Domination bonus %s

Mu online season 21 - grand opening

Doug

Dedicated Member
Dedicated Member
Feb 2, 2014
461
10
44
Ok don't know if this has been suggested before but what if

Every final boss of every dungeon dropped a relic and not just ZT? And for each relic you can submit for a sabuk wall style war, exactly the same way, obviously can't use sabuk wall coz its used, but maybe npc or scroll from vendor will teleport you to duplicate map,

Ok so we got the fight format, now what benefts.
Whoever submits the relic example mino temple relic, gets to fight for mino temple occupancy, now what this would do is grant the guild that holds it, say 10% increase of exp on all monsters and 10% gold increase, and maybe even 10% drop increase, (last one not sure on but) and also a (mini temple) or something similar tag on their name like sabuk wall,

Pros and cons,

Whatever temple you occupy gives you a buff WITHIN that temple ONLY!
You can only occupy one temple at a time, but can still help fight,
If your guild holds sabuk wall you cannot take any other temple but can still fight
If your guild holds sabuk wall you gain 10% said buff/s for ALL temples

Imo this generates a reason to want sabuk wall but also gives guilds that can't occupy sabuk wall a chance at the advantages, on a singular scale,

Thoughts etc?

---------- Post Merged at 07:29 PM ---------- Previous Post was at 07:27 PM ----------

(Mini temple) = (mino temple)

---------- Post Merged at 07:30 PM ---------- Previous Post was at 07:29 PM ----------

(Mini temple) = (mino temple)
 

jonti

Loyal Member
Loyal Member
Jan 26, 2008
36
1
34
reasons not to do this
1 the way to win fights in mir is either to gain an advantage by being a much higher level with better kit (pay to win) or to outnumber the challenger or to be faster
2 Winning would then give the already strong guild additional advantages.
3 no one needs extra gold extra exp or extra drops in a low rate(ish0 server.
4 just block the ent to the cave to win
5 not everyone plays mir for the fights
6 if your guild wins a cave(lol) then should NOT be able to fight for any other caves which would leave the smaller guilds able to have a go at each other
7 once you win a cave your member ship is frozen no one can leave or be recruited until you lose the cave. imagine the sort of stuff that will go on here

6