[DM2] NPC Time Delay

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Akuma

xDEATHx FTW
Golden Oldie
Dec 6, 2006
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[dm2] NPC Time Delay

is there any way to add a delay?

eg

#if
#say
you will be recalled in 10 seconds
#act
recall


(i know script is pile of nonsense just for ideas)

VirUs
 

Dave85

LOMCN Veteran
Veteran
Jan 20, 2006
267
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Re: [dm2] NPC Time Delay

#ACT
@TIMERECALL 50

what it does: sets a 50 minute delay after which you will be teleported back to the spot you are on when you clicked npc

#ACT
@BREAKTIMERECALL

what it does: stops a timed recall if any npc set it for your char


Hope this is what you were after. I take no credit for this as this is taken from the ACT command list in TDs files.
 
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Akuma

xDEATHx FTW
Golden Oldie
Dec 6, 2006
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Re: [dm2] NPC Time Delay

nah m8 nothing like that but thank you anyways, its like

#IF
#Say
you will receive a gift in 15 seconds
**DELAY""
#ACT
GiveItem Gift 1

VirUs
 
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Omen_lom

Golden Oldie
Golden Oldie
May 29, 2006
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Re: [dm2] NPC Time Delay

what was the command on p69 that was used for the salamanders pet quest?

I think thats what your after and it would be nice to see it aswell :)
 
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jasper

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Sep 10, 2005
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Re: [dm2] NPC Time Delay

is this related to it Akuma

addbatch usage: ADDBATCH mapname what it does: sets the options for the batchmove
batchdelay usage: BATCHDELAY 10 what it does: sets the batch delay to 10 seconds
batchmove usage: BATCHMOVE what it does: sets a delayed random move to a map set by addbatch; FIRST do batchdelay then addbatch then batchmove
 
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Akuma

xDEATHx FTW
Golden Oldie
Dec 6, 2006
694
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Re: [dm2] NPC Time Delay

tried that but only delays the teleport to a random location in "map"

scorp wanna share the quest commands from p69??? ;-)

VirUs
 
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