- Apr 4, 2004
- 29
- 0
- 27
i thought i would give you guys a reveiw of the game Doom 3 .
Few words describe terror like hell, demons and darkness. Those are what Doom 3 is all about: Scaring the living daylights out of you and it does that very well. There hasn’t been a game yet that has “worn us out” so heavily as Doom 3; call us wimps, sure, but you try and play this game with a loud 5.1 audio system and all the graphical detail turned up in a dark room and let us know how that works out for you.
In case you’ve been living in a cave somewhere with Osama Bin Laden, you’ve no doubt heard of Doom 3. Even if you’re not into games, there’s a good chance the name has crossed your path. Few software developers can command the attention of an entire industry – PC hardware included – like id Software. It’s not that they make the best games on a whole. Moreover, it’s that id has an uncanny ability to develop technology which ends up powering many other enjoyable titles.
From the get-go, id promised us that it was going to have a very heavy single-player focus and we can fully attest that they stayed the course – with Multiplayer thrown in gratis. What this game doesn’t do is pretend to be something it’s not. Make no mistake, Doom 3 is all about bringing the scariest experience possible to the PC.
Relying on the skills of master game engine programmer, John Carmack, id wanted Doom 3 to have a “movie-like” experience to it, so they sought out the help of great sound effects and music talent which heavily compliments the graphics. The audio is so well done, so over the top of anything we’ve heard from games that we highly recommend you invest in a 5.1 audio system. (Ed Note: Now’s your good excuse to go snag a set of the Klipsch ProMedia 5.1 Ultra’s.)
Audio is so paramount to Doom 3’s experience (more so than any game which comes to mind) that we really feel it needs to win some kind of award. Exact audio cues not only help you place where things are at or coming from, they also add ambient sound and “mood music” – both of which are very “movie-like” with regards to quality levels.
Many game developers don’t have the luxury of having someone like Carmack at their disposal, meaning they don’t build a game engine from scratch to meet their needs. Doom 3’s entire focus of its nightmarish style was set in stone years ago, and id’s team developed the technological prowess of an engine that powers it.
Like most folks, we had very high expectations of Doom’s ability to bring ground-breaking graphics that’d help raise the bar for games and finally be able to tap the performance out of the latest video cards. They delivered in spades. Forget every screenshot you’ve seen. For every trailer you’ve watched, one truly must see Doom 3 in action to truly appreciate its full splendor.
Lighting effects are the name of the game for setting the dark mood of a Mars Base, and Doom 3’s engine is the best we’ve seen at rendering dynamic lights and shadows. Trust us when we say that if, for no other reason, you need to buy this game to see how gorgeous it is. Sure, Far Cry did a great job of outdoor environments, but it didn’t have that closed-in, almost claustrophobic feeling that Doom 3 provides. Fast lighting effects are very critical in conveying a believable world. Everything casts shadows that fall into light – even the way light bounces off of a characters skin is modeled with extreme detail. Additionally, the sheer amount of level detail is augmented quite heavily by the lighting.
/Optica
Few words describe terror like hell, demons and darkness. Those are what Doom 3 is all about: Scaring the living daylights out of you and it does that very well. There hasn’t been a game yet that has “worn us out” so heavily as Doom 3; call us wimps, sure, but you try and play this game with a loud 5.1 audio system and all the graphical detail turned up in a dark room and let us know how that works out for you.
In case you’ve been living in a cave somewhere with Osama Bin Laden, you’ve no doubt heard of Doom 3. Even if you’re not into games, there’s a good chance the name has crossed your path. Few software developers can command the attention of an entire industry – PC hardware included – like id Software. It’s not that they make the best games on a whole. Moreover, it’s that id has an uncanny ability to develop technology which ends up powering many other enjoyable titles.
From the get-go, id promised us that it was going to have a very heavy single-player focus and we can fully attest that they stayed the course – with Multiplayer thrown in gratis. What this game doesn’t do is pretend to be something it’s not. Make no mistake, Doom 3 is all about bringing the scariest experience possible to the PC.
Relying on the skills of master game engine programmer, John Carmack, id wanted Doom 3 to have a “movie-like” experience to it, so they sought out the help of great sound effects and music talent which heavily compliments the graphics. The audio is so well done, so over the top of anything we’ve heard from games that we highly recommend you invest in a 5.1 audio system. (Ed Note: Now’s your good excuse to go snag a set of the Klipsch ProMedia 5.1 Ultra’s.)
Audio is so paramount to Doom 3’s experience (more so than any game which comes to mind) that we really feel it needs to win some kind of award. Exact audio cues not only help you place where things are at or coming from, they also add ambient sound and “mood music” – both of which are very “movie-like” with regards to quality levels.
Many game developers don’t have the luxury of having someone like Carmack at their disposal, meaning they don’t build a game engine from scratch to meet their needs. Doom 3’s entire focus of its nightmarish style was set in stone years ago, and id’s team developed the technological prowess of an engine that powers it.
Like most folks, we had very high expectations of Doom’s ability to bring ground-breaking graphics that’d help raise the bar for games and finally be able to tap the performance out of the latest video cards. They delivered in spades. Forget every screenshot you’ve seen. For every trailer you’ve watched, one truly must see Doom 3 in action to truly appreciate its full splendor.
Lighting effects are the name of the game for setting the dark mood of a Mars Base, and Doom 3’s engine is the best we’ve seen at rendering dynamic lights and shadows. Trust us when we say that if, for no other reason, you need to buy this game to see how gorgeous it is. Sure, Far Cry did a great job of outdoor environments, but it didn’t have that closed-in, almost claustrophobic feeling that Doom 3 provides. Fast lighting effects are very critical in conveying a believable world. Everything casts shadows that fall into light – even the way light bounces off of a characters skin is modeled with extreme detail. Additionally, the sheer amount of level detail is augmented quite heavily by the lighting.
/Optica
