If you take a second or so to read what hes put, you'll see he's moaning about :
Crafting cash shop items costs too much in ingame gold, compared to just buying it with GG
Nothing to do other than level up - no custom content, no SabukWall, just a monotonous lvling grind.
His points are valid in regards to the cash shop daily potions (the rest is fine, they're either permanent or last for 2weeks of gameplay for the price of a single woomahorn - the Mir Package)
Entire point of Mir has always been to level up and get kit. Unless you've got all level 3 spells and are in full 47kit (nobody ingame is anywhere close to this, not even lkira) then you've still got plenty of content to get through imo. I suspect 45 items will soon be put into the "lower" tier boss drops to help allow people to get such items rather than rely on camping vipers - something I wholeheartedly agree with to help ease the feel of the grind.
As for SW, I think Jamie is working on it. It's something he has to get right though, because 90% of SW's consist of being fought for a bunch of times and then never touched again. Finding a way to balance it, or make it so that its not just an AoE heavy group fight (despite the fact this would benefit us greatly) is important - because otherwise it's boring. Needs to be worth fighting for and it needs to be worth turning up to defend it.
I still think he could do with putting in a custom 1v1 2v2 3v3 4v4 fighting arena/zone where you go in with your group, finds another group and battle it out and you have to make your way up the rankings (think WoW pvp/honor system) Although again, not an easy task to get right.