Double Slash

Kai

Dedicated Member
Dedicated Member
Jul 26, 2013
135
1
44
Disclaimer: I have no idea what the acc/agil ratios are on this server in relation to previous servers.

If acc/agil are meant to work the same as previous game versions:

I have alot of single strikes when using double slash. It can't be adding the two together because its an odd number.
Its possible that it is stacking directly on top of one another but it doesn't appear to when tracking mob health. (It appears to work fine on trainer, but trainers have 0 agil if I remember correctly.)

Maybe the 2nd attack isn't using acc? Maybe mobs have much higher agil here than previous versions?
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
259
309
It works fine. I need plenty of double numbers flying off when I hunt with Sins
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
I was wondering the same thing. Sometimes I see double numbers on top of each other others I only see single numbers. I was thinking it's just a bug that sometimes misses showing some damage because they are so close together.
 

mir2pion

TL;DR
Veteran
Feb 21, 2013
3,591
2
679
265
Should be an option in Options to display the damage the old way in your text area where you can track it and quantify it or have it show for simplicios in those flying numbers
 

SlippitySchlong

Dedicated Member
Dedicated Member
Feb 25, 2013
372
2
44
Problem with double flinch players will be stun locked
It should be down to chance then as opposed to being permanent. High acc (30+) for example should suffice, i remember only a handful of assassins managed to get close to 30 acc on usa mir 2.
 

NightScare

Legend
Legendary
Nov 11, 2005
3,072
225
290
Nottingham
Problem with double flinch players will be stun locked


That's the main advantage of a sin it doesnt stun lock anyway, just makes it slightly more annoying, Firecutter on 4H used to double flinch.

It's the only reason i chose a Sin, but it just seems the new "balance" changes have taken away all of a Sins advantages.

No more Invis to players
No more double flinch
HP lowered to lower than a taoist ( a long range caster)...


Just seems like a melee wizard without shield atm,