So I have a fair few ideas that we are implementing over the near future
Any other ideas you'd like to see, please feel free to share.
I will also be looking to bring in a form of advertising of a 'relaunch' due to the changes that are coming into play in the next big boot
As for all the feedback, i've gone through it all, I do appreciate people wanting more consistent updates.
I will draft a plan of action up over next couple of days, people who say leave the server, that isn't happening, I have people who play and enjoy it so it'll live on with updates.
My plans so far:
Bring in Ascending Bosses (Including Ascension Bosses - these are not soloable due to not being able to be poisoned)
Increase Starting Lvl + Starting Kit (make a [7d] starter kit that helps them grow quicker)
Bring in more variety and more kits (Armour, Weapons, Accessories etc)
Increase Max Gem Cap
Make 0-43 Weapons more common
Allow Recall Items to be recrafted to a new recall item (allowing for group play)
Lower Crafting Material rates across the board
Introduce Elite Versions of some caves (So a level 40+ Oma Cave/Mines etc)
Introduce New Crafting Recipes
Introduce New Story, Daily and Random Quests
Consolidating GameShop Items (just so there isn't unecessary un-purchased Items)
Later down the line we will be doing a halloween event like we have done for TPR in the past (these get really fun)
Feedback on classes
I am trying to figure a way for warriors to solo more bosses
Taoists naturally can solo bosses due to poison and pets (may look into ways to help stop this being so critical)
I will also look to make spells drop more frequently aswell, or have a quest that gives you a specific key skill (such as FF/PC/Fury etc)
I will draft a plan of action up over next couple of days, people who say leave the server, that isn't happening, I have people who play and enjoy it so it'll live on with updates.
My plans so far:
Bring in Ascending Bosses (Including Ascension Bosses - these are not soloable due to not being able to be poisoned)
Increase Starting Lvl + Starting Kit (make a [7d] starter kit that helps them grow quicker)
Bring in more variety and more kits (Armour, Weapons, Accessories etc)
Increase Max Gem Cap
Make 0-43 Weapons more common
Allow Recall Items to be recrafted to a new recall item (allowing for group play)
Lower Crafting Material rates across the board
Introduce Elite Versions of some caves (So a level 40+ Oma Cave/Mines etc)
Introduce New Crafting Recipes
Introduce New Story, Daily and Random Quests
Consolidating GameShop Items (just so there isn't unecessary un-purchased Items)
Later down the line we will be doing a halloween event like we have done for TPR in the past (these get really fun)
Feedback on classes
I am trying to figure a way for warriors to solo more bosses
Taoists naturally can solo bosses due to poison and pets (may look into ways to help stop this being so critical)
I will also look to make spells drop more frequently aswell, or have a quest that gives you a specific key skill (such as FF/PC/Fury etc)
Any other ideas you'd like to see, please feel free to share.
I will also be looking to bring in a form of advertising of a 'relaunch' due to the changes that are coming into play in the next big boot
