- May 13, 2014
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http://www.lomcn.org/forum/showthread.php?98688-Hunt-Gold-Farmers-Possible-solution
Can this please be brought up and discussed at today's meeting?
---------- Post Merged at 10:54 AM ---------- Previous Post was at 10:44 AM ----------
Just my 2 pence worth regarding dungeon changes in Mir 3.
In Mir 3 traditionally you had the following:
Cash Dungeons
Item Dunegons
Levelling Dungeons
Group Dungeons
Raid Style Dungeons
Never should a dungeon meet more than two of the aforementioned criteria, unlike Mir 2 where a single dungeon would meet 3-4 of these in Mir 3 traditionally it hasn't. Long term this prevents bottlenecking into the same dungeons and requires you to sacrifice great levelling speed in order to obtain decent kit. If you make a single dungeon capable of meeting too many criteria no one will hunt anywhere else. Lets not make the mistakes of old like most previous Mir 2 servers have a bottleneck the entire server into a single hunting ground.
Storage: -
I read in the patch notes that you were considering adding extra rows to storage at the cost of 250 GG per row.
Is there still any scope to add multiple storage pages and the ability to name them similar to chat pages? Running multiple characters, refining, mining, crafting and general organisation of items is a pain having multiple namable pages would make things so much easier
Mini Map:-
Pets to be displayed using a different colour on the mini map
"zoom" effect briefly displayed when RTing
Ability for group leader to either ping / mark the mini map for all other group players to see (is this even possible?)
Can this please be brought up and discussed at today's meeting?
---------- Post Merged at 10:54 AM ---------- Previous Post was at 10:44 AM ----------
Just my 2 pence worth regarding dungeon changes in Mir 3.
In Mir 3 traditionally you had the following:
Cash Dungeons
Item Dunegons
Levelling Dungeons
Group Dungeons
Raid Style Dungeons
Never should a dungeon meet more than two of the aforementioned criteria, unlike Mir 2 where a single dungeon would meet 3-4 of these in Mir 3 traditionally it hasn't. Long term this prevents bottlenecking into the same dungeons and requires you to sacrifice great levelling speed in order to obtain decent kit. If you make a single dungeon capable of meeting too many criteria no one will hunt anywhere else. Lets not make the mistakes of old like most previous Mir 2 servers have a bottleneck the entire server into a single hunting ground.
Storage: -
I read in the patch notes that you were considering adding extra rows to storage at the cost of 250 GG per row.
Is there still any scope to add multiple storage pages and the ability to name them similar to chat pages? Running multiple characters, refining, mining, crafting and general organisation of items is a pain having multiple namable pages would make things so much easier
Mini Map:-
Pets to be displayed using a different colour on the mini map
"zoom" effect briefly displayed when RTing
Ability for group leader to either ping / mark the mini map for all other group players to see (is this even possible?)
