did u nerf Blizzard

Samuel

Mir Chronicles Dev
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you ask me this

But, what skill were you using the test? I am only human, I forget things.

then post this.

never on any server has mc/sc been so wrong, i told bh while he was "buffing wiz spells" and he managed to grasp it, how ur still having trouble after ive explained this to you 3 TIMES i do not understand

Your right, I haven't grasped it, but instead of saying "you haven't grasped it" trying helping me understand... Help me, to help you.

each spell is calculated off MC, not a base amount of damage per spell then added random amount of ur mc on top.

I don't fully understand what it is your saying here...

"each spell is calculated off MC" - This is true... Well its a concatenation of both MC + spell damage.

"not a base amount of damage per spell" - This bit throws me a little?

"then added random amount of your mc on top" - This is somewhat true, but it is only your high mc that is randomly added.


dont even know why i bit, lol just forget about it.

If it is an issue then we need to fix it, I just don't see or am able to reproduce the issue.

I don't really know what it is you want me to do when I am unable to reproduce the issue....

The way ALL damage is calculated is very much (and I am going from memory because I am in work, maybe one of the guys can confirm):

(base mc + base spell) + random(high mc + high spell) - random(targets amc)

So, if your mc is 8-50 and spell is 10-20 and your target has 30 amc then you will have:

18 + (0-70) - (0-30) = damage.

There is something in there that increases damage with spell level, but I can't remember where it sits.

Sam
 

Clintus2

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so basically it is a good idea to hae the highest possible basec MC for a definate damage hit. however, there is no way for us to increase base MC on items, could this be a new GEM idea for all classes. obviously would need to be uber rare.
 

Samuel

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So, I have had a quick chat with the team and we are going to do a comparison with the phili source with regards to mc...

I think what Rollcage is trying to explain is that he does not expect 1 MC to equate to 1 additional damage... But instead 1 MC should equate to maybe 2/3 additional damage... We will need to confirm with official sources...

Sam
 

Phawk

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York, UK
So, I have had a quick chat with the team and we are going to do a comparison with the phili source with regards to mc...

I think what Rollcage is trying to explain is that he does not expect 1 MC to equate to 1 additional damage... But instead 1 MC should equate to maybe 2/3 additional damage... We will need to confirm with official sources...

Sam

I think it should depend on the spell base damage is what Rollcage is saying form how I read it. So a 5-10 base damage spell, 1 MC increases dmg by 1. for a 20-30 base damage spell 1 mc increases it by 3. SO the amount MC scales in damage add, scales with the base damage of the spell.

In some ways I agree with this (it is codeable, but will take some time). In some ways I disagree with this, as it makes the higher power skills get very powerfull very quickly. This is where the skill level comes in.

Mark
 

Rollcage

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May 11, 2013
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So, I have had a quick chat with the team and we are going to do a comparison with the phili source with regards to mc...

I think what Rollcage is trying to explain is that he does not expect 1 MC to equate to 1 additional damage... But instead 1 MC should equate to maybe 2/3 additional damage... We will need to confirm with official sources...

Sam

close, but what im saying is it should equate differently per spell, for instance giving firewall 2-3 damage per mc would mean dropping firewalls of 140 or 210 per tick with 70 mc, thats oviously daft.
you need to be looking at small multipliers per skill i think, and that multiplier increases slightly per lvl of the skill, which would equate to progressively more damage the higher mc you have and the higher lvl the spell.

example : Flame disruptor
FD lvl 0 = mc x 0.8
FD lvl 1 = mc x 1.0
FD lvl 2 = mc x 1.2
FD lvl 3 = mc x 1.4 so with mc 60 you would be hitting 84 on your best hit, and whatever inbetween depending on whatever it depends on {luck or whatever}

these are not the numbers im suggesting you use, this is just to show u what i mean, i dont know that this is how it was done it euro, all i can tell you for sure is that if i upgraded my mc by 20 ( say from mc 40 to mc 60) i wouldnt be looking at a +20 damage increase.
and i wouldnt be able to run around NAKED and still do 100 damage with FD on a trainer.
 

HarryH

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Been testing with luck 7 and as far as I can see 1 SC roughly equates to one extra damage on fireball and poisoncloud also. Poison is just confusing :D
 

Rollcage

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I think it should depend on the spell base damage is what Rollcage is saying form how I read it. So a 5-10 base damage spell, 1 MC increases dmg by 1. for a 20-30 base damage spell 1 mc increases it by 3. SO the amount MC scales in damage add, scales with the base damage of the spell.

In some ways I agree with this (it is codeable, but will take some time). In some ways I disagree with this, as it makes the higher power skills get very powerfull very quickly. This is where the skill level comes in.

Mark

no, thats not what im saying, thanks for trying tho
 

Samuel

Mir Chronicles Dev
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close, but what im saying is it should equate differently per spell, for instance giving firewall 2-3 damage per mc would mean dropping firewalls of 140 or 210 per tick with 70 mc, thats oviously daft.
you need to be looking at small multipliers per skill i think, and that multiplier increases slightly per lvl of the skill, which would equate to progressively more damage the higher mc you have and the higher lvl the spell.

example : Flame disruptor
FD lvl 0 = mc x 0.8
FD lvl 1 = mc x 1.0
FD lvl 2 = mc x 1.2
FD lvl 3 = mc x 1.4 so with mc 60 you would be hitting 84 on your best hit, and whatever inbetween depending on whatever it depends on {luck or whatever}

these are not the numbers im suggesting you use, this is just to show u what i mean, i dont know that this is how it was done it euro, all i can tell you for sure is that if i upgraded my mc by 20 ( say from mc 40 to mc 60) i wouldnt be looking at a +20 damage increase.
and i wouldnt be able to run around NAKED and still do 100 damage with FD on a trainer.

Trainer is broken for MC btw, it gives unreliable results...

I am semi with what you mean now... I can't guarantee that this is the case and or will ever happen... What I will do is compare the way MC is handled by other sources (namely the phili source) and if it is different, identify the difference and make the necessary changes.

Sam
 

Rollcage

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Trainer is broken for MC btw, it gives unreliable results...

I am semi with what you mean now... I can't guarantee that this is the case and or will ever happen... What I will do is compare the way MC is handled by other sources (namely the phili source) and if it is different, identify the difference and make the necessary changes.

Sam

Cool