a greater threat... YES they would be pretty OP...They can not enter cities, they can not buy pots -- but you drop a red player... most of the kit is dropped and he/she is in mongchon twiddling the thumbs lol.

and the trolls who log on in mines just to pk miners then log off would always have this luck as you call it
 

DavidShaw

LOMCN Member
Untrusted Member
Veteran
Nov 3, 2007
377
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and the trolls who log on in mines just to pk miners then log off would always have this luck as you call it

Yea because having Luck+10 will really help you hunt down all the level 50s .... in the mines... lol...
 

FTM

Dedicated Member
Dedicated Member
Aug 19, 2013
182
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Yea because having Luck+10 will really help you hunt down all the level 50s .... in the mines... lol...

where does it mention hunting level 50s in hes post oh wait it doesnt