I know it will be a while until it comes live and as Samuel said its still on the making I want to help with few suggestions regarding the new pet and I hope other taoists might contribute as well.
As I see a new tao pet should somehow fill the 1 by 1 killing alternative to hunting. Depending on skill level the pet should fulfill that role with little less efficiency at making %exp then mass lure play-style. Please consider that in mind when you chose how it is.
I prefer be melee and I don't know if it is possible to change the damage done to players to be less then what monsters receive from the pet (also with wizard pets) so that if wont unbalance pvp. Other alternative is to make it slow/melee so that in pvp is useless.
Another idea I have is pet scale dmg with tao DC instead of SC. Reason for this is all the high lvl items have DC on them so tao will be a hybrid at high lvls (pet being high lvl skill maybe).
I am not willing to discuss appearances here, it will be most likely the Demon from mir3 which is cool (had also a ranged attack).
Please don't fill this thread with trolling. Thanks.
As I see a new tao pet should somehow fill the 1 by 1 killing alternative to hunting. Depending on skill level the pet should fulfill that role with little less efficiency at making %exp then mass lure play-style. Please consider that in mind when you chose how it is.
I prefer be melee and I don't know if it is possible to change the damage done to players to be less then what monsters receive from the pet (also with wizard pets) so that if wont unbalance pvp. Other alternative is to make it slow/melee so that in pvp is useless.
Another idea I have is pet scale dmg with tao DC instead of SC. Reason for this is all the high lvl items have DC on them so tao will be a hybrid at high lvls (pet being high lvl skill maybe).
I am not willing to discuss appearances here, it will be most likely the Demon from mir3 which is cool (had also a ranged attack).
Please don't fill this thread with trolling. Thanks.
