Die Problam.

twigletuk

Golden Oldie
Golden Oldie
Oct 17, 2005
589
8
155
Crewe Cheshire
When you start you start in a cave. Then If you die in the Cave You end up in BW
Any ideas how to make it so when you die you end up back in the cave? and you dont end up in BW.

Any ideas? Thnx

\DarkLord
 

Chris22

LOMCN Veteran
Veteran
Jun 10, 2009
372
1
45
I dont understand why you would want to have someone spawn back in a cave they just got killed in.

Whats the point in people dieing if they can just spawn back were they died.

You might as well set the command @realive for all players......
 
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Chriz

Captain Lurker
VIP
Mar 24, 2003
1,198
1
336
315
LOMCN
Add a Start point for the cave, the first 2 rows in

Envir\StartPoint.txt

Are the points in which new characters start at,

for example:


;MAP X Y
Cave1 100 100
Cave1 100 100
0 288 616
0 650 629
0 329 269
2 503 483
3 330 330
3 330 330
4 240 202
5 140 337
6 124 156


These also act as respawn and townteleport points
 
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twigletuk

Golden Oldie
Golden Oldie
Oct 17, 2005
589
8
155
Crewe Cheshire
Ok you 2 the cave is not Impossible to do... Some people may lagg out and die.
The cave is for starters there damage aint that terrible and the HP is high to make them harder to kill. And when they completed the task they can use @home. There is a strtaer point With 3 Guard what is gaurding that spot so no new members will not get killed.

Thnx for help ill try these out.:thumbup2:

Edit: On map Says SAFE and DAY

And ive done a Starter point in my QMANAGE

QManage.txt:

[@login]
#IF
ISNEWHUMAN
#ACT
mapmove D400 25 182
sendmsg 0 "<$USERNAME>_Has_Joined_Domain!

Tryin to make the player go back to the point he started at.

Any ideas?

\DarkLord
 
Last edited:
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